Use 1-channel font textures; glyph ranges support; vulkan image descriptors and "helper" functions

* To save some memory, use just 1-channel alpha-only textures
* Add some sort of wider glyph ranges support
* Chop single-ish vulkan font image uploading function into separate reusable helper functions
* Use descriptor set for ImTextureID but probably use texture array and push constants for "fast-path" if need arises
pull/247/head
jackun 4 years ago
parent e0832c7e02
commit c63037efb5
No known key found for this signature in database
GPG Key ID: 119DB3F1D05A9ED3

@ -135,6 +135,11 @@ A partial list of parameters are below. See the config file for a complete list.
| `ram`<br>`vram` | Displays system RAM/VRAM usage |
| `full` | Enables all of the above config options |
| `font_size=` | Customizeable font size (default=24) |
| `font_size_text=` | Customizeable font size for other text like media metadata (default=24) |
| `font_scale=` | Set global font scale (default=1.0) |
| `font_file` | Change default font (set location to .TTF/.OTF file ) |
| `font_file_text` | Change text font. Otherwise `font_file` is used |
| `font_glyph_ranges` | Specify extra font glyph ranges, comma separated: `korean`, `chinese`, `chinese_simplified`, `japanese`, `cyrillic`, `thai`, `vietnamese`, `latin_ext_a`, `latin_ext_b`. If you experience crashes or text is just squares, reduce font size or glyph ranges. |
| `width=`<br>`height=` | Customizeable hud dimensions (in pixels) |
| `position=` | Location of the hud: `top-left` (default), `top-right`, `bottom-left`, `bottom-right`, `top-center` |
| `offset_x` `offset_y` | Hud position offsets |
@ -147,7 +152,6 @@ A partial list of parameters are below. See the config file for a complete list.
| `background_alpha` | Set the opacity of the background `0.0-1.0` |
| `read_cfg` | Add to MANGOHUD_CONFIG as first parameter to also load config file. Otherwise only MANGOHUD_CONFIG parameters are used. |
| `output_file` | Define name and location of the output file (Required for logging) |
| `font_file` | Change default font (set location to .TTF/.OTF file ) |
| `log_duration` | Set amount of time the logging will run for (in seconds) |
| `vsync`<br> `gl_vsync` | Set vsync for OpenGL or Vulkan |
| `media_player` | Show media player metadata |

@ -48,8 +48,22 @@ frame_timing
### Change the hud font size (default is 24)
font_size=24
# font_scale=1.0
# font_size_text=24
# font_scale_media_player = 0.55
### Change default font (set location to .TTF/.OTF file )
## Set font for the whole hud
# font_file=
## Set font only for text like media player metadata
# font_file_text=
## Set font glyph ranges. Defaults to latin-only. Don't forget to set font_file/text_font_file to font that supports these.
## Probably don't enable all at once because of memory usage and hardware limits concerns.
## If you experience crashes or text is just squares, reduce glyph range or reduce font size.
# font_glyph_ranges=korean, chinese, chinese_simplified, japanese, cyrillic, thai, vietnamese, latin_ext_a, latin_ext_b
### Change the hud position (default is top-left)
position=top-left
@ -91,9 +105,6 @@ background_alpha=0.5
# background_color=020202
# media_player_color=FFFFFF
### Change default font (set location to .TTF/.OTF file )
# font_file
### Show media player metadata
# media_player
# media_player_name = spotify
@ -118,4 +129,4 @@ background_alpha=0.5
### Define name and location of the output file (Required for logging)
# output_file
### Permit uploading logs directly to Flightlessmango.com
# permit_upload=1
# permit_upload=1

@ -45,8 +45,6 @@ struct GLVec
struct state {
ImGuiContext *imgui_ctx = nullptr;
ImFont* font = nullptr;
ImFont* font1 = nullptr;
};
static GLVec last_vp {}, last_sb {};
@ -133,8 +131,7 @@ void imgui_create(void *ctx)
GLint current_texture;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture);
create_fonts(params, state.font, state.font1);
sw_stats.font1 = state.font1;
create_fonts(params, sw_stats.font1, sw_stats.font_text);
// Restore global context or ours might clash with apps that use Dear ImGui
ImGui::SetCurrentContext(saved_ctx);

@ -72,6 +72,8 @@
#include <glad/glad.h>
#include "overlay.h"
namespace MangoHud {
// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
@ -110,7 +112,7 @@ static bool ImGui_ImplOpenGL3_CreateFontsTexture()
ImGuiIO& io = ImGui::GetIO();
unsigned char* pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bit (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
io.Fonts->GetTexDataAsAlpha8(&pixels, &width, &height);
// Upload texture to graphics system
GLint last_texture;
@ -123,7 +125,14 @@ static bool ImGui_ImplOpenGL3_CreateFontsTexture()
if (g_IsGLES || g_GlVersion >= 200)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// FIXME can compress?
glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels);
#ifndef NDEBUG
GLint compFlag= 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &compFlag);
fprintf(stderr, "GL tex compressed: %s\n", compFlag ? "yes" : "no");
#endif
// Store our identifier
io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontTexture;
@ -252,7 +261,7 @@ static bool ImGui_ImplOpenGL3_CreateDeviceObjects()
"varying vec4 Frag_Color;\n"
"void main()\n"
"{\n"
" gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n"
" gl_FragColor = Frag_Color * vec4(1, 1, 1, texture2D(Texture, Frag_UV.st).a);\n"
"}\n";
const GLchar* fragment_shader_glsl_130 =
@ -262,7 +271,7 @@ static bool ImGui_ImplOpenGL3_CreateDeviceObjects()
"out vec4 Out_Color;\n"
"void main()\n"
"{\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
" Out_Color = Frag_Color * vec4(1, 1, 1, texture(Texture, Frag_UV.st).a);\n"
"}\n";
const GLchar* fragment_shader_glsl_300_es =
@ -273,7 +282,7 @@ static bool ImGui_ImplOpenGL3_CreateDeviceObjects()
"layout (location = 0) out vec4 Out_Color;\n"
"void main()\n"
"{\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
" Out_Color = Frag_Color * vec4(1, 1, 1, texture(Texture, Frag_UV.st).a);\n"
"}\n";
const GLchar* fragment_shader_glsl_410_core =
@ -283,7 +292,7 @@ static bool ImGui_ImplOpenGL3_CreateDeviceObjects()
"layout (location = 0) out vec4 Out_Color;\n"
"void main()\n"
"{\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
" Out_Color = Frag_Color * vec4(1, 1, 1, texture(Texture, Frag_UV.st).a);\n"
"}\n";
#ifndef NDEBUG
@ -547,7 +556,7 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
if (fb_width <= 0 || fb_height <= 0)
if (fb_width <= 0 || fb_height <= 0 || draw_data->TotalVtxCount == 0)
return;
// Backup GL state

@ -181,7 +181,6 @@ struct swapchain_data {
std::list<overlay_draw *> draws; /* List of struct overlay_draw */
ImFont* font = nullptr;
bool font_uploaded;
VkImage font_image;
VkImageView font_image_view;
@ -253,39 +252,80 @@ static void unmap_object(uint64_t obj)
/**/
void create_fonts(const overlay_params& params, ImFont*& default_font, ImFont*& small_font)
#define CHAR_CELSIUS "\xe2\x84\x83"
#define CHAR_FAHRENHEIT "\xe2\x84\x89"
void create_fonts(const overlay_params& params, ImFont*& small_font, ImFont*& text_font)
{
auto& io = ImGui::GetIO();
int font_size = params.font_size;
if (!font_size)
float font_size = params.font_size;
if (font_size < FLT_EPSILON)
font_size = 24;
static const ImWchar glyph_ranges[] =
float font_size_text = params.font_size_text;
if (font_size_text < FLT_EPSILON)
font_size_text = font_size;
static const ImWchar default_range[] =
{
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x0100, 0x017f, // Latin Extended-A
0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
0x2DE0, 0x2DFF, // Cyrillic Extended-A
0xA640, 0xA69F, // Cyrillic Extended-B
//0x0100, 0x017F, // Latin Extended-A
//0x2103, 0x2103, // Degree Celsius
//0x2109, 0x2109, // Degree Fahrenheit
0,
};
ImVector<ImWchar> glyph_ranges;
ImFontGlyphRangesBuilder builder;
builder.AddRanges(io.Fonts->GetGlyphRangesDefault());
if (params.font_glyph_ranges & FG_KOREAN)
builder.AddRanges(io.Fonts->GetGlyphRangesKorean());
if (params.font_glyph_ranges & FG_CHINESE_FULL)
builder.AddRanges(io.Fonts->GetGlyphRangesChineseFull());
if (params.font_glyph_ranges & FG_CHINESE_SIMPLIFIED)
builder.AddRanges(io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
if (params.font_glyph_ranges & FG_JAPANESE)
builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Not exactly Shift JIS compatible?
if (params.font_glyph_ranges & FG_CYRILLIC)
builder.AddRanges(io.Fonts->GetGlyphRangesCyrillic());
if (params.font_glyph_ranges & FG_THAI)
builder.AddRanges(io.Fonts->GetGlyphRangesThai());
if (params.font_glyph_ranges & FG_VIETNAMESE)
builder.AddRanges(io.Fonts->GetGlyphRangesVietnamese());
if (params.font_glyph_ranges & FG_LATIN_EXT_A) {
static const ImWchar latin_ext_a[] { 0x0100, 0x017F, 0 };
builder.AddRanges(latin_ext_a);
}
if (params.font_glyph_ranges & FG_LATIN_EXT_B) {
static const ImWchar latin_ext_b[] { 0x0180, 0x024F, 0 };
builder.AddRanges(latin_ext_b);
}
builder.BuildRanges(&glyph_ranges);
// If both font_file and text_font_file are the same then just use "default" font
bool same_font = (params.font_file == params.font_file_text || params.font_file_text.empty());
bool same_size = (font_size == font_size_text);
// ImGui takes ownership of the data, no need to free it
if (!params.font_file.empty() && file_exists(params.font_file)) {
default_font = io.Fonts->AddFontFromFileTTF(params.font_file.c_str(), font_size, nullptr, glyph_ranges);
small_font = io.Fonts->AddFontFromFileTTF(params.font_file.c_str(), font_size * 0.55f, nullptr, io.Fonts->GetGlyphRangesDefault());
io.Fonts->AddFontFromFileTTF(params.font_file.c_str(), font_size, nullptr, same_font && same_size ? glyph_ranges.Data : default_range);
