You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

159 lines
8.9 KiB
Markdown

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

# Awesome Explorables
A curated list of awesome [explorable explanations](http://worrydream.com/#!/ExplorableExplanations).
Inspired by [awesome-go](https://github.com/avelino/awesome-go)
## Contributing
You are welcome to create a PR to contribute.
Please take a a look at [contribution guidelines](https://github.com/sp4ke/awesome-explorables/blob/master/CONTRIBUTING.md).
#### *If you see a link or a project that is broken or no longer working, please submit a pull request to improve this file. Thank you !*
## Contents
- [Math](#math)
- [Statistics And Probability](#statistics-and-probability)
- [Linear Algebra](#linear-algebra)
- [Trigonometry](#trigonometry)
- [Logic](#logic)
- [Algorithms](#algorithms)
- [Machine Learning And Neural Networks](#machine-learning-and-neural-networks)
- [Game Programming](#game-programming)
- [Data Structures](#data-structures)
- [Science](#science)
- [Physics](#physics)
- [Psychology](#psychology)
- [Other](#other)
- [About Explorable Explanations](#about-explorable-explanations)
- [Tools for Explorable Explanations](#tools-for-explorable-explanations)
- [Books](#books)
## Math
*[↑ top](#contents)*
* [Explained Visually](http://setosa.io/ev/)
* [Image Kernels](http://setosa.io/ev/image-kernels/)
* [Pi (π)](http://setosa.io/ev/pi/)
* [Exponentiation](http://setosa.io/ev/exponentiation/)
* [Euclid: The Game](http://euclidthegame.com/)
* [The Hitchhiker's Guide To The Mandelbrot set](https://morr.cc/mandelbrot/)
* [vf.rohanp.xyz](http://vf.rohanp.xyz/) - an interactive demonstration of vector field flow
### Statistics And Probability
*[↑ top](#contents)*
* [Seeing Theory](http://students.brown.edu/seeing-theory/) - a visual introduction to probability and statistics
* [Principal Component Analysis](http://setosa.io/ev/principal-component-analysis/)
* [Conditional Probability](http://setosa.io/ev/conditional-probability/)
* [Ordinary Least Squares Regression](http://setosa.io/ev/ordinary-least-squares-regression/)
* [Markov Chains](http://setosa.io/ev/markov-chains/)
* [Science Isn't Broken](https://fivethirtyeight.com/features/science-isnt-broken/#part1) - On scientific method (p-values)
* [Humans Suck At Entropy](http://www.loper-os.org/bad-at-entropy/manmach.html)
### Linear Algebra
*[↑ top](#contents)*
* [Eigenvectors and Eigenvalues](http://setosa.io/ev/eigenvectors-and-eigenvalues/)
* [Interactive 2d Matrix](http://ncase.me/matrix/)
* [Immersive Math](http://immersivemath.com/ila/) a linear algebra book with ully interactive figures
### Trigonometry
*[↑ top](#contents)*
* [Circles Sines and Signals](http://jackschaedler.github.io/circles-sines-signals/) a visual explanation of the fourier transform by jack schaedler
* [Sine and Cosine](http://setosa.io/ev/sine-and-cosine/)
### Logic
*[↑ top](#contents)*
* [The Incredible Proof Machine](http://incredible.pm/) a visual approach to propositional logic
## Algorithms
*[↑ top](#contents)*
* [Visualizing Algorithms](https://bost.ocks.org/mike/algorithms/) - visualizing algorithms, by mike bostock
* [visualgo.net](https://visualgo.net) - interactive computer science algorithms and data structures
* [Quicksort](https://illustrated-algorithms.now.sh/quicksort) - the quicksort algorithm, illustrated with playing cards
* [Second-Order Controls](https://medium.com/@max_goldstein/second-order-controls-5cee5ddc9d2d)
* [How to Use t-SNE Effectively](http://distill.pub/2016/misread-tsne/) - Visualizing high-dimensional data
### Machine Learning and Neural Networks
*[↑ top](#contents)*
* [r2d3.us](http://www.r2d3.us/visual-intro-to-machine-learning-part-1/) - a visual introduction to machine learning
* [Neural Networks And Deep Learning](http://neuralnetworksanddeeplearning.com/) - Free online interactive book about Neural Networks and Deep Learning.
* [playground.tensorflow.org](http://playground.tensorflow.org/) - a neural network playground
### Game Programming
*[↑ top](#contents)*
* [redblobgames.com](http://www.redblobgames.com/)
* [Introduction To A* ](http://www.redblobgames.com/pathfinding/a-star/introduction.html) how pathfinding algorithms work, by amit patel
* [Hexagonal Grids](http://www.redblobgames.com/grids/hexagons/) - an interactive guide on implementing hexagonal grids
* [Intro To Graph Theory](http://www.redblobgames.com/pathfinding/grids/graphs.html)
