# Introduction ## Participation If you are interested in contributing to this book, check out the [contribution guidelines](https://github.com/rust-unofficial/patterns/blob/master/CONTRIBUTING.md). ## Design patterns When developing programs, we have to solve many problems. A program can be viewed as a solution to a problem. It can also be viewed as a collection of solutions to many different problems. All of these solutions work together to solve a bigger problem. ## Design patterns in Rust There are many problems that share the same form. Due to the fact that Rust is not object-oriented design patterns vary with respect to other object-oriented programming languages. While the details are different, since they have the same form they can be solved using the same fundamental methods: - [Design patterns](./patterns/index.md) are methods to solve common problems when writing software. - [Anti-patterns](./anti_patterns/index.md) are methods to solve these same common problems. However, while design patterns give us benefits, anti-patterns create more problems. - [Idioms](./idioms/index.md) are guidelines to follow when coding. They are social norms of the community. You can break them, but if you do you should have a good reason for it. TODO: Mention why Rust is a bit special - functional elements, type system, borrow checker