small_font = io.Fonts->AddFontFromFileTTF(params.font_file.c_str(), font_size * 0.55f, nullptr, default_range);
} else {
const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
default_font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_size, nullptr, io.Fonts->GetGlyphRangesDefault());
small_font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_size * 0.55, nullptr, io.Fonts->GetGlyphRangesDefault());
io.Fonts->AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_size, nullptr, default_range);
small_font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_size * 0.55f, nullptr, default_range);
}
}
// FIXME "temporary" hack until Dear ImGui has an actual API for this
void scale_default_font(ImFont& scaled_font, float scale)
{
scaled_font = *ImGui::GetIO().Fonts->Fonts[0];
scaled_font.Scale = scale;
auto font_file_text = params.font_file_text;
if (font_file_text.empty())
font_file_text = params.font_file;
if ((!same_font || !same_size) && file_exists(font_file_text))
text_font = io.Fonts->AddFontFromFileTTF(font_file_text.c_str(), font_size_text, nullptr, glyph_ranges.Data);
else
text_font = io.Fonts->Fonts[0];
io.Fonts->Build();
}
static VkLayerInstanceCreateInfo *get_instance_chain_info(const VkInstanceCreateInfo *pCreateInfo,
@ -1044,7 +1084,7 @@ static void render_mpris_metadata(struct overlay_params& params, metadata& meta,
void render_benchmark(swapchain_stats& data, struct overlay_params& params, ImVec2& window_size, unsigned height, Clock::time_point now){
// TODO, FIX LOG_DURATION FOR BENCHMARK
int benchHeight = 6 * params.font_size + 10.0f + 58;
int benchHeight = 6 * params.font_size * params.font_scale + 10.0f + 58;
ImGui::SetNextWindowSize(ImVec2(window_size.x, benchHeight), ImGuiCond_Always);
if (height - (window_size.y + data.main_window_pos.y + 5) < benchHeight)
ImGui::SetNextWindowPos(ImVec2(data.main_window_pos.x, data.main_window_pos.y - benchHeight - 5), ImGuiCond_Always);
@ -1111,6 +1151,7 @@ void render_benchmark(swapchain_stats& data, struct overlay_params& params, ImVe
void render_imgui(swapchain_stats& data, struct overlay_params& params, ImVec2& window_size, bool is_vulkan)
{
ImGui::GetIO().FontGlobalScale = params.font_scale;
uint32_t f_idx = (data.n_frames - 1) % ARRAY_SIZE(data.frames_stats);
uint64_t frame_timing = data.frames_stats[f_idx].stats[OVERLAY_PLOTS_frame_timing];
static float char_width = ImGui::CalcTextSize("A").x;
@ -1349,7 +1390,7 @@ void render_imgui(swapchain_stats& data, struct overlay_params& params, ImVec2&
}
if (params.enabled[OVERLAY_PARAM_ENABLED_frame_timing]){
ImGui::Dummy(ImVec2(0.0f, params.font_size / 2));
ImGui::Dummy(ImVec2(0.0f, params.font_size * params.font_scale / 2));
ImGui::PushFont(data.font1);
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(params.engine_color), "%s", "Frametime");
ImGui::PopFont();
@ -1366,12 +1407,12 @@ void render_imgui(swapchain_stats& data, struct overlay_params& params, ImVec2&
ImGui::PlotHistogram(hash, get_time_stat, &data,
ARRAY_SIZE(data.frames_stats), 0,
NULL, min_time, max_time,
ImVec2(ImGui::GetContentRegionAvailWidth() - params.font_size * 2.2, 50));
ImVec2(ImGui::GetContentRegionAvailWidth() - params.font_size * params.font_scale * 2.2, 50));
} else {
ImGui::PlotLines(hash, get_time_stat, &data,
ARRAY_SIZE(data.frames_stats), 0,
NULL, min_time, max_time,
ImVec2(ImGui::GetContentRegionAvailWidth() - params.font_size * 2.2, 50));
ImVec2(ImGui::GetContentRegionAvailWidth() - params.font_size * params.font_scale * 2.2, 50));
}
ImGui::PopStyleColor();
}
@ -1383,8 +1424,8 @@ void render_imgui(swapchain_stats& data, struct overlay_params& params, ImVec2&
}
#ifdef HAVE_DBUS
ImFont scaled_font;
scale_default_font(scaled_font, params.font_scale_media_player);
ImFont scaled_font = *data.font_text;
scaled_font.Scale = params.font_scale_media_player;
ImGui::PushFont(&scaled_font);
render_mpris_metadata(params, main_metadata, frame_timing, true);
render_mpris_metadata(params, generic_mpris, frame_timing, false);
@ -1436,21 +1477,33 @@ static uint32_t vk_memory_type(struct device_data *data,
return 0xFFFFFFFF; // Unable to find memoryType
}
static void ensure_swapchain_fonts(struct swapchain_data *data,
VkCommandBuffer command_buffer)
static void update_image_descriptor(struct swapchain_data *data, VkImageView image_view, VkDescriptorSet set)
{
if (data->font_uploaded)
return;
data->font_uploaded = true;
struct device_data *device_data = data->device;
ImGuiIO& io = ImGui::GetIO();
unsigned char* pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
size_t upload_size = width * height * 4 * sizeof(char);
/* Descriptor set */
VkDescriptorImageInfo desc_image[1] = {};
desc_image[0].sampler = data->font_sampler;
desc_image[0].imageView = image_view;
desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkWriteDescriptorSet write_desc[1] = {};
