Commit Graph

12 Commits (524899dc1b5497f6958ff96c11af42ea279b81c7)

Author SHA1 Message Date
jackun 524899dc1b
Fix disabling logging in release build
[skip ci]
1 year ago
jackun e61321717e
[OpenGL] Use MESA_query_renderer if avail; GL "WSI" enum 1 year ago
jackun 313abbe6a7
[OpenGL] Check GL_VENDOR too to determine GPU's vendor id
Try to fix #965
1 year ago
Emil Velikov b714f54cd4 dbus: reshuffle HAVE_DBUS handling
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
1 year ago
Alessandro Toia b2bcd889f0 Skip OpenGL impl if vulkan is loaded togther with zink or wined3d. 1 year ago
Alessandro Toia 7b248efef7 Check if libvulkan is loaded when opengl is also loaded and skip opengl rendering
Fixes #866 #852 issues with zink and multiple games using DXVK that load OpenGL for some reason
1 year ago
FlightlessMango e38413b2d8 use intel_gpu_top for gpu stats 2 years ago
Gustavo Parreira 96f72e2352 fix: Look for NAVI in device name for AMD GPUs 2 years ago
Vir Chaudhury c670203a5b add logging for when the OpenGL context fails to initialize 2 years ago
jackun 85007fe0bd
Use separate font atlas for vulkan
vkCreateSwapchainKHR and vkQueuePresentKHR may share the same ImGui context accidentally and
vkCreateSwapchainKHR might (re)create font image and destroy old font atlas while vkQueuePresentKHR is still rendering :(
2 years ago
jackun f680c28f1f
Generalize control over socket so it works with OpenGL too 2 years ago
jackun 8a628e6a77
Rename GL files to avoid some confusion with upstream Dear ImGui files 2 years ago