Prevent DLL search order hijacking for VentoyPlugson.exe and VentoyVlnk.exe

pull/1558/head
longpanda 2 years ago
parent 04828df028
commit dcc5889677

@ -464,6 +464,60 @@ static int ParseCmdLine(LPSTR lpCmdLine, char *ip, char *port)
return 0; return 0;
} }
//
//copy from Rufus
//
#include <delayimp.h>
// For delay-loaded DLLs, use LOAD_LIBRARY_SEARCH_SYSTEM32 to avoid DLL search order hijacking.
FARPROC WINAPI dllDelayLoadHook(unsigned dliNotify, PDelayLoadInfo pdli)
{
if (dliNotify == dliNotePreLoadLibrary) {
// Windows 7 without KB2533623 does not support the LOAD_LIBRARY_SEARCH_SYSTEM32 flag.
// That is is OK, because the delay load handler will interrupt the NULL return value
// to mean that it should perform a normal LoadLibrary.
return (FARPROC)LoadLibraryExA(pdli->szDll, NULL, LOAD_LIBRARY_SEARCH_SYSTEM32);
}
return NULL;
}
#if defined(_MSC_VER)
// By default the Windows SDK headers have a `const` while MinGW does not.
const
#endif
PfnDliHook __pfnDliNotifyHook2 = dllDelayLoadHook;
typedef BOOL(WINAPI* SetDefaultDllDirectories_t)(DWORD);
static void DllProtect(void)
{
SetDefaultDllDirectories_t pfSetDefaultDllDirectories = NULL;
// Disable loading system DLLs from the current directory (sideloading mitigation)
// PS: You know that official MSDN documentation for SetDllDirectory() that explicitly
// indicates that "If the parameter is an empty string (""), the call removes the current
// directory from the default DLL search order"? Yeah, that doesn't work. At all.
// Still, we invoke it, for platforms where the following call might actually work...
SetDllDirectoryA("");
// For libraries on the KnownDLLs list, the system will always load them from System32.
// For other DLLs we link directly to, we can delay load the DLL and use a delay load
// hook to load them from System32. Note that, for this to work, something like:
// 'somelib.dll;%(DelayLoadDLLs)' must be added to the 'Delay Loaded Dlls' option of
// the linker properties in Visual Studio (which means this won't work with MinGW).
// For all other DLLs, use SetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_SYSTEM32).
// Finally, we need to perform the whole gymkhana below, where we can't call on
// SetDefaultDllDirectories() directly, because Windows 7 doesn't have the API exposed.
// Also, no, Coverity, we never need to care about freeing kernel32 as a library.
// coverity[leaked_storage]
pfSetDefaultDllDirectories = (SetDefaultDllDirectories_t)
GetProcAddress(LoadLibraryW(L"kernel32.dll"), "SetDefaultDllDirectories");
if (pfSetDefaultDllDirectories != NULL)
pfSetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_SYSTEM32);
}
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, INT nCmdShow) int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, INT nCmdShow)
{ {
int rc; int rc;
@ -472,6 +526,8 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(hPrevInstance);
DllProtect();
if (GetUserDefaultUILanguage() == 0x0804) if (GetUserDefaultUILanguage() == 0x0804)
{ {
g_sysinfo.language = LANGUAGE_CN; g_sysinfo.language = LANGUAGE_CN;

@ -14,18 +14,19 @@
<ProjectGuid>{321D6EE2-2AB3-4103-9F05-EC4EC67A75E1}</ProjectGuid> <ProjectGuid>{321D6EE2-2AB3-4103-9F05-EC4EC67A75E1}</ProjectGuid>
<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<RootNamespace>VentoyPlugson</RootNamespace> <RootNamespace>VentoyPlugson</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset> <PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset> <PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
</PropertyGroup> </PropertyGroup>
@ -61,6 +62,7 @@
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<UACExecutionLevel>RequireAdministrator</UACExecutionLevel> <UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
<DelayLoadDLLs>gdi32.dll;winspool.dll;comdlg32.dll;advapi32.dll;shell32.dll;ole32.dll;oleaut32.dll;uuid.dll;odbc32.dll;odbccp32.dll</DelayLoadDLLs>
</Link> </Link>
<Manifest> <Manifest>
<AdditionalManifestFiles>$(ProjectDir)\Res\Plugson32.manifest %(AdditionalManifestFiles)</AdditionalManifestFiles> <AdditionalManifestFiles>$(ProjectDir)\Res\Plugson32.manifest %(AdditionalManifestFiles)</AdditionalManifestFiles>
@ -84,6 +86,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<UACExecutionLevel>RequireAdministrator</UACExecutionLevel> <UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
<DelayLoadDLLs>gdi32.dll;winspool.dll;comdlg32.dll;advapi32.dll;shell32.dll;ole32.dll;oleaut32.dll;uuid.dll;odbc32.dll;odbccp32.dll</DelayLoadDLLs>
</Link> </Link>
<Manifest> <Manifest>
<AdditionalManifestFiles>$(ProjectDir)\Res\Plugson32.manifest %(AdditionalManifestFiles)</AdditionalManifestFiles> <AdditionalManifestFiles>$(ProjectDir)\Res\Plugson32.manifest %(AdditionalManifestFiles)</AdditionalManifestFiles>
@ -151,7 +154,7 @@
<ItemGroup> <ItemGroup>
<ResourceCompile Include="VentoyPlugson.rc" /> <ResourceCompile Include="VentoyPlugson.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Image Include="Res\plugson.ico" /> <Image Include="Res\plugson.ico" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

