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koreader/frontend/device/devicelistener.lua

303 lines
9.4 KiB
Lua

local ConfirmBox = require("ui/widget/confirmbox")
local Device = require("device")
local Event = require("ui/event")
local InputContainer = require("ui/widget/container/inputcontainer")
local Notification = require("ui/widget/notification")
local Screen = Device.screen
local UIManager = require("ui/uimanager")
local bit = require("bit")
local _ = require("gettext")
local T = require("ffi/util").template
local DeviceListener = InputContainer:new{
steps_fl = { 0.1, 0.1, 0.2, 0.4, 0.7, 1.1, 1.6, 2.2, 2.9, 3.7, 4.6, 5.6, 6.7, 7.9, 9.2, 10.6, },
}
function DeviceListener:onToggleNightMode()
local night_mode = G_reader_settings:isTrue("night_mode")
Screen:toggleNightMode()
UIManager:setDirty("all", "full")
G_reader_settings:saveSetting("night_mode", not night_mode)
end
local function lightFrontlight()
return Device:hasLightLevelFallback() and G_reader_settings:nilOrTrue("light_fallback")
end
function DeviceListener:onShowIntensity()
if not Device:hasFrontlight() then return true end
local powerd = Device:getPowerDevice()
local new_text
if powerd:isFrontlightOff() then
new_text = _("Frontlight disabled.")
else
new_text = T(_("Frontlight intensity set to %1."), powerd:frontlightIntensity())
end
UIManager:show(Notification:new{
text = new_text,
timeout = 1,
})
return true
end
function DeviceListener:onShowWarmth(value)
local powerd = Device:getPowerDevice()
if powerd.fl_warmth ~= nil then
UIManager:show(Notification:new{
text = T(_("Warmth set to %1."), powerd.fl_warmth),
timeout = 1.0,
})
end
return true
end
-- frontlight controller
if Device:hasFrontlight() then
-- direction +1 - increase frontlight
-- direction -1 - decrease frontlight
function DeviceListener:onChangeFlIntensity(ges, direction)
local powerd = Device:getPowerDevice()
local gestureScale
local scale_multiplier
if ges.ges == "two_finger_swipe" then
-- for backward compatibility
scale_multiplier = FRONTLIGHT_SENSITIVITY_DECREASE * 0.8
elseif ges.ges == "swipe" then
scale_multiplier = 0.8
else
scale_multiplier = 1
end
if ges.direction == "south" or ges.direction == "north" then
gestureScale = Screen:getHeight() * scale_multiplier
elseif ges.direction == "west" or ges.direction == "east" then
gestureScale = Screen:getWidth() * scale_multiplier
else
local width = Screen:getWidth()
local height = Screen:getHeight()
-- diagonal
gestureScale = math.sqrt(width * width + height * height) * scale_multiplier
end
if powerd.fl_intensity == nil then return false end
local steps_tbl = {}
local scale = (powerd.fl_max - powerd.fl_min) / 2 / 10.6
for i = 1, #self.steps_fl, 1
do
steps_tbl[i] = math.ceil(self.steps_fl[i] * scale)
end
if ges.distance == nil then
ges.distance = 1
end
local step = math.ceil(#steps_tbl * ges.distance / gestureScale)
local delta_int = steps_tbl[step] or steps_tbl[#steps_tbl]
if direction ~= -1 and direction ~= 1 then
-- set default value (increase frontlight)
direction = 1
end
local new_intensity = powerd.fl_intensity + direction * delta_int
if new_intensity == nil then return true end
-- when new_intensity <=0, toggle light off
if new_intensity <= 0 then
powerd:turnOffFrontlight()
else
powerd:setIntensity(new_intensity)
end
self:onShowIntensity()
return true
end
function DeviceListener:onIncreaseFlIntensity(ges)
self:onChangeFlIntensity(ges, 1)
return true
end
function DeviceListener:onDecreaseFlIntensity(ges)
self:onChangeFlIntensity(ges, -1)
return true
end
-- direction +1 - increase frontlight warmth
-- direction -1 - decrease frontlight warmth
function DeviceListener:onChangeFlWarmth(ges, direction)
-- when using frontlight system settings
if lightFrontlight() then
UIManager:show(Notification:new{
text = _("Frontlight controlled by system settings."),
timeout = 2.5,
})
return true
end
local powerd = Device:getPowerDevice()
