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input-remapper/inputremapper/ipc/socket.py

303 lines
9.1 KiB
Python

#!/usr/bin/python3
# -*- coding: utf-8 -*-
# input-remapper - GUI for device specific keyboard mappings
# Copyright (C) 2022 sezanzeb <proxima@sezanzeb.de>
#
# This file is part of input-remapper.
#
# input-remapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# input-remapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
"""Non-blocking abstraction of unix domain sockets.
>>> server = Server('foo')
>>> client = Client('foo')
>>> server.send(1)
>>> client.poll()
>>> client.recv()
>>> client.send(2)
>>> server.poll()
>>> server.recv()
I seems harder to sniff on a socket than using pipes for other non-root
processes, but it doesn't guarantee security. As long as the GUI is open
and not running as root user, it is most likely possible to somehow log
keycodes by looking into the memory of the gui process (just like with most
other applications because they end up receiving keyboard input as well).
It still appears to be a bit overkill to use a socket considering pipes
are much easier to handle.
"""
# Issues:
# - Tests don't pass with Server (reader) and Client (helper) instead of Pipe
# - Had one case of a test that was blocking forever, seems very rare.
# - Hard to debug, generally very problematic compared to Pipes
# The tool works fine, it's just the tests. BrokenPipe errors reported
# by _Server all the time.
import json
import os
import select
import socket
import time
from inputremapper.configs.paths import mkdir, chown
from inputremapper.logger import logger
# something funny that most likely won't appear in messages.
# also add some ones so that 01 in the payload won't offset
# a match by 2 bits
END = b"\x55\x55\xff\x55" # should be 01010101 01010101 11111111 01010101
ENCODING = "utf8"
# reusing existing objects makes tests easier, no headaches about closing
# and reopening anymore. The ui also only runs only one instance of each all
# the time.
existing_servers = {}
existing_clients = {}
class Base:
"""Abstract base class for Socket and Client."""
def __init__(self, path):
self._path = path
self._unread = []
self.unsent = []
mkdir(os.path.dirname(path))
self.connection = None
self.socket = None
self._created_at = 0
self.reset()
def reset(self):
"""Ignore older messages than now."""
# ensure it is connected
self.connect()
self._created_at = time.time()
def connect(self):
"""Returns True if connected, and if not attempts to connect."""
raise NotImplementedError
def fileno(self):
"""For compatibility with select.select."""
raise NotImplementedError
def reconnect(self):
"""Try to make a new connection."""
raise NotImplementedError
def _receive_new_messages(self):
if not self.connect():
logger.debug("Not connected")
return
messages = b""
attempts = 0
while True:
try:
chunk = self.connection.recvmsg(4096)[0]
messages += chunk
if len(chunk) == 0:
# select keeps telling me the socket has messages
# ready to be received, and I keep getting empty
# buffers. Happened during a test that ran two helper
# processes without stopping the first one.
attempts += 1
if attempts == 2 or not self.reconnect():
return
except (socket.timeout, BlockingIOError):
break
split = messages.split(END)
for message in split:
if len(message) > 0:
parsed = json.loads(message.decode(ENCODING))
if parsed[0] < self._created_at:
# important to avoid race conditions between multiple
# unittests, for example old terminate messages reaching
# a new instance of the helper.
logger.debug("Ignoring old message %s", parsed)
continue
self._unread.append(parsed[1])
def recv(self):
"""Get the next message or None if nothing to read.
Doesn't transmit pickles, to avoid injection attacks on the
privileged helper. Only messages that can be converted to json
are allowed.
"""
self._receive_new_messages()
if len(self._unread) == 0:
return None
return self._unread.pop(0)
def poll(self):
"""Check if a message to read is available."""
if len(self._unread) > 0:
return True
self._receive_new_messages()
return len(self._unread) > 0
def send(self, message):
"""Send jsonable messages, like numbers, strings or objects."""
dump = bytes(json.dumps((time.time(), message)), ENCODING)
self.unsent.append(dump)
if not self.connect():
logger.debug("Not connected")
return
def send_all():
while len(self.unsent) > 0:
unsent = self.unsent[0]
self.connection.sendall(unsent + END)
# sending worked, remove message
self.unsent.pop(0)
# attempt sending twice in case it fails
try:
send_all()
except BrokenPipeError:
if not self.reconnect():
logger.error(
'%s: The other side of "%s" disappeared',
type(self).__name__,
self._path,
)
return
try:
send_all()
except BrokenPipeError as error:
logger.error(
'%s: Failed to send via "%s": %s',
type(self).__name__,
self._path,
error,
)
class _Client(Base):
"""A socket that can be written to and read from."""
def connect(self):
if self.socket is not None:
return True
try:
_socket = socket.socket(socket.AF_UNIX)
_socket.connect(self._path)
logger.debug('Connected to socket: "%s"', self._path)
_socket.setblocking(False)
except Exception as error:
logger.debug('Failed to connect to "%s": "%s"', self._path, error)
return False
self.socket = _socket
self.connection = _socket
existing_clients[self._path] = self
return True
def fileno(self):
"""For compatibility with select.select."""
self.connect()
return self.socket.fileno()
def reconnect(self):
self.connection = None
self.socket = None
return self.connect()
def Client(path):
if path in existing_clients:
# ensure it is running, might have been closed
existing_clients[path].reset()
return existing_clients[path]
return _Client(path)
class _Server(Base):
"""A socket that can be written to and read from.
It accepts one connection at a time, and drops old connections if
a new one is in sight.
"""
def connect(self):
if self.socket is None:
if os.path.exists(self._path):
# leftover from the previous execution
os.remove(self._path)
_socket = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
_socket.bind(self._path)
_socket.listen(1)
chown(self._path)
logger.debug('Created socket: "%s"', self._path)
self.socket = _socket
self.socket.setblocking(False)
existing_servers[self._path] = self
incoming = len(select.select([self.socket], [], [], 0)[0]) != 0
if not incoming and self.connection is None:
# no existing connection, no client attempting to connect
return False
if not incoming and self.connection is not None:
# old connection
return True
if incoming:
logger.debug('Incoming connection: "%s"', self._path)
connection = self.socket.accept()[0]
self.connection = connection
self.connection.setblocking(False)
return True
def fileno(self):
"""For compatibility with select.select."""
self.connect()
return self.connection.fileno()
def reconnect(self):
self.connection = None
return self.connect()
def Server(path):
if path in existing_servers:
# ensure it is running, might have been closed
existing_servers[path].reset()
return existing_servers[path]
return _Server(path)