@ -13,6 +13,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2020-04-12: OpenGL: Fixed context version check mistakenly testing for 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset.
// 2020-01-07: OpenGL: Added support for glbindings OpenGL loader.
// 2019-10-25: OpenGL: Using a combination of GL define and runtime GL version to decide whether to use glDrawElementsBaseVertex(). Fix building with pre-3.2 GL loaders.
// 2019-09-22: OpenGL: Detect default GL loader using __has_include compiler facility.
@ -106,7 +107,7 @@ static bool ImGui_ImplOpenGL3_CreateFontsTexture()
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
//#ifdef GL_UNPACK_ROW_LENGTH
if ( g_IsGLES | | g_GlVersion > = 200 0 )
if ( g_IsGLES | | g_GlVersion > = 200 )
glPixelStorei ( GL_UNPACK_ROW_LENGTH , 0 ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGBA , width , height , 0 , GL_RGBA , GL_UNSIGNED_BYTE , pixels ) ;
@ -175,7 +176,7 @@ static bool ImGui_ImplOpenGL3_CreateDeviceObjects()
glGetIntegerv ( GL_ARRAY_BUFFER_BINDING , & last_array_buffer ) ;
//#ifndef IMGUI_IMPL_OPENGL_ES2
GLint last_vertex_array ;
if ( g_GlVersion > = 300 0 )
if ( g_GlVersion > = 300 )
glGetIntegerv ( GL_VERTEX_ARRAY_BINDING , & last_vertex_array ) ;
// Parse GLSL version string
@ -345,7 +346,7 @@ static bool ImGui_ImplOpenGL3_CreateDeviceObjects()
glBindTexture ( GL_TEXTURE_2D , last_texture ) ;
glBindBuffer ( GL_ARRAY_BUFFER , last_array_buffer ) ;
//#ifndef IMGUI_IMPL_OPENGL_ES2
if ( g_GlVersion > = 300 0 )
if ( g_GlVersion > = 300 )
glBindVertexArray ( last_vertex_array ) ;
return true ;
@ -409,7 +410,7 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
if ( ! g_IsGLES ) {
// Not GL ES
glsl_version = " #version 130 " ;
g_GlVersion = major * 100 0 + minor ;
g_GlVersion = major * 100 + minor * 10 ;
if ( major > = 4 & & minor > = 1 )
glsl_version = " #version 410 " ;
else if ( major > 3 | | ( major = = 3 & & minor > = 2 ) )
@ -418,15 +419,15 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
glsl_version = " #version 100 " ;
} else {
if ( major > = 3 )
g_GlVersion = major * 100 0 + minor ; // GLES >= 3
g_GlVersion = major * 100 + minor * 10 ; // GLES >= 3
else
g_GlVersion = 200 0 ; // GLES 2
g_GlVersion = 200 ; // GLES 2
// Store GLSL version string so we can refer to it later in case we recreate shaders.
// Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
if ( g_GlVersion = = 200 0 )
if ( g_GlVersion = = 200 )
glsl_version = " #version 100 " ;
else if ( g_GlVersion > = 300 0 )
else if ( g_GlVersion > = 300 )
glsl_version = " #version 300 es " ;
else
glsl_version = " #version 130 " ;
@ -436,7 +437,7 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
ImGuiIO & io = ImGui : : GetIO ( ) ;
io . BackendRendererName = " imgui_impl_opengl3 " ;
//#if IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
if ( ( ! g_IsGLES & & g_GlVersion > = 320 0 ) | | ( g_IsGLES & & g_GlVersion > = 3 002 ) )
if ( ( ! g_IsGLES & & g_GlVersion > = 320 ) | | ( g_IsGLES & & g_GlVersion > = 3 20 ) )
io . BackendFlags | = ImGuiBackendFlags_RendererHasVtxOffset ; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
// Store GLSL version string so we can refer to it later in case we recreate shaders.
@ -479,7 +480,7 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
glEnable ( GL_SCISSOR_TEST ) ;
//#ifdef GL_POLYGON_MODE
if ( ! g_IsGLES & & g_GlVersion > = 200 0 )
if ( ! g_IsGLES & & g_GlVersion > = 200 )
glPolygonMode ( GL_FRONT_AND_BACK , GL_FILL ) ;
// Setup viewport, orthographic projection matrix
@ -500,12 +501,12 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
glUniform1i ( g_AttribLocationTex , 0 ) ;
glUniformMatrix4fv ( g_AttribLocationProjMtx , 1 , GL_FALSE , & ortho_projection [ 0 ] [ 0 ] ) ;
if ( g_GlVersion > = 3 003 )
if ( g_GlVersion > = 3 30 )
glBindSampler ( 0 , 0 ) ; // We use combined texture/sampler state. Applications using GL 3.3 may set that otherwise.
