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koreader/frontend/device/devicelistener.lua

369 lines
12 KiB
Lua

local Device = require("device")
local Event = require("ui/event")
local EventListener = require("ui/widget/eventlistener")
local Notification = require("ui/widget/notification")
local Screen = Device.screen
local UIManager = require("ui/uimanager")
local bit = require("bit")
local _ = require("gettext")
local T = require("ffi/util").template
local DeviceListener = EventListener:extend{}
function DeviceListener:onToggleNightMode()
local night_mode = G_reader_settings:isTrue("night_mode")
Screen:toggleNightMode()
-- Make sure CRe will bypass the call cache
if self.ui and self.ui.document and self.ui.document.provider == "crengine" then
self.ui.document:resetCallCache()
end
UIManager:setDirty("all", "full")
UIManager:ToggleNightMode(not night_mode)
G_reader_settings:saveSetting("night_mode", not night_mode)
end
function DeviceListener:onSetNightMode(night_mode_on)
local night_mode = G_reader_settings:isTrue("night_mode")
if night_mode_on ~= night_mode then
self:onToggleNightMode()
end
end
function DeviceListener:onShowIntensity()
if not Device:hasFrontlight() then return true end
local powerd = Device:getPowerDevice()
local new_text
if powerd:isFrontlightOff() then
new_text = _("Frontlight disabled.")
else
new_text = T(_("Frontlight intensity set to %1."), powerd:frontlightIntensity())
end
Notification:notify(new_text)
return true
end
function DeviceListener:onShowWarmth()
if not Device:hasNaturalLight() then return true end
-- Display it in the native scale, like FrontLightWidget
local powerd = Device:getPowerDevice()
Notification:notify(T(_("Warmth set to %1."), powerd:toNativeWarmth(powerd:frontlightWarmth())))
return true
end
-- frontlight controller
if Device:hasFrontlight() then
local function calculateGestureDelta(ges, direction, min, max)
local delta_int
if type(ges) == "table" then
local gesture_multiplier
if ges.ges == "two_finger_swipe" or ges.ges == "swipe" then
gesture_multiplier = 0.8
else
gesture_multiplier = 1
end
local gestureScale
if ges.direction == "south" or ges.direction == "north" then
gestureScale = Screen:getHeight() * gesture_multiplier
elseif ges.direction == "west" or ges.direction == "east" then
gestureScale = Screen:getWidth() * gesture_multiplier
else
local width = Screen:getWidth()
local height = Screen:getHeight()
-- diagonal
gestureScale = math.sqrt(width^2 + height^2) * gesture_multiplier
end
-- In case we're passed a gesture that doesn't imply movement (e.g., tap or hold)
if ges.distance == nil then
ges.distance = 1
end
-- delta_int is calculated by a function f(x) = coeff * x^2
-- *) f(x) has the boundary condition: f(1) = max/2;
-- *) x is roughly the swipe distance as a fraction of the screen geometry,
-- clamped between 0 and 1
local x = math.min(1, ges.distance / gestureScale)
delta_int = math.ceil(1/2 * max * x^2)
else
-- The ges arg passed by our caller wasn't a gesture, but an absolute integer increment
delta_int = ges
end
if direction ~= -1 and direction ~= 1 then
-- If the caller didn't specify, opt to *increase* by default
direction = 1
end
return direction * delta_int
end
-- direction +1 - increase frontlight
-- direction -1 - decrease frontlight
function DeviceListener:onChangeFlIntensity(ges, direction)
local powerd = Device:getPowerDevice()
local delta = calculateGestureDelta(ges, direction, powerd.fl_min, powerd.fl_max)
local new_intensity = powerd:frontlightIntensity() + delta
-- when new_intensity <= 0, toggle light off
self:onSetFlIntensity(new_intensity)
self:onShowIntensity()
return true
end
function DeviceListener:onSetFlIntensity(new_intensity)
local powerd = Device:getPowerDevice()
if new_intensity <= 0 then
powerd:turnOffFrontlight()
else
powerd:setIntensity(new_intensity)
end
return true
end
function DeviceListener:onIncreaseFlIntensity(ges)
self:onChangeFlIntensity(ges, 1)
return true
end
function DeviceListener:onDecreaseFlIntensity(ges)
self:onChangeFlIntensity(ges, -1)
return true
end
-- direction +1 - increase frontlight warmth
-- direction -1 - decrease frontlight warmth
function DeviceListener:onChangeFlWarmth(ges, direction)
if not Device:hasNaturalLight() then return true end
local powerd = Device:getPowerDevice()
local delta = calculateGestureDelta(ges, direction, powerd.fl_warmth_min, powerd.fl_warmth_max)
-- Given that the native warmth ranges are usually pretty restrictive (e.g., [0, 10] or [0, 24]),
-- do the computations in the native scale, to ensure we always actually *change* something,
-- in case both the old and new value would round to the same native step,
-- despite being different in the API scale, which is stupidly fixed at [0, 100]...