write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write_desc[0].dstSet = set;
write_desc[0].descriptorCount = 1;
write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
write_desc[0].pImageInfo = desc_image;
device_data->vtable.UpdateDescriptorSets(device_data->device, 1, write_desc, 0, NULL);
}
static void upload_image_data(struct device_data *device_data,
VkCommandBuffer command_buffer,
void *pixels,
VkDeviceSize upload_size,
uint32_t width,
uint32_t height,
VkBuffer& upload_buffer,
VkDeviceMemory& upload_buffer_mem,
VkImage image)
{
/* Upload buffer */
VkBufferCreateInfo buffer_info = {};
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
@ -1458,10 +1511,10 @@ static void ensure_swapchain_fonts(struct swapchain_data *data,
buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_CHECK(device_data->vtable.CreateBuffer(device_data->device, &buffer_info,
NULL, &data->upload_font_buffer));
NULL, &upload_buffer));
VkMemoryRequirements upload_buffer_req;
device_data->vtable.GetBufferMemoryRequirements(device_data->device,
data->upload_font_buffer,
upload_buffer,
&upload_buffer_req);
VkMemoryAllocateInfo upload_alloc_info = {};
upload_alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
@ -1472,24 +1525,24 @@ static void ensure_swapchain_fonts(struct swapchain_data *data,
VK_CHECK(device_data->vtable.AllocateMemory(device_data->device,
&upload_alloc_info,
NULL,
&data->upload_font_buffer_mem));
&upload_buffer_mem));
VK_CHECK(device_data->vtable.BindBufferMemory(device_data->device,
data->upload_font_buffer,
data->upload_font_buffer_mem, 0));
upload_buffer,
upload_buffer_mem, 0));
/* Upload to Buffer */
char* map = NULL;
VK_CHECK(device_data->vtable.MapMemory(device_data->device,
data->upload_font_buffer_mem,
upload_buffer_mem,
0, upload_size, 0, (void**)(&map)));
memcpy(map, pixels, upload_size);
VkMappedMemoryRange range[1] = {};
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
range[0].memory = data->upload_font_buffer_mem;
range[0].memory = upload_buffer_mem;
range[0].size = upload_size;
VK_CHECK(device_data->vtable.FlushMappedMemoryRanges(device_data->device, 1, range));
device_data->vtable.UnmapMemory(device_data->device,
data->upload_font_buffer_mem);
upload_buffer_mem);
/* Copy buffer to image */
VkImageMemoryBarrier copy_barrier[1] = {};
@ -1499,7 +1552,7 @@ static void ensure_swapchain_fonts(struct swapchain_data *data,
copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
copy_barrier[0].image = data->font_image;
copy_barrier[0].image = image;
copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copy_barrier[0].subresourceRange.levelCount = 1;
copy_barrier[0].subresourceRange.layerCount = 1;
@ -1516,8 +1569,8 @@ static void ensure_swapchain_fonts(struct swapchain_data *data,
region.imageExtent.height = height;
region.imageExtent.depth = 1;
device_data->vtable.CmdCopyBufferToImage(command_buffer,
data->upload_font_buffer,
data->font_image,
upload_buffer,
image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &region);
@ -1529,7 +1582,7 @@ static void ensure_swapchain_fonts(struct swapchain_data *data,
use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
use_barrier[0].image = data->font_image;
use_barrier[0].image = image;
use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
use_barrier[0].subresourceRange.levelCount = 1;
use_barrier[0].subresourceRange.layerCount = 1;
@ -1540,9 +1593,90 @@ static void ensure_swapchain_fonts(struct swapchain_data *data,
0, NULL,
0, NULL,
1, use_barrier);
}
/* Store our identifier */
io.Fonts->TexID = (ImTextureID)(intptr_t)data->font_image;
static VkDescriptorSet create_image_with_desc(struct swapchain_data *data,
uint32_t width,
uint32_t height,
VkFormat format,
VkImage& image,
VkDeviceMemory& image_mem,
VkImageView& image_view)
{
struct device_data *device_data = data->device;
VkImageCreateInfo image_info = {};
image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_info.imageType = VK_IMAGE_TYPE_2D;
image_info.format = format;
image_info.extent.width = width;
image_info.extent.height = height;
image_info.extent.depth = 1;
image_info.mipLevels = 1;
image_info.arrayLayers = 1;
image_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VK_CHECK(device_data->vtable.CreateImage(device_data->device, &image_info,
NULL, &image));
VkMemoryRequirements font_image_req;
device_data->vtable.GetImageMemoryRequirements(device_data->device,
image, &font_image_req);
VkMemoryAllocateInfo image_alloc_info = {};
image_alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
image_alloc_info.allocationSize = font_image_req.size;
image_alloc_info.memoryTypeIndex = vk_memory_type(device_data,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
font_image_req.memoryTypeBits);
VK_CHECK(device_data->vtable.AllocateMemory(device_data->device, &image_alloc_info,
NULL, &image_mem));
