Fix disabling logging in release build

[skip ci]
simple-image-loader
jackun 11 months ago
parent 4fcedf4a20
commit 524899dc1b
No known key found for this signature in database
GPG Key ID: 119DB3F1D05A9ED3

@ -384,6 +384,7 @@ bool dbus_manager::handle_game_registered(DBusMessage* _msg,
auto pid = iter.get_primitive<int32_t>();
iter.next();
auto path = iter.get_primitive<std::string>();
(void)pid;
SPDLOG_INFO("Game registered: {} '{}'", pid, path);
return true;
}
@ -394,6 +395,7 @@ bool dbus_manager::handle_game_unregistered(DBusMessage* _msg,
auto pid = iter.get_primitive<int32_t>();
iter.next();
auto path = iter.get_primitive<std::string>();
(void)pid;
SPDLOG_INFO("Game unregistered: {} '{}'", pid, path);
return true;
}

@ -116,7 +116,7 @@ void imgui_create(void *ctx, const gl_wsi plat)
}
if (!gladLoadGL())
spdlog::error("Failed to initialize OpenGL context, crash incoming");
SPDLOG_DEBUG("Failed to initialize OpenGL context, crash incoming");
GetOpenGLVersion(sw_stats.version_gl.major,
sw_stats.version_gl.minor,

@ -1275,7 +1275,7 @@ void HudElements::sort_elements(const std::pair<std::string, std::string>& optio
ordered_functions.push_back({graphs, value});
else
{
spdlog::error("Unrecognized graph type: {}", value);
SPDLOG_ERROR("Unrecognized graph type: {}", value);
}
}
}

@ -52,6 +52,9 @@ int fan_speed;
fcatoverlay fcatstatus;
std::string drm_dev;
#if SPDLOG_ACTIVE_LEVEL < SPDLOG_LEVEL_OFF
void init_spdlog() {}
#else
void init_spdlog()
{
if (spdlog::get("MANGOHUD"))
@ -90,6 +93,7 @@ void init_spdlog()
}
}
#endif
void FpsLimiter(struct fps_limit& stats){
stats.sleepTime = stats.targetFrameTime - (stats.frameStart - stats.frameEnd);

@ -781,6 +781,7 @@ static void submit_image_upload_cmd(struct swapchain_data *data, vk_image *img,
img->uploaded = true;
auto dur = Clock::now() - start;
auto dur_us = std::chrono::duration_cast<std::chrono::microseconds>(dur).count();
(void)dur_us;
SPDLOG_DEBUG("upload duration: {} us, {} bytes, {:0.02f} MiB/s", dur_us, upload_size, upload_size/(dur_us/1e6f)/(1024*1024));
}

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