[UX] Better align buttonprogress in configdialog (#5427)

Similar to #5420
pull/5429/head
Robert 5 years ago committed by Frans de Jonge
parent 09d49e29ad
commit 3de3ea04ff

@ -41,6 +41,7 @@ local Size = {
tiny = Screen:scaleBySize(1),
small = Screen:scaleBySize(2),
title = Screen:scaleBySize(2),
fine_tune = Screen:scaleBySize(3),
button = 0,
},
padding = {

@ -3,6 +3,7 @@ local Button = require("ui/widget/button")
local Device = require("device")
local Geom = require("ui/geometry")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local InputContainer = require("ui/widget/container/inputcontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
local Size = require("ui/size")
@ -35,7 +36,15 @@ function ButtonProgressWidget:init()
dim = not self.enabled,
}
self.buttonprogress_content = HorizontalGroup:new{}
self.horizontal_span_width = 0
if self.fine_tune or self.more_options then
self.horizontal_span = HorizontalSpan:new{
width = Size.margin.fine_tune
}
self.horizontal_span_width = self.horizontal_span.width
end
self:update()
self.buttonprogress_frame[1] = self.buttonprogress_content
self[1] = self.buttonprogress_frame
@ -48,17 +57,24 @@ function ButtonProgressWidget:update()
local button_padding = Size.padding.button
local button_bordersize = self.thin_grey_style and Size.border.thin or Size.border.button
local buttons_count = self.num_buttons
local span_count = 0
if self.fine_tune then
buttons_count = buttons_count + 2
buttons_count = buttons_count + 2
span_count = 2
end
if self.more_options then
buttons_count = buttons_count + 1
span_count = span_count + 1
end
local button_width = math.floor(self.width / buttons_count) - 2*button_padding - 2*button_margin - 2*button_bordersize
local button_width_real = (self.width - span_count * self.horizontal_span_width) / buttons_count - 2*button_padding - 2*button_margin - 2*button_bordersize
local button_width = math.floor(button_width_real)
local button_width_adjust = button_width_real - button_width
local button_width_to_add = 0
-- Minus button on the left
if self.fine_tune then
local margin = button_margin * 2
button_width_to_add = button_width_to_add + button_width_adjust
local margin = button_margin
local extra_border_size = 0
local button = Button:new{
text = "-",
@ -84,10 +100,18 @@ function ButtonProgressWidget:update()
button.frame.color = Blitbuffer.COLOR_DARK_GRAY
end
table.insert(self.buttonprogress_content, button)
table.insert(self.buttonprogress_content, self.horizontal_span)
end
-- Actual progress bar
for i = 1, self.num_buttons do
button_width_to_add = button_width_to_add + button_width_adjust
local real_button_width = button_width
if button_width_to_add >= 1 then
-- One pixel wider to better align the entire widget
real_button_width = button_width + math.floor(button_width_to_add)
button_width_to_add = button_width_to_add - math.floor(button_width_to_add)
end
local highlighted = i <= self.position
local is_default = i == self.default_position
local margin = button_margin
@ -106,7 +130,7 @@ function ButtonProgressWidget:update()
padding = button_padding,
bordersize = button_bordersize + extra_border_size,
enabled = true,
width = button_width - 2*extra_border_size,
width = real_button_width - 2*extra_border_size,
preselect = highlighted,
text_font_face = self.font_face,
text_font_size = self.font_size,
@ -146,7 +170,14 @@ function ButtonProgressWidget:update()
-- Plus button on the right
if self.fine_tune then
local margin = button_margin * 2
button_width_to_add = button_width_to_add + button_width_adjust
local real_button_width = button_width
if button_width_to_add >= 1 then
-- One pixel wider to better align the entire widget
real_button_width = button_width + math.floor(button_width_to_add)
button_width_to_add = button_width_to_add - math.floor(button_width_to_add)
end
local margin = button_margin
local extra_border_size = 0
local button = Button:new{
text = "+",
@ -155,7 +186,7 @@ function ButtonProgressWidget:update()
padding = button_padding,
bordersize = button_bordersize + extra_border_size,
enabled = true,
width = button_width - 2*extra_border_size,
width = real_button_width - 2*extra_border_size,
preselect = false,
text_font_face = self.font_face,
text_font_size = self.font_size,
@ -171,11 +202,18 @@ function ButtonProgressWidget:update()
if self.thin_grey_style then
button.frame.color = Blitbuffer.COLOR_DARK_GRAY
end
table.insert(self.buttonprogress_content, self.horizontal_span)
table.insert(self.buttonprogress_content, button)
end
-- More option button on the right
if self.more_options then
local margin = button_margin * 6
button_width_to_add = button_width_to_add + button_width_adjust
local real_button_width = button_width
if button_width_to_add >= 1 then
-- One pixel wider to better align the entire widget
real_button_width = button_width + math.floor(button_width_to_add)
end
local margin = button_margin
local extra_border_size = 0
local button = Button:new{
text = "",
@ -184,7 +222,7 @@ function ButtonProgressWidget:update()
padding = button_padding,
bordersize = button_bordersize + extra_border_size,
enabled = true,
width = button_width - 2*extra_border_size,
width = real_button_width - 2*extra_border_size,
preselect = false,
text_font_face = self.font_face,
text_font_size = self.font_size,
@ -200,6 +238,7 @@ function ButtonProgressWidget:update()
if self.thin_grey_style then
button.frame.color = Blitbuffer.COLOR_DARK_GRAY
end
table.insert(self.buttonprogress_content, self.horizontal_span)
table.insert(self.buttonprogress_content, button)
end

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