if powerd.fl_warmth == nil then return false end
if powerd.auto_warmth then
UIManager:show(Notification:new{
text = _("Warmth is handled automatically."),
timeout = 1.0,
})
return true
end
local gestureScale
local scale_multiplier
if ges.ges == "two_finger_swipe" then
-- for backward compatibility
scale_multiplier = FRONTLIGHT_SENSITIVITY_DECREASE * 0.8
elseif ges.ges == "swipe" then
scale_multiplier = 0.8
else
scale_multiplier = 1
end
if ges.direction == "south" or ges.direction == "north" then
gestureScale = Screen:getHeight() * scale_multiplier
elseif ges.direction == "west" or ges.direction == "east" then
gestureScale = Screen:getWidth() * scale_multiplier
else
local width = Screen:getWidth()
local height = Screen:getHeight()
-- diagonal
gestureScale = math.sqrt(width * width + height * height) * scale_multiplier
end
local steps_tbl = {}
local scale = (powerd.fl_max - powerd.fl_min) / 2 / 10.6
for i = 1, #self.steps_fl, 1
do
steps_tbl[i] = math.ceil(self.steps_fl[i] * scale)
end
if ges.distance == nil then
ges.distance = 1
end
local step = math.ceil(#steps_tbl * ges.distance / gestureScale)
local delta_int = steps_tbl[step] or steps_tbl[#steps_tbl]
local warmth
if direction ~= -1 and direction ~= 1 then
-- set default value (increase frontlight)
direction = 1
end
warmth = powerd.fl_warmth + direction * delta_int
if warmth > 100 then
warmth = 100
elseif warmth < 0 then
warmth = 0
end
powerd:setWarmth(warmth)
self:onShowWarmth()
return true
end
function DeviceListener:onIncreaseFlWarmth(ges)
self:onChangeFlWarmth(ges, 1)
end
function DeviceListener:onDecreaseFlWarmth(ges)
self:onChangeFlWarmth(ges, -1)
end
function DeviceListener:onToggleFrontlight()
-- when using frontlight system settings
if lightFrontlight() then
UIManager:show(Notification:new{
text = _("Frontlight controlled by system settings."),
timeout = 2.5,
})
return true
end
local powerd = Device:getPowerDevice()
powerd:toggleFrontlight()
local new_text
if powerd.is_fl_on then
new_text = _("Frontlight enabled.")
else
new_text = _("Frontlight disabled.")
end
UIManager:show(Notification:new{
text = new_text,
timeout = 1.0,
})
return true
end
function DeviceListener:onShowFlDialog()
local FrontLightWidget = require("ui/widget/frontlightwidget")
UIManager:show(FrontLightWidget:new{
use_system_fl = Device:hasLightLevelFallback()
})
end
end
if Device:canToggleGSensor() then
function DeviceListener:onToggleGSensor()
G_reader_settings:flipNilOrFalse("input_ignore_gsensor")
Device:toggleGSensor(not G_reader_settings:isTrue("input_ignore_gsensor"))
local new_text
if G_reader_settings:isTrue("input_ignore_gsensor") then
new_text = _("Accelerometer rotation events off.")
else
new_text = _("Accelerometer rotation events on.")
end
UIManager:show(Notification:new{
text = new_text,
timeout = 1.0,
})
return true
end
end
function DeviceListener:onToggleRotation()
local arg = bit.band((Screen:getRotationMode() + 1), 3)
self.ui:handleEvent(Event:new("SetRotationMode", arg))
return true
end
if Device:canReboot() then
function DeviceListener:onReboot()
UIManager:show(ConfirmBox:new{
text = _("Are you sure you want to reboot the device?"),
ok_text = _("Reboot"),
ok_callback = function()
UIManager:nextTick(UIManager.reboot_action)
end,
})
end
end
if Device:canPowerOff() then
function DeviceListener:onPowerOff()
UIManager:show(ConfirmBox:new{
text = _("Are you sure you want to power off the device?"),
ok_text = _("Power off"),
ok_callback = function()
UIManager:nextTick(UIManager.poweroff_action)
end,
})
end
end
function DeviceListener:onSuspendEvent()
UIManager:suspend()
end
function DeviceListener:onExit(callback)
self.ui.menu:exitOrRestart(callback)
end
function DeviceListener:onRestart()
self.ui.menu:exitOrRestart(function() UIManager:restartKOReader() end)
end
function DeviceListener:onFullRefresh()
self.ui:handleEvent(Event:new("UpdateFooter"))
UIManager:setDirty("all", "full")
end
return DeviceListener