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pip install pygame Once you have Python and Pygame set up, you can create a new Python file, such as game.py, and paste the provided code into it. The code starts by importing the necessary modules: pygame and pygame.locals. The pygame.locals module provides constants for event types, keycodes, and other useful values. After that, the Pygame library is initialized using pygame.init(). This step is necessary before using any Pygame functions or classes. Next, the game window is set up using the pygame.display.set_mode() function. In the example, the window size is set to 800x600 pixels, but you can modify these values to fit your game's requirements. The pygame.display.set_caption() function is used to set the title of the game window. The code then enters a game loop, controlled by the running variable. Inside the loop, events are handled using a for loop that iterates over pygame.event.get(). This retrieves a list of all the events that have occurred since the last time this function was called. The code checks for the QUIT event, which is triggered when the user tries to close the game window. If this event is detected, the running variable is set to False, and the game loop will exit. Inside the game loop, you can update your game's logic and perform any necessary calculations or modifications. This is where you would handle user input, update the positions of game objects, check for collisions, and implement the game's rules. After updating the game logic, the code clears the game window by filling it with a black color using window.fill((0, 0, 0)). You can change the color by providing a different RGB value as a tuple. Finally, the updated game screen is rendered by calling pygame.display.update(). This function updates the contents of the game window to reflect any changes made. The game loop continues until the running variable is set to False, typically when the user closes the game window. Once the loop exits, Pygame is cleaned up using pygame.quit().pull/2714/head
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import pygame
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from pygame.locals import *
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# Initialize Pygame
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pygame.init()
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# Set up the game window
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window_width = 800
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window_height = 600
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window = pygame.display.set_mode((window_width, window_height))
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pygame.display.set_caption("My 2D Game")
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# Game loop
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running = True
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while running:
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# Handle events
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for event in pygame.event.get():
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if event.type == QUIT:
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running = False
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# Update game logic
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# Render the game
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window.fill((0, 0, 0)) # Fill the window with black color
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# Update the display
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pygame.display.update()
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# Clean up Pygame
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pygame.quit()
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