#include "faceSplash.h" #include "settings.h" #include "display.h" #include #include void setupFaceSplash() { // NOP } void loopFaceSplash() { // NOP } void showFaceSplash() { // init GFXcanvas1 *canvas = displayGetCanvas(); String name = NVS.getString("device.name"); if (name.isEmpty()) { name = "paperdash"; } // create message String welcome = "Hello "; welcome += name; // setup canvas->setFont(&Roboto_Bold_40); canvas->setRotation(0); canvas->fillScreen(COLOR_BG); canvas->setTextColor(COLOR_FG); // center bounding box by transposition of origin: int16_t tbx, tby; uint16_t tbw, tbh; canvas->getTextBounds(welcome, 0, 0, &tbx, &tby, &tbw, &tbh); uint16_t x = ((canvas->width() - tbw) / 2) - tbx; uint16_t y = ((canvas->height() - tbh) / 2) - tby; int16_t welcomeWidth = tbw; // print text canvas->setCursor(x, y); canvas->print(welcome); // add name underline canvas->getTextBounds("Hello ", 0, 0, &tbx, &tby, &tbw, &tbh); canvas->fillRect(x + tbw + 10, y + 8, welcomeWidth - tbw - 4, 4, COLOR_FG); // update screen displayFlush(); }