local warmth = powerd:fromNativeWarmth(powerd:toNativeWarmth(powerd:frontlightWarmth()) + delta)
self:onSetFlWarmth(warmth)
self:onShowWarmth()
return true
end
function DeviceListener:onSetFlWarmth(warmth)
local powerd = Device:getPowerDevice()
if warmth > 100 then
warmth = 100
elseif warmth < 0 then
warmth = 0
end
powerd:setWarmth(warmth)
return true
end
function DeviceListener:onIncreaseFlWarmth(ges)
self:onChangeFlWarmth(ges, 1)
end
function DeviceListener:onDecreaseFlWarmth(ges)
self:onChangeFlWarmth(ges, -1)
end
function DeviceListener:onToggleFrontlight()
local powerd = Device:getPowerDevice()
local new_text
if powerd:isFrontlightOn() then
new_text = _("Frontlight disabled.")
else
new_text = _("Frontlight enabled.")
end
-- We defer displaying the Notification to PowerD, as the toggle may be a ramp, and we both want to make sure the refresh fencing won't affect it, and that we only display the Notification at the end...
local notif_source = Notification.notify_source
local notif_cb = function()
Notification:notify(new_text, notif_source)
end
if not powerd:toggleFrontlight(notif_cb) then
Notification:notify(_("Frontlight unchanged."), notif_source)
end
end
function DeviceListener:onShowFlDialog()
Device:showLightDialog()
end
end
if Device:hasGSensor() then
function DeviceListener:onToggleGSensor()
G_reader_settings:flipNilOrFalse("input_ignore_gsensor")
Device:toggleGSensor(not G_reader_settings:isTrue("input_ignore_gsensor"))
local new_text
if G_reader_settings:isTrue("input_ignore_gsensor") then
new_text = _("Accelerometer rotation events off.")
else
new_text = _("Accelerometer rotation events on.")
end
Notification:notify(new_text)
return true
end
function DeviceListener:onLockGSensor()
G_reader_settings:flipNilOrFalse("input_lock_gsensor")
Device:lockGSensor(G_reader_settings:isTrue("input_lock_gsensor"))
local new_text
if G_reader_settings:isTrue("input_lock_gsensor") then
new_text = _("Orientation locked.")
else
new_text = _("Orientation unlocked.")
end
Notification:notify(new_text)
return true
end
end
if not Device:isAlwaysFullscreen() then
function DeviceListener:onToggleFullscreen()
Device:toggleFullscreen()
end
end
function DeviceListener:onIterateRotation(ccw)
-- Simply rotate by 90° CW or CCW
local step = ccw and -1 or 1
local arg = bit.band(Screen:getRotationMode() + step, 3)
self.ui:handleEvent(Event:new("SetRotationMode", arg))
return true
end
function DeviceListener:onInvertRotation()
-- Invert is always rota + 2, w/ wraparound
local arg = bit.band(Screen:getRotationMode() + 2, 3)
self.ui:handleEvent(Event:new("SetRotationMode", arg))
return true
end
function DeviceListener:onSwapRotation()
local rota = Screen:getRotationMode()
-- Portrait is always even, Landscape is always odd. For each of 'em, Landscape = Portrait + 1.
