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koreader/frontend/luadefaults.lua

161 lines
4.3 KiB
Lua

--[[--
Subclass of LuaSettings dedicated to handling the legacy global constants.
]]
local DataStorage = require("datastorage")
local LuaSettings = require("luasettings")
local dump = require("dump")
local util = require("util")
local lfs = require("libs/libkoreader-lfs")
local logger = require("logger")
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2 years ago
local LuaDefaults = LuaSettings:extend{
ro = nil, -- will contain the defaults.lua k/v pairs (const)
rw = nil, -- will only contain non-defaults user-modified k/v pairs
}
--- Opens a settings file.
function LuaDefaults:open(path)
local file_path = path or DataStorage:getDataDir() .. "/defaults.custom.lua"
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2 years ago
local new = LuaDefaults:extend{
file = file_path,
}
local ok, stored
-- File being absent and returning an empty table is a use case,
-- so logger.warn() only if there was an existing file
local existing = lfs.attributes(new.file, "mode") == "file"
ok, stored = pcall(dofile, new.file)
if ok and stored then
new.rw = stored
else
if existing then logger.warn("LuaDefaults: Failed reading", new.file, "(probably corrupted).") end
-- Fallback to .old if it exists
ok, stored = pcall(dofile, new.file..".old")
if ok and stored then
if existing then logger.warn("LuaDefaults: read from backup file", new.file..".old") end
new.rw = stored
else
if existing then logger.warn("LuaDefaults: no usable backup file for", new.file, "to read from") end
new.rw = {}
end
end
-- The actual defaults file, on the other hand, is set in stone.
ok, stored = pcall(dofile, "defaults.lua")
if ok and stored then
new.ro = stored
else
error("Failed reading defaults.lua")
end
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2 years ago
return new
end
--- Reads a setting, optionally initializing it to a default.
function LuaDefaults:readSetting(key, default)
if not default then
if self:hasBeenCustomized(key) then
return self.rw[key]
else
return self.ro[key]
end
end
if not self:hasBeenCustomized(key) then
self.rw[key] = default
return self.rw[key]
end
if self:hasBeenCustomized(key) then
return self.rw[key]
else
return self.ro[key]
end
end
--- Saves a setting.
function LuaDefaults:saveSetting(key, value)
if util.tableEquals(self.ro[key], value, true) then
-- Only keep actually custom settings in the rw table ;).
return self:delSetting(key)
else
self.rw[key] = value
end
return self
end
--- Deletes a setting.
function LuaDefaults:delSetting(key)
self.rw[key] = nil
return self
end
--- Checks if setting exists.
function LuaDefaults:has(key)
return self.ro[key] ~= nil
end
--- Checks if setting does not exist.
function LuaDefaults:hasNot(key)
return self.ro[key] == nil
end
--- Checks if setting has been customized.
function LuaDefaults:hasBeenCustomized(key)
return self.rw[key] ~= nil
end
--- Checks if setting has NOT been customized.
function LuaDefaults:hasNotBeenCustomized(key)
return self.rw[key] == nil
end
--- Checks if setting is `true` (boolean).
function LuaDefaults:isTrue(key)
if self:hasBeenCustomized(key) then
return self.rw[key] == true
else
return self.ro[key] == true
end
end
--- Checks if setting is `false` (boolean).
function LuaDefaults:isFalse(key)
if self:hasBeenCustomized(key) then
return self.rw[key] == false
else
return self.ro[key] == false
end
end
--- Low-level API for filemanagersetdefaults
function LuaDefaults:getDataTables()
return self.ro, self.rw
end
function LuaDefaults:readDefaultSetting(key)
return self.ro[key]
end
-- NOP unsupported LuaSettings APIs
function LuaDefaults:wrap() end
function LuaDefaults:child() end
function LuaDefaults:initializeExtSettings() end
function LuaDefaults:getSettingForExt() end
function LuaDefaults:saveSettingForExt() end
function LuaDefaults:addTableItem() end
function LuaDefaults:removeTableItem() end
function LuaDefaults:reset() end
--- Writes settings to disk.
function LuaDefaults:flush()
if not self.file then return end
local directory_updated = self:backup() -- LuaSettings
util.writeToFile(dump(self.rw, nil, true), self.file, true, true, directory_updated)
return self
end
return LuaDefaults