@ -167,7 +167,7 @@
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Image Include="Res\refresh.ico"> <Image Include="Res\plugson.ico">
<Filter>资源文件</Filter> <Filter>资源文件</Filter>
</Image> </Image>
</ItemGroup> </ItemGroup>

@ -831,6 +831,58 @@ static int ParseCmdLine(LPSTR lpCmdLine)
return argc; return argc;
} }
//
//copy from Rufus
//
#include <delayimp.h>
// For delay-loaded DLLs, use LOAD_LIBRARY_SEARCH_SYSTEM32 to avoid DLL search order hijacking.
FARPROC WINAPI dllDelayLoadHook(unsigned dliNotify, PDelayLoadInfo pdli)
{
if (dliNotify == dliNotePreLoadLibrary) {
// Windows 7 without KB2533623 does not support the LOAD_LIBRARY_SEARCH_SYSTEM32 flag.
// That is is OK, because the delay load handler will interrupt the NULL return value
// to mean that it should perform a normal LoadLibrary.
return (FARPROC)LoadLibraryExA(pdli->szDll, NULL, LOAD_LIBRARY_SEARCH_SYSTEM32);
}
return NULL;
}
#if defined(_MSC_VER)
// By default the Windows SDK headers have a `const` while MinGW does not.
const
#endif
PfnDliHook __pfnDliNotifyHook2 = dllDelayLoadHook;
typedef BOOL(WINAPI *SetDefaultDllDirectories_t)(DWORD);
static void DllProtect(void)
{
SetDefaultDllDirectories_t pfSetDefaultDllDirectories = NULL;
// Disable loading system DLLs from the current directory (sideloading mitigation)
// PS: You know that official MSDN documentation for SetDllDirectory() that explicitly
// indicates that "If the parameter is an empty string (""), the call removes the current
// directory from the default DLL search order"? Yeah, that doesn't work. At all.
// Still, we invoke it, for platforms where the following call might actually work...
SetDllDirectoryA("");
// For libraries on the KnownDLLs list, the system will always load them from System32.
// For other DLLs we link directly to, we can delay load the DLL and use a delay load
// hook to load them from System32. Note that, for this to work, something like:
// 'somelib.dll;%(DelayLoadDLLs)' must be added to the 'Delay Loaded Dlls' option of
// the linker properties in Visual Studio (which means this won't work with MinGW).
// For all other DLLs, use SetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_SYSTEM32).
// Finally, we need to perform the whole gymkhana below, where we can't call on
// SetDefaultDllDirectories() directly, because Windows 7 doesn't have the API exposed.
// Also, no, Coverity, we never need to care about freeing kernel32 as a library.
// coverity[leaked_storage]
pfSetDefaultDllDirectories = (SetDefaultDllDirectories_t)
GetProcAddress(LoadLibraryW(L"kernel32.dll"), "SetDefaultDllDirectories");
if (pfSetDefaultDllDirectories != NULL)
pfSetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_SYSTEM32);
}
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, INT nCmdShow) int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, INT nCmdShow)
{ {
DWORD dwAttrib; DWORD dwAttrib;
@ -838,6 +890,8 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(hPrevInstance);
DllProtect();
if (GetUserDefaultUILanguage() == 0x0804) if (GetUserDefaultUILanguage() == 0x0804)
{ {
g_msg_lang = g_msg_cn; g_msg_lang = g_msg_cn;

@ -14,18 +14,19 @@
<ProjectGuid>{9987D9FE-1A40-4C5F-835C-D66B0FEADA26}</ProjectGuid> <ProjectGuid>{9987D9FE-1A40-4C5F-835C-D66B0FEADA26}</ProjectGuid>
<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<RootNamespace>VentoyVlnk</RootNamespace> <RootNamespace>VentoyVlnk</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset> <PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset> <PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
</PropertyGroup> </PropertyGroup>
@ -61,6 +62,7 @@
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<UACExecutionLevel>RequireAdministrator</UACExecutionLevel> <UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
<DelayLoadDLLs>gdi32.dll;winspool.dll;comdlg32.dll;advapi32.dll;shell32.dll;ole32.dll;oleaut32.dll;uuid.dll;odbc32.dll;odbccp32.dll</DelayLoadDLLs>
</Link> </Link>
<Manifest> <Manifest>
<AdditionalManifestFiles>$(ProjectDir)\Res\Vlnk32.manifest %(AdditionalManifestFiles)</AdditionalManifestFiles> <AdditionalManifestFiles>$(ProjectDir)\Res\Vlnk32.manifest %(AdditionalManifestFiles)</AdditionalManifestFiles>
@ -84,6 +86,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<UACExecutionLevel>RequireAdministrator</UACExecutionLevel> <UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
<DelayLoadDLLs>gdi32.dll;winspool.dll;comdlg32.dll;advapi32.dll;shell32.dll;ole32.dll;oleaut32.dll;uuid.dll;odbc32.dll;odbccp32.dll</DelayLoadDLLs>
</Link> </Link>
<Manifest> <Manifest>
<AdditionalManifestFiles>$(ProjectDir)\Res\Vlnk32.manifest %(AdditionalManifestFiles)</AdditionalManifestFiles> <AdditionalManifestFiles>$(ProjectDir)\Res\Vlnk32.manifest %(AdditionalManifestFiles)</AdditionalManifestFiles>

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