VK_CHECK(device_data->vtable.BindImageMemory(device_data->device,
image,
image_mem, 0));
/* Font image view */
VkImageViewCreateInfo view_info = {};
view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_info.image = image;
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
view_info.format = format;
view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
view_info.subresourceRange.levelCount = 1;
view_info.subresourceRange.layerCount = 1;
VK_CHECK(device_data->vtable.CreateImageView(device_data->device, &view_info,
NULL, &image_view));
VkDescriptorSet descriptor_set;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorPool = data->descriptor_pool;
alloc_info.descriptorSetCount = 1;
alloc_info.pSetLayouts = &data->descriptor_layout;
VK_CHECK(device_data->vtable.AllocateDescriptorSets(device_data->device,
&alloc_info,
&descriptor_set));
update_image_descriptor(data, image_view, descriptor_set);
return descriptor_set;
}
static void ensure_swapchain_fonts(struct swapchain_data *data,
VkCommandBuffer command_buffer)
{
struct device_data *device_data = data->device;
if (data->font_uploaded)
return;
data->font_uploaded = true;
ImGuiIO& io = ImGui::GetIO();
unsigned char* pixels;
int width, height;
io.Fonts->GetTexDataAsAlpha8(&pixels, &width, &height);
size_t upload_size = width * height * 1 * sizeof(char);
upload_image_data(device_data, command_buffer, pixels, upload_size, width, height, data->upload_font_buffer, data->upload_font_buffer_mem, data->font_image);
}
static void CreateOrResizeBuffer(struct device_data *data,
@ -1652,100 +1786,110 @@ static struct overlay_draw *render_swapchain_display(struct swapchain_data *data
index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
}
/* Upload vertex & index data */
ImDrawVert* vtx_dst = NULL;
ImDrawIdx* idx_dst = NULL;
VK_CHECK(device_data->vtable.MapMemory(device_data->device, draw->vertex_buffer_mem,
0, vertex_size, 0, (void**)(&vtx_dst)));
VK_CHECK(device_data->vtable.MapMemory(device_data->device, draw->index_buffer_mem,
0, index_size, 0, (void**)(&idx_dst)));
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = draw_data->CmdLists[n];
memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
vtx_dst += cmd_list->VtxBuffer.Size;
idx_dst += cmd_list->IdxBuffer.Size;
}
VkMappedMemoryRange range[2] = {};
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
range[0].memory = draw->vertex_buffer_mem;
range[0].size = VK_WHOLE_SIZE;
range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
range[1].memory = draw->index_buffer_mem;
range[1].size = VK_WHOLE_SIZE;
VK_CHECK(device_data->vtable.FlushMappedMemoryRanges(device_data->device, 2, range));
device_data->vtable.UnmapMemory(device_data->device, draw->vertex_buffer_mem);
device_data->vtable.UnmapMemory(device_data->device, draw->index_buffer_mem);
/* Bind pipeline and descriptor sets */
device_data->vtable.CmdBindPipeline(draw->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, data->pipeline);
VkDescriptorSet desc_set[1] = { data->descriptor_set };
device_data->vtable.CmdBindDescriptorSets(draw->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
data->pipeline_layout, 0, 1, desc_set, 0, NULL);
/* Bind vertex & index buffers */
VkBuffer vertex_buffers[1] = { draw->vertex_buffer };
VkDeviceSize vertex_offset[1] = { 0 };
device_data->vtable.CmdBindVertexBuffers(draw->command_buffer, 0, 1, vertex_buffers, vertex_offset);
device_data->vtable.CmdBindIndexBuffer(draw->command_buffer, draw->index_buffer, 0, VK_INDEX_TYPE_UINT16);
/* Setup viewport */
VkViewport viewport;
viewport.x = 0;
viewport.y = 0;
viewport.width = draw_data->DisplaySize.x;
viewport.height = draw_data->DisplaySize.y;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
device_data->vtable.CmdSetViewport(draw->command_buffer, 0, 1, &viewport);
/* Setup scale and translation through push constants :
*
* Our visible imgui space lies from draw_data->DisplayPos (top left) to
* draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin
* is typically (0,0) for single viewport apps.
*/
float scale[2];
scale[0] = 2.0f / draw_data->DisplaySize.x;
scale[1] = 2.0f / draw_data->DisplaySize.y;
float translate[2];
translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
device_data->vtable.CmdPushConstants(draw->command_buffer, data->pipeline_layout,
VK_SHADER_STAGE_VERTEX_BIT,
sizeof(float) * 0, sizeof(float) * 2, scale);
device_data->vtable.CmdPushConstants(draw->command_buffer, data->pipeline_layout,
VK_SHADER_STAGE_VERTEX_BIT,
sizeof(float) * 2, sizeof(float) * 2, translate);
// Render the command lists:
int vtx_offset = 0;
int idx_offset = 0;
ImVec2 display_pos = draw_data->DisplayPos;
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = draw_data->CmdLists[n];
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
// Apply scissor/clipping rectangle
// FIXME: We could clamp width/height based on clamped min/max values.
