@ -44,6 +44,13 @@ Join us on slack at [**#awesome-explorables**](https://awesome-explorables.com/)
* [Euclid: The Game](http://euclidthegame.com/)
* [The Hitchhiker's Guide To The Mandelbrot set](https://morr.cc/mandelbrot/)
* [vf.rohanp.xyz](http://vf.rohanp.xyz/) - an interactive demonstration of vector field flow
* [How to Fold a Julia Fractal](http://acko.net/blog/how-to-fold-a-julia-fractal/) - Brilliant use of animation to show complex mathematical processes geometrically. Shows off Wittens' MathBox library. See also: To Infinity… And Beyond!, Animate Your Way to Glory.
* [World of Mathematics](http://world.mathigon.org/)
* [A Primer on Bézier Curves](http://pomax.github.io/bezierinfo/)
* [Math Insight](http://mathinsight.org/) - Copious interactive diagrams and ingenious experiments with digital publishing (threads, notation systems)
* [Who’ll Freeze First? A Puzzle About Size and Staying Warm](http://noticing.co/on-size-and-warmth/)
### Statistics And Probability
*[↑ top](#contents)*
@ -55,16 +62,20 @@ Join us on slack at [**#awesome-explorables**](https://awesome-explorables.com/)
* [Science Isn't Broken](https://fivethirtyeight.com/features/science-isnt-broken/#part1) - On scientific method (p-values)
* [Humans Suck At Entropy](http://www.loper-os.org/bad-at-entropy/manmach.html)
* [Years You Have Left to Live, Probably](http://flowingdata.com/2015/09/23/years-you-have-left-to-live-probably/) - Great illustration of survival analysis, and of probabalistic proccesses in general. Memento mori.
* [How to Use t-SNE Effectively](http://distill.pub/2016/misread-tsne/) - Visualizing high-dimensional data
* [Promisees](http://bevacqua.github.io/promisees/) - Promise visualization playground for the adventurous
* [Back to the Future of Handwriting Recognition](http://jackschaedler.github.io/handwriting-recognition/) - An Active Essay Revisiting the GRAIL Handwriting Recognizer
* [Calculating The Intersection Area of 3+ Circles](http://www.benfrederickson.com/calculating-the-intersection-of-3-or-more-circles/)
* [Line-intersection](http://bl.ocks.org/1wheel/464141fe9b940153e636) - Responsive parallel representations make the Bentley–Ottmann algorithm easier to understand.
* [Split Packing: An Algorithm for Packing Circles with up to Critical Density](https://morr.cc/split-packing/)
* [VisuAlgo](http://visualgo.net/)
* [Coloring Maps](http://roadtolarissa.com/blog/2015/01/04/coloring-maps-with-d3/) - Transforming numbers into colors
* [Interactive Diagrams for Wikipedia](https://classes.soe.ucsc.edu/cmps179/Spring13/#Week9)
* [r2d3.us](http://www.r2d3.us/visual-intro-to-machine-learning-part-1/) - a visual introduction to machine learning
* [Neural Networks And Deep Learning](http://neuralnetworksanddeeplearning.com/) - Free online interactive book about Neural Networks and Deep Learning.
* [playground.tensorflow.org](http://playground.tensorflow.org/) - a neural network playground
* [Attention and Augmented Recurrent Neural Networks](http://distill.pub/2016/augmented-rnns/)
* [Red Blob Games](http://www.redblobgames.com/) - visual and interactive ways of explaining math and computer algorithms
* [Introduction To A* ](http://www.redblobgames.com/pathfinding/a-star/introduction.html) – how pathfinding algorithms work, by amit patel
* [Hexagonal Grids](http://www.redblobgames.com/grids/hexagons/) - an interactive guide on implementing hexagonal grids
* [Intro To Graph Theory](http://www.redblobgames.com/pathfinding/grids/graphs.html)
* [Generating Fantasy Maps](http://mewo2.com/notes/terrain/) - generating fantasy maps – the math behind
* [gamejolt.com](http://gamejolt.com/games/the-stranger-loop/10679) - topology, via asteroids, narrated
* [What is code?](http://www.bloomberg.com/graphics/2015-paul-ford-what-is-code/)
### Data Structures
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*[↑ top](#contents)*
* [ncase.me](http://ncase.me/simulating/) - simulating the world (in emoji😘)
* [ncase.me](http://ncase.me/neurons/) - neurotic neurons, an interactive animation on how exposure therapy works
*[Grail Handwriting Recognizer](https://jackschaedler.github.io/handwriting-recognition/) - jack schaedler's active essay on how the grail handwriting recognizer works
* [Exploring Emergence](http://www.playfulinvention.com/emergence/index.html) - an introduction to cellular automata (from 1996! requires flash.)
