Commit Graph

97 Commits (b89b9b810958df4654356a44fe62d945eb4866b6)

Author SHA1 Message Date
Alessandro Toia d556e8e357 Improve Zink detection 3 years ago
jackun 765024227c
[OpenGL] Framerate limit in eglSwapBuffers 3 years ago
Alessandro Toia ddfcb01c30 Add detection of Zink 3 years ago
jackun 0f6ead57d7
[OpenGL] Bind framebuffer for all GL ES versions 3 years ago
jackun e62d6e3337
[OpenGL] Save/restore last GL_DRAW_FRAMEBUFFER if using `gl_bind_framebuffer` 3 years ago
jackun afa50a17c4
[OpenGL] Add gl_size_query, gl_bind_framebuffer, gl_dont_flip options for workarounds
`gl_size_query = viewport` - specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable.
`gl_bind_framebuffer = 0` - (re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings 3.
`gl_dont_flip = 1` - don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx.
3 years ago
jackun 30cdc912a8
Rework blending equation to preserve alpha in output buffer
bda12e5fdd
3 years ago
jackun 118c54072f
[OpenGL] Disable primitive restart 3 years ago
jackun 8e7564ab1a
[OpenGL] Disable stencil test 3 years ago
jackun bdd87f5eff
Use SetTexID instead 3 years ago
jackun 76b571bc11
[OpenGL] Fix glClipControl(GL_UPPER_LEFT) rendering 3 years ago
jackun 3e77dd6e0b
[OpenGL] Add eglSwapBuffers to hook list 3 years ago
jackun 6769ae96fa
[OpenGL] Explicitly include dlfcn.h 3 years ago
jackun 41034b1089
[OpenGL] Return -1 instead for glXSwapBuffersMscOML if it is null 3 years ago
jackun 439ff716c2
[OpenGL] Some nullptr guards
Maybe helps issue #355
3 years ago
FlightlessMango 48cf66630b Detect WineD3D 3 years ago
jackun 0fbbf00fe2
[OpenGL] Load libEGL.so.1 and use eglGetProcAddress to get EGL procs 3 years ago
Alessandro Toia 03bd71d145 Add missing add_blacklist for OpenGl apps 4 years ago
jackun ee2933bff5
Resize fonts 4 years ago
jackun 1e8487c991
Move color conversion to HudElements; move some overlay related functions back to overlay.cpp 4 years ago
jackun 891a3944f3
[OpenGL] Default and limit GLSL version to 1.20 if OpenGL < 3.0. Not using anything fancy for now anyway. 4 years ago
jackun 60940e5a02
[OpenGL] Just "refcount" by glXCreate/DestroyContext calls; recreate "lost" objects 4 years ago
jackun ba6346110c
[OpenGL] Enable color mask
Maybe previous state needs to be restored afterwards?
4 years ago
FlightlessMango 500fba7f6c Fix for memory leak in source 1 games 4 years ago
jackun 443271f0b5
Convert hud color params to linear for sRGB image formats 4 years ago
larskraemer a28931ef6b
General cleanup (#272)
* Cleanup unused struct fields, use uniform include guards
4 years ago
jackun 8eba5e2ed2
[OpenGL] Use GL_R8 for font textures
Randomly getting squares with GL_ALPHA for some reason
4 years ago
jackun c63037efb5
Use 1-channel font textures; glyph ranges support; vulkan image descriptors and "helper" functions
* To save some memory, use just 1-channel alpha-only textures
* Add some sort of wider glyph ranges support
* Chop single-ish vulkan font image uploading function into separate reusable helper functions
* Use descriptor set for ImTextureID but probably use texture array and push constants for "fast-path" if need arises
4 years ago
jackun 62efa4acc4
[OpenGL] Simplify if check 4 years ago
jackun d0999ab01b
[OpenGL] Workaround: Merge version and shader strings for Feral games
FIXME: GLAD loads Feral's version of glShaderSource,
4 years ago
jackun 2db83f4e18
[OpenGL] Check if font texture is valid and regenerate if not 4 years ago
Lars Krämer 20221217d4 Frame-timing using chrono 4 years ago
FlightlessMango e957358786 Force a hw values update on log start 4 years ago
jackun 44060c2b80
Force blacklist re-check at certain points
Wine preloader that executed a non-blacklisted app may execute a blacklisted app,
or vice versa, and previous check applies to new app too.
4 years ago
jackun c04658456a
Wider glyph ranges for custom font; media player text scaling with `font_scale_media_player` param 4 years ago
jackun 5ad67fe446
Remove unused vars 4 years ago
FlightlessMango 0e396186a6 [OpenGL] Always use QueryDrawable 4 years ago
FlightlessMango 75f9128ce5 Redesigned logging, adding quick benchmark 4 years ago
jackun bb9721fe87
[OpenGL] Check if SRGB is enabled and Render ImGui in linear colorspace 4 years ago
FlightlessMango 1ddcc531ff Get device name from pci.ids and display it 4 years ago
jackun beee2b08c7
[OpenGL] Add glXSwapBuffersMscOML and disable XGetGeometry 4 years ago
jackun 29e5c4e460
Show device's name and vulkan driver version 4 years ago
jackun d8264c485f
[OpenGL] Fixed version check mistakenly testing for GL 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset, leaving 3.2 contexts without it. (ocornut#3119, ocornut#2866, ocornut#2852) 4 years ago
jackun 22ee56def5
[OpenGL] Use 32bit font texture until someone figures out why 8-bit looks worse 4 years ago
jackun 0271aa6368
[OpenGL] Track threads with context, but might as well ignore glXMakeCurrent(NULL, NULL) calls probably 4 years ago
jackun 934dc31e44
Add utility lib with dlsym hooking 4 years ago
Sporif d1e90b5bec [OpenGL] Add blacklist functionality 4 years ago
jackun bb4b78ada0
[OpenGL] Spam terminal a little less with version strings 4 years ago
jackun f35e49defa
[OpenGL] Merge "shared" files back to imgui_hud.cpp 4 years ago
jackun b40fb95a04
[OpenGL] Better version parsing and fix gl version checks for vertex arrays 4 years ago