( void ) vertex_array_object ;
//#ifndef IMGUI_IMPL_OPENGL_ES2
if ( g_GlVersion > = 300 0 )
if ( g_GlVersion > = 300 )
glBindVertexArray ( vertex_array_object ) ;
// Bind vertex/index buffers and setup attributes for ImDrawVert
@ -538,18 +539,18 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
// GL_SAMPLER_BINDING
GLint last_sampler ;
if ( ! g_IsGLES & & g_GlVersion > = 3 003 )
if ( ! g_IsGLES & & g_GlVersion > = 3 30 )
glGetIntegerv ( GL_SAMPLER_BINDING , & last_sampler ) ;
GLint last_array_buffer ; glGetIntegerv ( GL_ARRAY_BUFFER_BINDING , & last_array_buffer ) ;
//#ifndef IMGUI_IMPL_OPENGL_ES2
GLint last_vertex_array_object ;
if ( g_GlVersion > = 300 0 )
if ( g_GlVersion > = 300 )
glGetIntegerv ( GL_VERTEX_ARRAY_BINDING , & last_vertex_array_object ) ;
GLint last_polygon_mode [ 2 ] ;
if ( ! g_IsGLES & & g_GlVersion > = 200 0 )
if ( ! g_IsGLES & & g_GlVersion > = 200 )
glGetIntegerv ( GL_POLYGON_MODE , last_polygon_mode ) ;
GLint last_viewport [ 4 ] ; glGetIntegerv ( GL_VIEWPORT , last_viewport ) ;
@ -568,7 +569,7 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
GLenum last_clip_origin = 0 ;
GLenum last_clip_depth_mode = 0 ;
if ( ! g_IsGLES & & /*g_GlVersion >= 4 005 */ ( glad_glClipControl | | glad_glClipControlEXT ) ) {
if ( ! g_IsGLES & & /*g_GlVersion >= 4 50 */ ( glad_glClipControl | | glad_glClipControlEXT ) ) {
glGetIntegerv ( GL_CLIP_ORIGIN , ( GLint * ) & last_clip_origin ) ; // Support for GL 4.5's glClipControl(GL_UPPER_LEFT)
glGetIntegerv ( GL_CLIP_DEPTH_MODE , ( GLint * ) & last_clip_depth_mode ) ;
if ( last_clip_origin = = GL_UPPER_LEFT ) {
@ -580,7 +581,7 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
// Recreate the VAO every time (this is to easily allow multiple GL contexts to be rendered to. VAO are not shared among GL contexts)
// The renderer would actually work without any VAO bound, but then our VertexAttrib calls would overwrite the default one currently bound.
GLuint vertex_array_object = 0 ;
if ( g_GlVersion > = 300 0 )
if ( g_GlVersion > = 300 )
glGenVertexArrays ( 1 , & vertex_array_object ) ;
ImGui_ImplOpenGL3_SetupRenderState ( draw_data , fb_width , fb_height , vertex_array_object ) ;
@ -630,7 +631,7 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
// Bind texture, Draw
glBindTexture ( GL_TEXTURE_2D , ( GLuint ) ( intptr_t ) pcmd - > TextureId ) ;
//#if IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
if ( ( ! g_IsGLES & & g_GlVersion > = 320 0 ) | | ( g_IsGLES & & g_GlVersion > = 3 002 ) )
if ( ( ! g_IsGLES & & g_GlVersion > = 320 ) | | ( g_IsGLES & & g_GlVersion > = 3 20 ) )
glDrawElementsBaseVertex ( GL_TRIANGLES , ( GLsizei ) pcmd - > ElemCount , sizeof ( ImDrawIdx ) = = 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT , ( void * ) ( intptr_t ) ( pcmd - > IdxOffset * sizeof ( ImDrawIdx ) ) , ( GLint ) pcmd - > VtxOffset ) ;
else
glDrawElements ( GL_TRIANGLES , ( GLsizei ) pcmd - > ElemCount , sizeof ( ImDrawIdx ) = = 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT , ( void * ) ( intptr_t ) ( pcmd - > IdxOffset * sizeof ( ImDrawIdx ) ) ) ;
@ -640,19 +641,19 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
}
// Destroy the temporary VAO
if ( g_GlVersion > = 300 0 )
if ( g_GlVersion > = 300 )
glDeleteVertexArrays ( 1 , & vertex_array_object ) ;
// Restore modified GL state
glUseProgram ( last_program ) ;
glBindTexture ( GL_TEXTURE_2D , last_texture ) ;
if ( ! g_IsGLES & & g_GlVersion > = 3 003 )
if ( ! g_IsGLES & & g_GlVersion > = 3 30 )
glBindSampler ( 0 , last_sampler ) ;
glActiveTexture ( last_active_texture ) ;
if ( g_GlVersion > = 300 0 )
if ( g_GlVersion > = 300 )
glBindVertexArray ( last_vertex_array_object ) ;
glBindBuffer ( GL_ARRAY_BUFFER , last_array_buffer ) ;
@ -663,13 +664,13 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
if ( last_enable_depth_test ) glEnable ( GL_DEPTH_TEST ) ; else glDisable ( GL_DEPTH_TEST ) ;
if ( last_enable_scissor_test ) glEnable ( GL_SCISSOR_TEST ) ; else glDisable ( GL_SCISSOR_TEST ) ;
if ( ! g_IsGLES & & g_GlVersion > = 200 0 )
if ( ! g_IsGLES & & g_GlVersion > = 200 )
glPolygonMode ( GL_FRONT_AND_BACK , ( GLenum ) last_polygon_mode [ 0 ] ) ;
glViewport ( last_viewport [ 0 ] , last_viewport [ 1 ] , ( GLsizei ) last_viewport [ 2 ] , ( GLsizei ) last_viewport [ 3 ] ) ;
glScissor ( last_scissor_box [ 0 ] , last_scissor_box [ 1 ] , ( GLsizei ) last_scissor_box [ 2 ] , ( GLsizei ) last_scissor_box [ 3 ] ) ;
if ( ! g_IsGLES & & /*g_GlVersion >= 4 005 */ glad_glClipControl )
if ( ! g_IsGLES & & /*g_GlVersion >= 4 50 */ glad_glClipControl )
if ( ! clip_origin_lower_left )
glClipControl ( last_clip_origin , last_clip_depth_mode ) ;
}