* [internet-atlas.net](http://internet-atlas.net/) - critical atlas of internet
* [Visualizing Projections](http://shaunlebron.github.io/visualizing-projections/) - visualizing multiple camera projection techniques
* [Entropy Explained, With Sheep](https://aatishb.github.io/entropy/)
## Physics
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* [arogozhnikov.github.io](https://arogozhnikov.github.io/2016/12/19/markov_chain_monte_carlo.html) - hamiltonian monte carlo explained
* [Nukemap](http://nuclearsecrecy.com/nukemap/) - nuclear explosion simulation tool by alex wellerstein
* [Angry Physics](http://ncase.me/birds/)
* [PhET Home Page](https://phet.colorado.edu/) - "free interactive math and science simulations… based on extensive education research"
## Psychology Human Machine Interface
*[↑ top](#contents)*
* [To Build A Better Ballot](http://ncase.me/ballot/) – an interactive guide to alternative voting systems
* [recursivedrawing.com](http://recursivedrawing.com/) - by toby schachman lets you create complex patterns from simple building blocks
* [Parable Of the Polygons](http://ncase.me/polygons/) –a simulation about segregation and diversity
* [Parable Of the Polygons](http://ncase.me/polygons/) –A simulation about segregation and diversity.
* [Learning By Doing](http://blog.ncase.me/i-do-and-i-understand/)
## Other
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* [Ishkur's Guide To Electronic Music](http://techno.org/electronic-music-guide/) -
* [kevinhayeswilson.com](https://kevinhayeswilson.com/redraw/) - redraw state boundaries with 2016 us election data.
* [worrydream.com](http://worrydream.com/ScientificCommunicationAsSequentialArt/) - Scientific Communication As Sequential Art
* [worrydream.com](http://worrydream.com/ladderofabstraction/) - up and down the ladder of abstraction – a systemic approach to interactive visualization
* [worrydream.com](http://worrydream.com/explorableexplanations/) - bret victor's essay which coined the term "explorable explanations"
* [worrydream.com](http://worrydream.com/explorableexplanations/) - Bret Victor's essay which coined the term "explorable explanations"
* [Reinventing Explanation](http://michaelnielsen.org/reinventing_explanation/) – prototyping an accessible explanation of simpson's paradox
* [blog.ncase.me](http://blog.ncase.me/explorable-explanations/) - design patterns for explorable explanations
* [simblob.blogspot.de](http://simblob.blogspot.de/2016/12/five-year-mission.html) - amit patel of red blob games looks back on 5 years of creating interactive explanations
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* [awesome-livecoding](https://github.com/lvm/awesome-livecoding) - a curated list of live-coding resources.
* [Coeffects](http://tomasp.net/coeffects/) - Context-aware programming languages
## Books
*[↑ top](#contents)*
* [mindstorms.media.mit.edu](http://mindstorms.media.mit.edu/) - "mindstorms: children, computers, and powerful ideas", an influential 1980 book by seymour papert
* [Elements of Euclid](https://archive.org/details/firstsixbooksofe00eucl) - oliver byrne's edition of euclid's "elements" uses colored diagrams and symbols instead of letters to proof theorems about math and geometry
* [Understanding Comics](http://scottmccloud.com/2-print/1-uc/) - "The pedagogical potential of the comic form is vast and mostly untapped" —Bret Victor