* [Generating Fantasy Maps](http://mewo2.com/notes/terrain/) - generating fantasy maps the math behind
* [gamejolt.com](http://gamejolt.com/games/the-stranger-loop/10679) - topology, via asteroids, narrated
### Data Structures
*[↑ top](#contents)*
* [Quadtree](http://jimkang.com/quadtreevis/) - an interactive explanation of quadtrees, by jim kang
* [Bitcoin Blockchain](https://anders.com/blockchain/) - "blockchain demo" explains the basics behind decentralized cryptocurrencies like bitcoin
## Science
* [ncase.me](http://ncase.me/simulating/) - simulating the world (in emoji😘)
* [ncase.me](http://ncase.me/neurons/) - neurotic neurons, an interactive animation on how exposure therapy works
*[↑ top](#contents)*
*[Grail Handwriting Recognizer](https://jackschaedler.github.io/handwriting-recognition/) - jack schaedler's active essay on how the grail handwriting recognizer works
* [Exploring Emergence](http://www.playfulinvention.com/emergence/index.html) - an introduction to cellular automata (from 1996! requires flash.)
* [internet-atlas.net](http://internet-atlas.net/) - critical atlas of internet
* [Visualizing Projections](http://shaunlebron.github.io/visualizing-projections/) - visualizing multiple camera projection techniques
## Physics
*[↑ top](#contents)*
* [arogozhnikov.github.io](https://arogozhnikov.github.io/2016/12/19/markov_chain_monte_carlo.html) - hamiltonian monte carlo explained
* [Nukemap](http://nuclearsecrecy.com/nukemap/) - nuclear explosion simulation tool by alex wellerstein
* [Angry Physics](http://ncase.me/birds/)
## Psychology - Human Machine Interface
*[↑ top](#contents)*
* [To Build A Better Ballot](http://ncase.me/ballot/) an interactive guide to alternative voting systems
* [recursivedrawing.com](http://recursivedrawing.com/) - by toby schachman lets you create complex patterns from simple building blocks
* [Parable Of the Polygons](http://ncase.me/polygons/) a simulation about segregation and diversity
* [Learning By Doing](http://blog.ncase.me/i-do-and-i-understand/)
## Other
*[↑ top](#contents)*
* [Ishkur's Guide To Electronic Music](http://techno.org/electronic-music-guide/) -
* [kevinhayeswilson.com](https://kevinhayeswilson.com/redraw/) - redraw state boundaries with 2016 us election data.
## About Explorable Explanations
*[↑ top](#contents)*
* [Explorable Explanations](http://explorableexplanations.com)
* [worrydream.com](http://worrydream.com/ladderofabstraction/) - up and down the ladder of abstraction a systemic approach to interactive visualization
* [worrydream.com](http://worrydream.com/explorableexplanations/) - bret victor's essay which coined the term "explorable explanations"
* [Reinventing Explanation](http://michaelnielsen.org/reinventing_explanation/) prototyping an accessible explanation of simpson's paradox
* [blog.ncase.me](http://blog.ncase.me/explorable-explanations/) - design patterns for explorable explanations
* [simblob.blogspot.de](http://simblob.blogspot.de/2016/12/five-year-mission.html) - amit patel of red blob games looks back on 5 years of creating interactive explanations
## Tools for Explorable Explanations
*[↑ top](#contents)*
* [Tangle](http://worrydream.com/Tangle/) Js Library for reactive documents
* [Outside the box](http://simblob.blogspot.nl/2016/10/outside-box.html) On SVG and Arrows.
* [Implementing Draggable Handles](http://simblob.blogspot.nl/2014/09/implementing-draggable-handles.html)
* [RedBlobGames - Making Of](simblob.blogspot.nl/search/label/making-of)
* [GeoGebra](https://www.geogebra.org/materials/) - dynamic mathematics for learning and teaching
* [aprt.us](http://aprt.us/) - apparatus, an open-source graphics editor and programming environment for creating interactive diagrams
* [awesome-livecoding](https://github.com/lvm/awesome-livecoding) - a curated list of live-coding resources.
*[Self-Lang](http://www.selflanguage.org) prototype-based dynamic object-oriented programming language, environment, and virtual machine
*[Lively Kernel](http://lively-kernel.org)
## Books
*[↑ top](#contents)*
* [mindstorms.media.mit.edu](http://mindstorms.media.mit.edu/) - "mindstorms: children, computers, and powerful ideas", an influential 1980 book by seymour papert
* [Elements of Euclid](https://archive.org/details/firstsixbooksofe00eucl) - oliver byrne's edition of euclid's "elements" uses colored diagrams and symbols instead of letters to proof theorems about math and geometry