Commit Graph

1132 Commits (60d5160c360cf3f3bc80e2b6aa3a55dc553e3489)
 

Author SHA1 Message Date
jackun 60d5160c36
update imgui and spdlog wraps 3 years ago
jackun 17d87b26e6
update vulkan-headers to 1.2.158-2 3 years ago
jackun c79e01830d
Clean up battery.{h,cpp} header includes 3 years ago
jackun 866fd8bc24
Add per process memory usage (`procmem` etc) 3 years ago
jackun 891abdf3b9
Skip setting up vulkan render if HUD is hidden 3 years ago
jackun b20d2492bc
Limit keybind check to about 10hz 3 years ago
jackun 355c521f12
Misc small clean ups and fixes 3 years ago
jackun a82e27d978
Use spdlog macros so logging can be completely disabled during compile-time 3 years ago
jackun 46c2183b5d
Use engine type enum in `engine_version()` 3 years ago
jackun 7d3b6b946d
Don't reinit stuff when re-creating swapchain
Partial revert of e13e98e03a
3 years ago
jackun 6c604f379c
Fix parse_pciids when trying to open pci.ids from alternate location 3 years ago
jackun 944202f273
Fix #ifdef scope in `overlay_DestroyInstance` 3 years ago
jackun d41ad84260
Poll amdgpu regs at 120ticks/s regardless of sampling period 3 years ago
jackun 2f807a4c0d
Add `spdlog` wrap and logging 3 years ago
jackun 537b527af4
Update README.md about `force_amdgpu_hwmon' 3 years ago
jackun 75cf178abd
Update build scripts for libdrm/SRT 3 years ago
jackun c093f9823e
Use libdrm_amdgpu for amdgpu sensor info, if available
Using plain `open` as `drmOpen` needs bus id check which needs interface 1.4 ioctl which gives EPERM cause only DRM_MASTER can call it :(

https://github.com/clbr/radeontop/issues/48#issuecomment-493792404
3 years ago
jackun 88d801bd7e
Move functions not directly related to vulkan from vulkan.cpp to overlay.cpp 3 years ago
FlightlessMango e42002c57b Bump version to 0.6.5 3 years ago
jackun 8244d7f288
Fix vulkan driver's patch version 3 years ago
Joshua Martin 3b0b6fbc42
Add position options to place the overlay halfway down the screen (#561) 3 years ago
jackun 564c254eea
[build-srt] Install newer meson 3 years ago
jackun b6dab97d08
[OpenGL] Some code clean-ups 3 years ago
jackun ea45caa876
Cache Steam runtime SDKs in their own subdirs 3 years ago
jackun f8bb948de2
More quotation glyphs 3 years ago
jackun db34d1ddd8
Run build-package workflow on 'release: published'
Should work with prereleases and drafts too.
3 years ago
flightlessmango 6824ccb439
Merge pull request #556 from flgx16/togl
Detect ToGL
3 years ago
Lukáš Horáček 213953089d
Detect ToGL 3 years ago
Lukáš Horáček f1eae93253
Use map_files instead of lsof for wined3d detection 3 years ago
jackun 750d2cddb5
Make engine type per instance 3 years ago
FlightlessMango e39513cfa4 still check PengineName if engine OpenGL 3 years ago
FlightlessMango 7bddec9397 bump to v0.6.4 3 years ago
FlightlessMango 3f120b1fc5 don't set engine to vulkan if already set 3 years ago
Alessandro Toia 0bc6d33a24 Fix frame spikes when using battery parameter 3 years ago
Alessandro Toia 570bef468b Cosmetic changes to engine detection 3 years ago
FlightlessMango 5330573c8c don't rely on std in engine detection 3 years ago
jackun 5f54a9cfe6
Bump to v0.6.3 3 years ago
jackun ea898ded45
Update workflows 3 years ago
jackun f529a8a53f
Update build-source workflow 3 years ago
FlightlessMango 94dda243a5 Battery: header include filesystem.h 3 years ago
jackun d2a594e002
Update build-source workflow 3 years ago
FlightlessMango b8ca0e377b README: Add vkbasalt, gamemode and battery 3 years ago
FlightlessMango 226330c0d7 Battery: assume unknown status is charging 3 years ago
jackun 9da427d093
Include u2019 (RIGHT SINGLE QUOTATION MARK) glyph by default 3 years ago
jackun 0ee101e0ac
Fix MPRIS ticker, microseconds to nanoseconds 3 years ago
FlightlessMango a50bbbac22 add battery, fps_limit and resolution to legacy layout 3 years ago
jackun 37d8c75c78 Skip calculating IO stats for first sample
Or you get high read/write speeds averaged over process' whole lifetime.
3 years ago
flightlessmango 428ddf4e8a
Merge pull request #536 from flightlessmango/battery_test
Battery info and font awesome icons
3 years ago
FlightlessMango 2e5fc31711 use vulkan to determine if zink 3 years ago
FlightlessMango 92282bcec2 convert frametime from ns to us 3 years ago