#7 decoding finally done

pull/1/head
Thomas Ballmann 4 years ago
parent 51d00c7ebc
commit 2ee1b3e284

@ -12,7 +12,7 @@ bool tft_output(int16_t x, int16_t y, uint16_t w, uint16_t h, uint16_t *bitmap);
static constexpr int MAX_WIDTH = 640; static constexpr int MAX_WIDTH = 640;
static constexpr uint8_t BLOCK_SIZE = 16; static constexpr uint8_t BLOCK_SIZE = 16;
static uint8_t blockDelta[BLOCK_SIZE * MAX_WIDTH + 1]; static uint32_t blockDelta[BLOCK_SIZE * MAX_WIDTH + 1];
//static int16_t curRowDeltaJ[MAX_WIDTH + 1]; //static int16_t curRowDeltaJ[MAX_WIDTH + 1];
@ -38,6 +38,7 @@ void jpegOpenFramebuffer()
Serial.println("Failed to open file for writing"); Serial.println("Failed to open file for writing");
} }
memset(blockDelta, 0, sizeof(blockDelta));
pixelCount = 0; pixelCount = 0;
} }
@ -197,29 +198,27 @@ void jpegFlushFramebuffer()
void on_drawPixel(uint32_t x, uint32_t y, uint32_t color) void on_drawPixel(uint32_t x, uint32_t y, uint32_t color)
{ {
// fill block // collect all mcu blocks for current row
uint32_t blockPageY = y - ((y / JpegDec.MCUHeight) * JpegDec.MCUHeight); uint32_t blockPageY = y - ((y / JpegDec.MCUHeight) * JpegDec.MCUHeight);
blockDelta[(blockPageY * MAX_WIDTH) + x] = color; blockDelta[(blockPageY * MAX_WIDTH) + x] = color;
// wir sind im letzten mcu block // full mcu row complete
// letzter pixel
if (x == JpegDec.width -1 && (y +1) % JpegDec.MCUHeight == 0) { if (x == JpegDec.width -1 && (y +1) % JpegDec.MCUHeight == 0) {
// mcu block complete // MCU block sizes: 8x8, 16x8 or 16x16
//Serial.println("letzter pixel :-), der ganze block ist jetzt fertig und bereit zur ausgabe");
uint32_t originOffsetY = ((y / JpegDec.MCUHeight) * JpegDec.MCUHeight); uint32_t originOffsetY = ((y / JpegDec.MCUHeight) * JpegDec.MCUHeight);
//Serial.printf("render block: y: %d - %d \n", originOffsetY, originOffsetY + JpegDec.MCUHeight);
Serial.printf("render block: y: %d - %d \n", originOffsetY, originOffsetY + JpegDec.MCUHeight);
for (uint16_t _y = 0; _y < JpegDec.MCUHeight; _y++) for (uint16_t _y = 0; _y < JpegDec.MCUHeight; _y++)
{ {
for (uint16_t _x = 0; _x < JpegDec.width; _x++) for (uint16_t _x = 0; _x < JpegDec.width; _x++)
{ {
uint32_t originX = _x; uint32_t originX = _x;
uint32_t originY = originOffsetY + _y; // + (blockPageY * JpegDec.MCUHeight); uint32_t originY = originOffsetY + _y;
uint8_t originColor = blockDelta[(_y * MAX_WIDTH) + _x]; uint32_t originColor = blockDelta[(_y * MAX_WIDTH) + _x];
// beste farbe
uint8_t r = ((((originColor >> 11) & 0x1F) * 527) + 23) >> 6; uint8_t r = ((((originColor >> 11) & 0x1F) * 527) + 23) >> 6;
uint8_t g = ((((originColor >> 5) & 0x3F) * 259) + 33) >> 6; uint8_t g = ((((originColor >> 5) & 0x3F) * 259) + 33) >> 6;
uint8_t b = (((originColor & 0x1F) * 527) + 23) >> 6; uint8_t b = (((originColor & 0x1F) * 527) + 23) >> 6;

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