Merge pull request #1191 from hwhw/master

(really?) fix refresh viewport calculations
pull/1192/head
Huang Xin 10 years ago
commit f260eed3c7

@ -80,23 +80,52 @@ end
function Screen:refresh(refresh_type, waveform_mode, wait_for_marker, x, y, w, h)
if self.viewport and x and y then
-- adapt to viewport, depending on rotation
--[[
we need to adapt the coordinates when we have a viewport.
this adaptation depends on the rotation:
0,0 fb.w
+---+---------------------------+---+
| |v.y v.y| |
|v.x| |vx2|
+---+---------------------------+---+
| | v.w | |
| | | |
| | | |
| |v.h (viewport) | |
| | | | fb.h
| | | |
| | | |
| | | |
+---+---------------------------+---+
|v.x| |vx2|
| |vy2 vy2| |
+---+---------------------------+---+
The viewport offset v.y/v.x only applies when rotation is 0 degrees.
For other rotations (0,0 is in one of the other edges), we need to
recalculate the offsets.
--]]
local vx2 = self.screen_size.w - (self.viewport.x + self.viewport.w)
local vy2 = self.screen_size.h - (self.viewport.y + self.viewport.h)
if self.cur_rotation_mode == 0 then
-- (0,0) is at top left of screen
x = x + self.viewport.x
y = y + self.viewport.y
elseif self.cur_rotation_mode == 1 then
-- (0,0) is at bottom left of screen
x = x + (self.fb.bb:getWidth()-self.viewport.h)
x = x + vy2
y = y + self.viewport.x
elseif self.cur_rotation_mode == 2 then
-- (0,0) is at bottom right of screen
x = x + (self.fb.bb:getWidth()-self.viewport.w)
y = y + (self.fb.bb:getHeight()-self.viewport.h)
x = x + vx2
y = y + vy2
else
-- (0,0) is at top right of screen
x = x + self.viewport.y
y = y + (self.fb.bb:getHeight()-self.viewport.w)
y = y + vx2
end
end
self.fb:refresh(refresh_type, waveform_mode, wait_for_marker, x, y, w, h)

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