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input-remapper/inputremapper/injection/mapping_handlers/rel_to_rel_handler.py

273 lines
9.6 KiB
Python

# -*- coding: utf-8 -*-
# input-remapper - GUI for device specific keyboard mappings
# Copyright (C) 2022 sezanzeb <proxima@sezanzeb.de>
#
# This file is part of input-remapper.
#
# input-remapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# input-remapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
import math
from typing import Dict
import evdev
from evdev.ecodes import (
EV_REL,
REL_WHEEL,
REL_HWHEEL,
REL_WHEEL_HI_RES,
REL_HWHEEL_HI_RES,
)
from inputremapper.configs.input_config import InputCombination, InputConfig
from inputremapper import exceptions
from inputremapper.configs.mapping import (
Mapping,
REL_XY_SCALING,
WHEEL_SCALING,
WHEEL_HI_RES_SCALING,
)
from inputremapper.injection.global_uinputs import global_uinputs
from inputremapper.injection.mapping_handlers.axis_transform import Transformation
from inputremapper.injection.mapping_handlers.mapping_handler import (
MappingHandler,
HandlerEnums,
InputEventHandler,
)
from inputremapper.input_event import InputEvent
from inputremapper.logger import logger
def is_wheel(event) -> bool:
return event.type == EV_REL and event.code in (REL_WHEEL, REL_HWHEEL)
def is_high_res_wheel(event) -> bool:
return event.type == EV_REL and event.code in (REL_WHEEL_HI_RES, REL_HWHEEL_HI_RES)
class Remainder:
_scale: float
_remainder: float
def __init__(self, scale: float):
self._scale = scale
self._remainder = 0
def input(self, value: float) -> int:
# if the mouse moves very slow, it might not move at all because of the
# int-conversion (which is required when writing). store the remainder
# (the decimal places) and add it up, until the mouse moves a little.
scaled = value * self._scale + self._remainder
self._remainder = math.fmod(scaled, 1)
return int(scaled)
class RelToRelHandler(MappingHandler):
"""Handler which transforms EV_REL to EV_REL events."""
_input_config: InputConfig # the relative movement we map
_max_observed_input: float
_transform: Transformation
_remainder: Remainder
_wheel_remainder: Remainder
_wheel_hi_res_remainder: Remainder
def __init__(
self,
combination: InputCombination,
mapping: Mapping,
**_,
) -> None:
super().__init__(combination, mapping)
# find the input event we are supposed to map. If the input combination is
# BTN_A + REL_X + BTN_B, then use the value of REL_X for the transformation
input_config = combination.find_analog_input_config(type_=EV_REL)
assert input_config is not None
self._input_config = input_config
self._max_observed_input = 1
self._remainder = Remainder(REL_XY_SCALING)
self._wheel_remainder = Remainder(WHEEL_SCALING)
self._wheel_hi_res_remainder = Remainder(WHEEL_HI_RES_SCALING)
self._transform = Transformation(
max_=1,
min_=-1,
deadzone=self.mapping.deadzone,
gain=self.mapping.gain,
expo=self.mapping.expo,
)
def __str__(self):
return f"RelToRelHandler for {self._input_config} <{id(self)}>:"
def __repr__(self):
return self.__str__()
@property
def child(self): # used for logging
return f"maps to: {self.mapping.output_code} at {self.mapping.target_uinput}"
def _should_map(self, event: InputEvent):
"""Check if this input event is relevant for this handler."""
return event.input_match_hash == self._input_config.input_match_hash
def notify(
self,
event: InputEvent,
source: evdev.InputDevice,
forward: evdev.UInput = None,
suppress: bool = False,
) -> bool:
if not self._should_map(event):
return False
"""
There was the idea to define speed as "movemnt per second".
