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cointop/pkg/gocui/eventbinding.go

65 lines
1.8 KiB
Go

// Copyright 2014 The gocui Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gocui
import (
"github.com/gdamore/tcell/v2"
)
// eventBinding are used to link a given key-press event with a handler.
type eventBinding struct {
viewName string
ev tcell.Event // ignore the Time
handler func(*Gui, *View) error
}
// newKeybinding returns a new eventBinding object for a key event.
func newKeybinding(viewname string, key tcell.Key, ch rune, mod tcell.ModMask, handler func(*Gui, *View) error) (kb *eventBinding) {
kb = &eventBinding{
viewName: viewname,
ev: tcell.NewEventKey(key, ch, mod),
handler: handler,
}
return kb
}
// newKeybinding returns a new eventBinding object for a mouse event.
func newMouseBinding(viewname string, btn tcell.ButtonMask, mod tcell.ModMask, handler func(*Gui, *View) error) (kb *eventBinding) {
kb = &eventBinding{
viewName: viewname,
ev: tcell.NewEventMouse(0, 0, btn, mod),
handler: handler,
}
return kb
}
func (kb *eventBinding) matchEvent(e tcell.Event) bool {
// TODO: check mask not ==mod?
switch tev := e.(type) {
case *tcell.EventKey:
if kbe, ok := kb.ev.(*tcell.EventKey); ok {
if tev.Key() == tcell.KeyRune {
return tev.Key() == kbe.Key() && tev.Rune() == kbe.Rune() && tev.Modifiers() == kbe.Modifiers()
}
return tev.Key() == kbe.Key() && tev.Modifiers() == kbe.Modifiers()
}
case *tcell.EventMouse:
if kbe, ok := kb.ev.(*tcell.EventMouse); ok {
return kbe.Buttons() == tev.Buttons() && kbe.Modifiers() == tev.Modifiers()
}
}
return false
}
// matchView returns if the eventBinding matches the current view.
func (kb *eventBinding) matchView(v *View) bool {
if kb.viewName == "" {
return true
}
return v != nil && kb.viewName == v.name
}