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learn-wgpu/code/showcase/imgui-demo/src/main.rs

140 lines
4.5 KiB
Rust

use anyhow::*;
use imgui::*;
use imgui_wgpu::{Renderer, RendererConfig};
use std::time::Duration;
struct ImguiDemo {
canvas: framework::ShaderCanvas,
imgui: imgui::Context,
platform: imgui_winit_support::WinitPlatform,
renderer: Renderer,
last_cursor: Option<MouseCursor>,
}
impl framework::Demo for ImguiDemo {
fn init(display: &framework::Display) -> Result<Self, Error> {
let canvas = framework::ShaderCanvasBuilder::new()
.display_format(display.config.format)
.build(&display.device)?;
let mut imgui = imgui::Context::create();
let mut platform = imgui_winit_support::WinitPlatform::init(&mut imgui);
platform.attach_window(
imgui.io_mut(),
&display.window,
imgui_winit_support::HiDpiMode::Default,
);
imgui.set_ini_filename(None);
let hidpi_factor = display.window.scale_factor();
let font_size = (13.0 * hidpi_factor) as f32;
imgui.io_mut().font_global_scale = (1.0 / hidpi_factor) as f32;
imgui.fonts().add_font(&[FontSource::DefaultFontData {
config: Some(imgui::FontConfig {
oversample_h: 1,
pixel_snap_h: true,
size_pixels: font_size,
..Default::default()
}),
}]);
let renderer_config = RendererConfig {
texture_format: display.config.format,
..Default::default()
};
let renderer = Renderer::new(&mut imgui, &display.device, &display.queue, renderer_config);
Ok(Self {
canvas,
imgui,
platform,
renderer,
last_cursor: None,
})
}
fn process_mouse(&mut self, dx: f64, dy: f64) {
self.canvas.delta_input(dx as f32, dy as f32);
}
fn resize(&mut self, _display: &framework::Display) {}
fn update(&mut self, _display: &framework::Display, dt: Duration) {
self.imgui.io_mut().update_delta_time(dt);
}
fn render(&mut self, display: &mut framework::Display) {
// Build the UI
self.platform
.prepare_frame(self.imgui.io_mut(), &display.window)
.expect("Failed to prepare frame!");
let ui = self.imgui.frame();
{
let window = imgui::Window::new(im_str!("Hello Imgui from WGPU!"));
window
.size([300.0, 100.0], Condition::FirstUseEver)
.build(&ui, || {
ui.text(im_str!("Hello world!"));
ui.text(im_str!("This is a demo of imgui-rs using imgui-wgpu!"));
ui.separator();
let mouse_pos = ui.io().mouse_pos;
ui.text(im_str!(
"Mouse Position: ({:.1}, {:.1})",
mouse_pos[0],
mouse_pos[1],
));
});
}
// Prepare to render
let mut encoder = display.device.create_command_encoder(&Default::default());
let output = match display.swap_chain.get_current_texture() {
Ok(frame) => frame,
Err(e) => {
eprintln!("Error getting frame: {:?}", e);
return;
}
}
.output;
// Render the scene
self.canvas.render(
&display.queue,
&mut encoder,
&output.view,
display.config.width as f32,
display.config.height as f32,
);
// Render the UI
if self.last_cursor != ui.mouse_cursor() {
self.last_cursor = ui.mouse_cursor();
self.platform.prepare_render(&ui, &display.window);
}
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("UI RenderPass"),
color_attachments: &[wgpu::RenderPassColorAttachment {
view: &output.view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: wgpu::StoreOp::Store,
},
}],
depth_stencil_attachment: None,
});
self.renderer
.render(ui.render(), &display.queue, &display.device, &mut pass)
.expect("Failed to render UI!");
drop(pass);
display.queue.submit(Some(encoder.finish()));
}
}
fn main() -> Result<()> {
pollster::block_on(framework::run::<ImguiDemo>())?;
Ok(())
}