-- As such...
local arg
if bit.band(rota, 1) == 0 then
-- If Portrait, Landscape is +1
arg = bit.band(rota + 1, 3)
else
-- If Landscape, Portrait is -1
arg = bit.band(rota - 1, 3)
end
self.ui:handleEvent(Event:new("SetRotationMode", arg))
return true
end
function DeviceListener:onSetRefreshRates(day, night)
UIManager:setRefreshRate(day, night)
end
function DeviceListener:onSetBothRefreshRates(rate)
UIManager:setRefreshRate(rate, rate)
end
function DeviceListener:onSetDayRefreshRate(day)
UIManager:setRefreshRate(day, nil)
end
function DeviceListener:onSetNightRefreshRate(night)
UIManager:setRefreshRate(nil, night)
end
function DeviceListener:onSetFlashOnChapterBoundaries(toggle)
if toggle == true then
G_reader_settings:makeTrue("refresh_on_chapter_boundaries")
else
G_reader_settings:delSetting("refresh_on_chapter_boundaries")
end
end
function DeviceListener:onToggleFlashOnChapterBoundaries()
G_reader_settings:flipNilOrFalse("refresh_on_chapter_boundaries")
end
function DeviceListener:onSetNoFlashOnSecondChapterPage(toggle)
if toggle == true then
G_reader_settings:makeTrue("no_refresh_on_second_chapter_page")
else
G_reader_settings:delSetting("no_refresh_on_second_chapter_page")
end
end
function DeviceListener:onToggleNoFlashOnSecondChapterPage()
G_reader_settings:flipNilOrFalse("no_refresh_on_second_chapter_page")
end
function DeviceListener:onSetFlashOnPagesWithImages(toggle)
if toggle == true then
G_reader_settings:delSetting("refresh_on_pages_with_images")
else
G_reader_settings:makeFalse("refresh_on_pages_with_images")
end
end
function DeviceListener:onToggleFlashOnPagesWithImages()
G_reader_settings:flipNilOrTrue("refresh_on_pages_with_images")
end
function DeviceListener:onSwapPageTurnButtons()
G_reader_settings:flipNilOrFalse("input_invert_page_turn_keys")
Device:invertButtons()
end
function DeviceListener:onToggleKeyRepeat(toggle)
if toggle == true then
G_reader_settings:makeFalse("input_no_key_repeat")
elseif toggle == false then
G_reader_settings:makeTrue("input_no_key_repeat")
else
G_reader_settings:flipNilOrFalse("input_no_key_repeat")
end
Device:toggleKeyRepeat(G_reader_settings:nilOrFalse("input_no_key_repeat"))
end
function DeviceListener:onRequestUSBMS()
local MassStorage = require("ui/elements/mass_storage")
-- It already takes care of the canToggleMassStorage cap check for us
-- NOTE: Never request confirmation, it's sorted right next to exit, restart & friends in Dispatcher,
-- and they don't either...
MassStorage:start(false)
end
function DeviceListener:onRestart()
self.ui.menu:exitOrRestart(function() UIManager:restartKOReader() end)
end
function DeviceListener:onRequestSuspend()
UIManager:suspend()
end
function DeviceListener:onRequestReboot()
UIManager:askForReboot()
end
function DeviceListener:onRequestPowerOff()
UIManager:askForPowerOff()
end
function DeviceListener:onExit(callback)
self.ui.menu:exitOrRestart(callback)
end
function DeviceListener:onFullRefresh()
if self.ui and self.ui.view then
self.ui:handleEvent(Event:new("UpdateFooter", self.ui.view.footer_visible))
end
UIManager:setDirty(nil, "full")
end
-- On resume, make sure we restore Gestures handling in InputContainer, to avoid confusion for scatter-brained users ;).
-- It's also helpful when the IgnoreTouchInput event is emitted by Dispatcher through other means than Gestures.
function DeviceListener:onResume()
UIManager:setIgnoreTouchInput(false)
end
return DeviceListener