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input-remapper/inputremapper/injection/mapping_handlers/hierarchy_handler.py

92 lines
3.1 KiB
Python

#!/usr/bin/python3
# -*- coding: utf-8 -*-
# input-remapper - GUI for device specific keyboard mappings
# Copyright (C) 2022 sezanzeb <proxima@sezanzeb.de>
#
# This file is part of input-remapper.
#
# input-remapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# input-remapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
from typing import List, Dict
import evdev
from evdev.ecodes import EV_ABS, EV_REL
from inputremapper.event_combination import EventCombination
from inputremapper.injection.mapping_handlers.mapping_handler import (
MappingHandler,
InputEventHandler,
HandlerEnums,
)
from inputremapper.input_event import InputEvent
class HierarchyHandler(MappingHandler):
"""Handler consisting of an ordered list of MappingHandler
only the first handler which successfully handles the event will execute it,
all other handlers will be notified, but suppressed
"""
_input_event: InputEvent
def __init__(self, handlers: List[MappingHandler], event: InputEvent) -> None:
self.handlers = handlers
self._input_event = event
combination = EventCombination(event)
# use the mapping from the first child TODO: find a better solution
mapping = handlers[0].mapping
super().__init__(combination, mapping)
def __str__(self):
return f"HierarchyHandler for {self._input_event} <{id(self)}>:"
def __repr__(self):
return self.__str__()
@property
def child(self): # used for logging
return self.handlers
def notify(
self,
event: InputEvent,
source: evdev.InputDevice = None,
forward: evdev.UInput = None,
supress: bool = False,
) -> bool:
if event.type_and_code != self._input_event.type_and_code:
return False
success = False
for handler in self.handlers:
if not success:
success = handler.notify(event, source, forward)
else:
handler.notify(event, source, forward, supress=True)
return success
def reset(self) -> None:
for sub_handler in self.handlers:
sub_handler.reset()
def wrap_with(self) -> Dict[EventCombination, HandlerEnums]:
if self._input_event.type == EV_ABS and self._input_event.value != 0:
return {EventCombination(self._input_event): HandlerEnums.abs2btn}
if self._input_event.type == EV_REL and self._input_event.value != 0:
return {EventCombination(self._input_event): HandlerEnums.rel2btn}
return {}
def set_sub_handler(self, handler: InputEventHandler) -> None:
assert False