VkRect2D scissor;
scissor.offset.x = (int32_t)(pcmd->ClipRect.x - display_pos.x) > 0 ? (int32_t)(pcmd->ClipRect.x - display_pos.x) : 0;
scissor.offset.y = (int32_t)(pcmd->ClipRect.y - display_pos.y) > 0 ? (int32_t)(pcmd->ClipRect.y - display_pos.y) : 0;
scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here?
device_data->vtable.CmdSetScissor(draw->command_buffer, 0, 1, &scissor);
// Draw
device_data->vtable.CmdDrawIndexed(draw->command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
idx_offset += pcmd->ElemCount;
}
vtx_offset += cmd_list->VtxBuffer.Size;
}
/* Upload vertex & index data */
ImDrawVert* vtx_dst = NULL;
ImDrawIdx* idx_dst = NULL;
VK_CHECK(device_data->vtable.MapMemory(device_data->device, draw->vertex_buffer_mem,
0, vertex_size, 0, (void**)(&vtx_dst)));
VK_CHECK(device_data->vtable.MapMemory(device_data->device, draw->index_buffer_mem,
0, index_size, 0, (void**)(&idx_dst)));
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = draw_data->CmdLists[n];
memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
vtx_dst += cmd_list->VtxBuffer.Size;
idx_dst += cmd_list->IdxBuffer.Size;
}
VkMappedMemoryRange range[2] = {};
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
range[0].memory = draw->vertex_buffer_mem;
range[0].size = VK_WHOLE_SIZE;
range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
range[1].memory = draw->index_buffer_mem;
range[1].size = VK_WHOLE_SIZE;
VK_CHECK(device_data->vtable.FlushMappedMemoryRanges(device_data->device, 2, range));
device_data->vtable.UnmapMemory(device_data->device, draw->vertex_buffer_mem);
device_data->vtable.UnmapMemory(device_data->device, draw->index_buffer_mem);
/* Bind pipeline and descriptor sets */
device_data->vtable.CmdBindPipeline(draw->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, data->pipeline);
#if 1 // disable if using >1 font textures
VkDescriptorSet desc_set[1] = {
//data->descriptor_set
reinterpret_cast<VkDescriptorSet>(ImGui::GetIO().Fonts->Fonts[0]->ContainerAtlas->TexID)
};
device_data->vtable.CmdBindDescriptorSets(draw->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
data->pipeline_layout, 0, 1, desc_set, 0, NULL);
#endif
/* Bind vertex & index buffers */
VkBuffer vertex_buffers[1] = { draw->vertex_buffer };
VkDeviceSize vertex_offset[1] = { 0 };
device_data->vtable.CmdBindVertexBuffers(draw->command_buffer, 0, 1, vertex_buffers, vertex_offset);
device_data->vtable.CmdBindIndexBuffer(draw->command_buffer, draw->index_buffer, 0, VK_INDEX_TYPE_UINT16);
/* Setup viewport */
VkViewport viewport;
viewport.x = 0;
viewport.y = 0;
viewport.width = draw_data->DisplaySize.x;
viewport.height = draw_data->DisplaySize.y;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
device_data->vtable.CmdSetViewport(draw->command_buffer, 0, 1, &viewport);
/* Setup scale and translation through push constants :
*
* Our visible imgui space lies from draw_data->DisplayPos (top left) to
* draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin
* is typically (0,0) for single viewport apps.
*/
float scale[2];
scale[0] = 2.0f / draw_data->DisplaySize.x;
scale[1] = 2.0f / draw_data->DisplaySize.y;
float translate[2];
translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
device_data->vtable.CmdPushConstants(draw->command_buffer, data->pipeline_layout,
VK_SHADER_STAGE_VERTEX_BIT,
sizeof(float) * 0, sizeof(float) * 2, scale);
device_data->vtable.CmdPushConstants(draw->command_buffer, data->pipeline_layout,
VK_SHADER_STAGE_VERTEX_BIT,
sizeof(float) * 2, sizeof(float) * 2, translate);
// Render the command lists:
int vtx_offset = 0;
int idx_offset = 0;
ImVec2 display_pos = draw_data->DisplayPos;
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = draw_data->CmdLists[n];
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
// Apply scissor/clipping rectangle
// FIXME: We could clamp width/height based on clamped min/max values.
VkRect2D scissor;
scissor.offset.x = (int32_t)(pcmd->ClipRect.x - display_pos.x) > 0 ? (int32_t)(pcmd->ClipRect.x - display_pos.x) : 0;
scissor.offset.y = (int32_t)(pcmd->ClipRect.y - display_pos.y) > 0 ? (int32_t)(pcmd->ClipRect.y - display_pos.y) : 0;
scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here?