There are deprecated mapping variables in this explanation.
rel2rel example:
- input every 0.1s (`input_rate` of 10 events/s), value of 200
- input speed is 2000, because in 1 second a value of 2000 acumulates
- `input_rel_speed` is a const defined as 4000 px/s, how fast mice usually move
- `transformed = Transformation(input.value, max=input_rel_speed / input_rate)`
- get 0.5 because the expo is 0
- `abs_to_rel_speed` is 5000
- inject 2500 therefore per second, making it a bit faster
- divide 2500 by the rate of 10 to inject a value of 250 each time input occurs
```
output_value = Transformation(
input.value,
max=input_rel_speed / input_rate
) * abs_to_rel_speed / input_rate
```
The input_rel_speed could be used here instead of abs_to_rel_speed, because the
gain already controls the speed. In that case it would be a 1:1 ratio of
input-to-output value if the gain is 1.
for wheel and wheel_hi_res, different input speed constants must be set.
abs2rel needs a base value for the output, so `abs_to_rel_speed` is still
required.
`abs_to_rel_speed / rel_rate * transform(input.value, max=absinfo.max)`
is the output value. Both abs_to_rel_speed and the transformation-gain control
speed.
if abs_to_rel_speed controls speed in the abs2rel output, it should also do so
in other handlers that have EV_REL output.
unfortunately input_rate needs to be determined during runtime, which screws
the overall speed up when slowly moving the input device in the beginning,
because slow input is thought to be the regular input.
---
transforming from rate based to rate based speed values won't work well.
better to use fractional speed values.
REL_X of 40 = REL_WHEEL of 1 = REL_WHEE_HI_RES of 1/120
this is why abs_to_rel_speed does not affect the rel_to_rel handler.
The expo calculation will be wrong in the beginning, because it is based on
the highest observed value. The overall gain will be fine though.
"""
input_value = float(event.value)
# scale down now, the remainder calculation scales up by the same factor later
# depending on what kind of event this becomes.
if event.is_wheel_event:
input_value /= WHEEL_SCALING
elif event.is_wheel_hi_res_event:
input_value /= WHEEL_HI_RES_SCALING
else:
# even though the input rate is unknown we can apply REL_XY_SCALING, which
# is based on 60hz or something, because the un-scaling also uses values
# based on 60hz. So the rate cancels out
input_value /= REL_XY_SCALING
if abs(input_value) > self._max_observed_input:
self._max_observed_input = abs(input_value)
# If _max_observed_input is wrong when the injection starts and the correct
# value learned during runtime, results can be weird at the beginning.
# If expo and deadzone are not set, then it is linear and doesn't matter.
transformed = self._transform(input_value / self._max_observed_input)
transformed *= self._max_observed_input
is_wheel_output = self.mapping.is_wheel_output()
is_hi_res_wheel_output = self.mapping.is_high_res_wheel_output()
horizontal = self.mapping.output_code in (
REL_HWHEEL_HI_RES,
REL_HWHEEL,
)
try:
if is_wheel_output or is_hi_res_wheel_output:
# inject both kinds of wheels, otherwise wheels don't work for some
# people. See issue #354
self._write(
REL_HWHEEL if horizontal else REL_WHEEL,
self._wheel_remainder.input(transformed),
)
self._write(
REL_HWHEEL_HI_RES if horizontal else REL_WHEEL_HI_RES,
self._wheel_hi_res_remainder.input(transformed),
)
else:
self._write(
self.mapping.output_code,
self._remainder.input(transformed),
)
return True
except OverflowError:
# screwed up the calculation of the event value
logger.error("OverflowError while handling %s", event)
return True
except (exceptions.UinputNotAvailable, exceptions.EventNotHandled):
return False
def reset(self) -> None:
pass
def _write(self, code: int, value: int):
if value == 0:
return
global_uinputs.write(
(EV_REL, code, value),
self.mapping.target_uinput,
)
def needs_wrapping(self) -> bool:
return len(self.input_configs) > 1
def set_sub_handler(self, handler: InputEventHandler) -> None:
assert False # cannot have a sub-handler
def wrap_with(self) -> Dict[InputCombination, HandlerEnums]:
if self.needs_wrapping():
return {InputCombination(self.input_configs): HandlerEnums.axisswitch}
return {}