add various additional stats to log summary

pull/1262/head
Alesh Slovak 2 months ago
parent c368f1491e
commit a1360b8807

@ -1,6 +1,7 @@
#include <sstream>
#include <iomanip>
#include <array>
#include <algorithm>
#include <spdlog/spdlog.h>
#include "logging.h"
#include "overlay.h"
@ -71,12 +72,24 @@ static void writeSummary(string filename){
SPDLOG_DEBUG("Writing summary log file [{}]", filename);
std::ofstream out(filename, ios::out | ios::app);
if (out){
out << "0.1% Min FPS," << "1% Min FPS," << "97% Percentile FPS," << "Average FPS," << "GPU Load," << "CPU Load" << "\n";
out << "0.1% Min FPS," << "1% Min FPS," << "97% Percentile FPS," << "Average FPS," << "GPU Load," << "CPU Load," << "Average Frame Time," << "Average GPU Temp," << "Average CPU Temp," << "Average VRAM Used," << "Average RAM Used," << "Average Swap Used," << "Peak GPU Load," << "Peak CPU Load," << "Peak GPU Temp," << "Peak CPU Temp," << "Peak VRAM Used," << "Peak RAM Used," << "Peak Swap Used" << "\n";
std::vector<logData> sorted = logArray;
std::sort(sorted.begin(), sorted.end(), compareByFps);
float total = 0.0f;
float total_cpu = 0.0f;
float total_gpu = 0.0f;
float total_cpu = 0.0f;
int total_gpu_temp = 0.0f;
int total_cpu_temp = 0.0f;
float total_vram = 0.0f;
float total_ram = 0.0f;
float total_swap = 0.0f;
int peak_gpu = 0.0f;
float peak_cpu = 0.0f;
int peak_gpu_temp = 0.0f;
int peak_cpu_temp = 0.0f;
float peak_vram = 0.0f;
float peak_ram = 0.0f;
float peak_swap = 0.0f;
float result;
float percents[2] = {0.001, 0.01};
for (auto percent : percents){
@ -91,21 +104,66 @@ static void writeSummary(string filename){
// 97th percentile
result = sorted.empty() ? 0.0f : 1000 / sorted[floor(0.97 * (sorted.size() - 1))].frametime;
out << fixed << setprecision(1) << result << ",";
// avg
// avg + peak
total = 0;
for (auto input : sorted){
total = total + input.frametime;
total_cpu = total_cpu + input.cpu_load;
total_gpu = total_gpu + input.gpu_load;
total_cpu = total_cpu + input.cpu_load;
total_gpu_temp = total_gpu_temp + input.gpu_temp;
total_cpu_temp = total_cpu_temp + input.cpu_temp;
total_vram = total_vram + input.gpu_vram_used;
total_ram = total_ram + input.ram_used;
total_swap = total_swap + input.swap_used;
peak_gpu = std::max(peak_gpu, input.gpu_load);
peak_cpu = std::max(peak_cpu, input.cpu_load);
peak_gpu_temp = std::max(peak_gpu_temp, input.gpu_temp);
peak_cpu_temp = std::max(peak_cpu_temp, input.cpu_temp);
peak_vram = std::max(peak_vram, input.gpu_vram_used);
peak_ram = std::max(peak_ram, input.ram_used);
peak_swap = std::max(peak_swap, input.swap_used);
}
// Average FPS
result = 1000 / (total / sorted.size());
out << fixed << setprecision(1) << result << ",";
// GPU
// GPU Load (Average)
result = total_gpu / sorted.size();
out << result << ",";
// CPU
// CPU Load (Average)
result = total_cpu / sorted.size();
out << result;
out << result << ",";
// Average Frame Time
result = total / sorted.size();
out << result << ",";
// Average GPU Temp
result = total_gpu_temp / sorted.size();
out << result << ",";
// Average CPU Temp
result = total_cpu_temp / sorted.size();
out << result << ",";
// Average VRAM Used
result = total_vram / sorted.size();
out << result << ",";
// Average RAM Used
result = total_ram / sorted.size();
out << result << ",";
// Average Swap Used
result = total_swap / sorted.size();
out << result << ",";
// Peak GPU Load
out << peak_gpu << ",";
// Peak CPU Load
out << peak_cpu << ",";
// Peak GPU Temp
out << peak_gpu_temp << ",";
// Peak CPU Temp
out << peak_cpu_temp << ",";
// Peak VRAM Used
out << peak_vram << ",";
// Peak RAM Used
out << peak_ram << ",";
// Peak Swap Used
out << peak_swap;
} else {
SPDLOG_ERROR("Failed to write log file");
}

Loading…
Cancel
Save