device_data->vtable.CmdSetScissor(draw->command_buffer, 0, 1, &scissor);
#if 0 //enable if using >1 font textures or use texture array
VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId };
device_data->vtable.CmdBindDescriptorSets(draw->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
data->pipeline_layout, 0, 1, desc_set, 0, NULL);
#endif
// Draw
device_data->vtable.CmdDrawIndexed(draw->command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
idx_offset += pcmd->ElemCount;
}
vtx_offset += cmd_list->VtxBuffer.Size;
}
device_data->vtable.CmdEndRenderPass(draw->command_buffer);
@ -1896,6 +2040,7 @@ static void setup_swapchain_data_pipeline(struct swapchain_data *data)
NULL, &data->descriptor_layout));
/* Descriptor set */
/*
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorPool = data->descriptor_pool;
@ -1904,6 +2049,7 @@ static void setup_swapchain_data_pipeline(struct swapchain_data *data)
VK_CHECK(device_data->vtable.AllocateDescriptorSets(device_data->device,
&alloc_info,
&data->descriptor_set));
*/
/* Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full
* 3d projection matrix
@ -2025,68 +2171,21 @@ static void setup_swapchain_data_pipeline(struct swapchain_data *data)
device_data->vtable.DestroyShaderModule(device_data->device, vert_module, NULL);
device_data->vtable.DestroyShaderModule(device_data->device, frag_module, NULL);
create_fonts(device_data->instance->params, data->sw_stats.font1, data->sw_stats.font_text);
ImGuiIO& io = ImGui::GetIO();
create_fonts(device_data->instance->params, data->font, data->sw_stats.font1);
unsigned char* pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
/* Font image */
VkImageCreateInfo image_info = {};
image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_info.imageType = VK_IMAGE_TYPE_2D;
image_info.format = VK_FORMAT_R8G8B8A8_UNORM;
image_info.extent.width = width;
image_info.extent.height = height;
image_info.extent.depth = 1;
image_info.mipLevels = 1;
image_info.arrayLayers = 1;
image_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VK_CHECK(device_data->vtable.CreateImage(device_data->device, &image_info,
NULL, &data->font_image));
VkMemoryRequirements font_image_req;
device_data->vtable.GetImageMemoryRequirements(device_data->device,
data->font_image, &font_image_req);
VkMemoryAllocateInfo image_alloc_info = {};
image_alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
image_alloc_info.allocationSize = font_image_req.size;
image_alloc_info.memoryTypeIndex = vk_memory_type(device_data,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
font_image_req.memoryTypeBits);
VK_CHECK(device_data->vtable.AllocateMemory(device_data->device, &image_alloc_info,
NULL, &data->font_mem));
VK_CHECK(device_data->vtable.BindImageMemory(device_data->device,
data->font_image,
data->font_mem, 0));
/* Font image view */
VkImageViewCreateInfo view_info = {};
view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_info.image = data->font_image;
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
view_info.format = VK_FORMAT_R8G8B8A8_UNORM;
view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
view_info.subresourceRange.levelCount = 1;
view_info.subresourceRange.layerCount = 1;
VK_CHECK(device_data->vtable.CreateImageView(device_data->device, &view_info,
NULL, &data->font_image_view));
// upload default font to VkImage
io.Fonts->GetTexDataAsAlpha8(&pixels, &width, &height);
io.Fonts->TexID = (ImTextureID)create_image_with_desc(data, width, height, VK_FORMAT_R8_UNORM, data->font_image, data->font_mem, data->font_image_view);
#ifndef NDEBUG
std::cerr << "MANGOHUD: Default font tex size: " << width << "x" << height << "px (" << (width*height*1) << " bytes)" << "\n";
#endif
/* Descriptor set */
VkDescriptorImageInfo desc_image[1] = {};
desc_image[0].sampler = data->font_sampler;
desc_image[0].imageView = data->font_image_view;
desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkWriteDescriptorSet write_desc[1] = {};
write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write_desc[0].dstSet = data->descriptor_set;
write_desc[0].descriptorCount = 1;
write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
write_desc[0].pImageInfo = desc_image;
device_data->vtable.UpdateDescriptorSets(device_data->device, 1, write_desc, 0, NULL);
// if (data->descriptor_set)
// update_image_descriptor(data, data->font_image_view[0], data->descriptor_set);
}
void imgui_custom_style(struct overlay_params& params){
@ -2710,9 +2809,9 @@ static VkResult overlay_CreateInstance(
// Adjust height for DXVK/VKD3D version number
if (engineName == "DXVK" || engineName == "VKD3D"){
if (instance_data->params.font_size){
instance_data->params.height += instance_data->params.font_size / 2;
instance_data->params.height += instance_data->params.font_size * instance_data->params.font_scale / 2;
} else {
instance_data->params.height += 24 / 2;
instance_data->params.height += 24 * instance_data->params.font_scale / 2;
}
}

@ -10,5 +10,5 @@ layout(location = 0) in struct{
void main()
{
fColor = In.Color * texture(sTexture, In.UV.st);
fColor = In.Color * vec4(1, 1, 1, texture(sTexture, In.UV.st).r);
}

@ -1,3 +1,5 @@
#pragma once
#include <string>
#include <stdint.h>
#include <vector>
@ -18,6 +20,7 @@ struct swapchain_stats {
struct frame_stat frames_stats[200];
ImFont* font1 = nullptr;
ImFont* font_text = nullptr;
std::string time;
double fps;
struct iostats io;
@ -77,4 +80,4 @@ void FpsLimiter(struct fps_limit& stats);
void imgui_custom_style(struct overlay_params& params);
void get_device_name(int32_t vendorID, int32_t deviceID, struct swapchain_stats& sw_stats);
void calculate_benchmark_data(void);
void create_fonts(const overlay_params& params, ImFont*& default_font, ImFont*& small_font);
void create_fonts(const overlay_params& params, ImFont*& small_font, ImFont*& text_font);

@ -202,6 +202,38 @@ parse_media_player_order(const char *str)
return order;
}
static uint32_t
parse_font_glyph_ranges(const char *str)
{
uint32_t fg = 0;
std::stringstream ss(str);
std::string token;
while (std::getline(ss, token, ',')) {
trim(token);
std::transform(token.begin(), token.end(), token.begin(), ::tolower);
if (token == "korean")
fg |= FG_KOREAN;
else if (token == "chinese")
fg |= FG_CHINESE_FULL;
else if (token == "chinese_simplified")
fg |= FG_CHINESE_SIMPLIFIED;
else if (token == "japanese")
fg |= FG_JAPANESE;
else if (token == "cyrillic")
fg |= FG_CYRILLIC;
else if (token == "thai")
fg |= FG_THAI;
else if (token == "vietnamese")
fg |= FG_VIETNAMESE;
else if (token == "latin_ext_a")
fg |= FG_LATIN_EXT_A;
else if (token == "latin_ext_b")
fg |= FG_LATIN_EXT_B;
}
return fg;
}
#define parse_width(s) parse_unsigned(s)
#define parse_height(s) parse_unsigned(s)
#define parse_vsync(s) parse_unsigned(s)
@ -212,6 +244,7 @@ parse_media_player_order(const char *str)
#define parse_time_format(s) parse_str(s)
#define parse_output_file(s) parse_path(s)
#define parse_font_file(s) parse_path(s)
#define parse_font_file_text(s) parse_path(s)
#define parse_io_read(s) parse_unsigned(s)
#define parse_io_write(s) parse_unsigned(s)
#define parse_pci_dev(s) parse_str(s)
@ -221,6 +254,8 @@ parse_media_player_order(const char *str)
#define parse_gpu_text(s) parse_str(s)
#define parse_log_interval(s) parse_unsigned(s)
#define parse_font_size(s) parse_float(s)
#define parse_font_size_text(s) parse_float(s)
#define parse_font_scale(s) parse_float(s)
#define parse_background_alpha(s) parse_float(s)
#define parse_alpha(s) parse_float(s)
#define parse_permit_upload(s) parse_unsigned(s)
@ -389,6 +424,7 @@ parse_overlay_config(struct overlay_params *params,
params->text_color = 0xffffff;
params->media_player_color = 0xffffff;
params->media_player_name = "spotify";
params->font_scale = 1.0f;
params->font_scale_media_player = 0.55f;
params->log_interval = 100;
params->media_player_order = { MP_ORDER_TITLE, MP_ORDER_ARTIST, MP_ORDER_ALBUM };
@ -478,9 +514,9 @@ parse_overlay_config(struct overlay_params *params,
//increase hud width if io read and write
if (!params->width) {
if ((params->enabled[OVERLAY_PARAM_ENABLED_io_read] || params->enabled[OVERLAY_PARAM_ENABLED_io_write])) {
params->width = 13 * params->font_size;
params->width = 13 * params->font_size * params->font_scale;
} else {
params->width = params->font_size * 11.7;
params->width = params->font_size * params->font_scale * 11.7;
}
}

@ -51,6 +51,12 @@ typedef unsigned long KeySym;
OVERLAY_PARAM_CUSTOM(fps_sampling_period) \
OVERLAY_PARAM_CUSTOM(output_file) \
OVERLAY_PARAM_CUSTOM(font_file) \
OVERLAY_PARAM_CUSTOM(font_file_text) \
OVERLAY_PARAM_CUSTOM(font_glyph_ranges) \
OVERLAY_PARAM_CUSTOM(font_size) \
OVERLAY_PARAM_CUSTOM(font_size_text) \
OVERLAY_PARAM_CUSTOM(font_scale) \
OVERLAY_PARAM_CUSTOM(font_scale_media_player) \
OVERLAY_PARAM_CUSTOM(position) \
OVERLAY_PARAM_CUSTOM(width) \
OVERLAY_PARAM_CUSTOM(height) \
@ -59,8 +65,6 @@ typedef unsigned long KeySym;
OVERLAY_PARAM_CUSTOM(fps_limit) \
OVERLAY_PARAM_CUSTOM(vsync) \
OVERLAY_PARAM_CUSTOM(gl_vsync) \
OVERLAY_PARAM_CUSTOM(font_size) \
OVERLAY_PARAM_CUSTOM(font_scale_media_player) \
OVERLAY_PARAM_CUSTOM(toggle_hud) \
OVERLAY_PARAM_CUSTOM(toggle_logging) \
OVERLAY_PARAM_CUSTOM(reload_cfg) \
@ -111,6 +115,18 @@ enum media_player_order {
MP_ORDER_ALBUM,
};
enum font_glyph_ranges {
FG_KOREAN = (1u << 0),
FG_CHINESE_FULL = (1u << 1),
FG_CHINESE_SIMPLIFIED = (1u << 2),
FG_JAPANESE = (1u << 3),
FG_CYRILLIC = (1u << 4),
FG_THAI = (1u << 5),
FG_VIETNAMESE = (1u << 6),
FG_LATIN_EXT_A = (1u << 7),
FG_LATIN_EXT_B = (1u << 8),
};
enum overlay_param_enabled {
#define OVERLAY_PARAM_BOOL(name) OVERLAY_PARAM_ENABLED_##name,
#define OVERLAY_PARAM_CUSTOM(name)
@ -139,20 +155,24 @@ struct overlay_params {
unsigned cpu_color, gpu_color, vram_color, ram_color, engine_color, io_color, frametime_color, background_color, text_color;
unsigned media_player_color;
unsigned tableCols;
float font_size;
float font_size, font_scale;
float font_size_text;
float font_scale_media_player;
float background_alpha, alpha;
std::vector<KeySym> toggle_hud;
std::vector<KeySym> toggle_logging;
std::vector<KeySym> reload_cfg;
std::vector<KeySym> upload_log;
std::string time_format, output_file, font_file;
std::string time_format, output_file;
std::string pci_dev;
std::string media_player_name;
std::string cpu_text, gpu_text;
unsigned log_interval;
std::vector<media_player_order> media_player_order;
std::string font_file, font_file_text;
uint32_t font_glyph_ranges;
std::string config_file_path;
std::unordered_map<std::string,std::string> options;
int permit_upload;

Loading…
Cancel
Save