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cointop/pkg/gocui/gui.go

717 lines
18 KiB
Go

// Copyright 2014 The gocui Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gocui
import (
"errors"
"github.com/gdamore/tcell/v2"
)
var (
// ErrQuit is used to decide if the MainLoop finished successfully.
ErrQuit = errors.New("quit")
// ErrUnknownView allows to assert if a View must be initialized.
ErrUnknownView = errors.New("unknown view")
)
// OutputMode represents the terminal's output mode (8 or 256 colors).
// type OutputMode termbox.OutputMode // TODO: die
// const ( // TODO: die
// // OutputNormal provides 8-colors terminal mode.
// OutputNormal = OutputMode(termbox.OutputNormal)
// // Output256 provides 256-colors terminal mode.
// Output256 = OutputMode(termbox.Output256)
// )
// Gui represents the whole User Interface, including the views, layouts
// and eventBindings.
type Gui struct {
tbEvents chan tcell.Event
userEvents chan userEvent
views []*View
currentView *View
managers []Manager
eventBindings []*eventBinding
maxX, maxY int
// outputMode OutputMode // TODO: die
screen tcell.Screen
// BgColor and FgColor allow to configure the background and foreground
// colors of the GUI.
Style tcell.Style
// SelBgColor and SelFgColor allow to configure the background and
// foreground colors of the frame of the current view.
SelStyle tcell.Style
// If Highlight is true, Sel{Bg,Fg}Colors will be used to draw the
// frame of the current view.
Highlight bool
// If Cursor is true then the cursor is enabled.
Cursor bool
// If Mouse is true then mouse events will be enabled.
Mouse bool
// If InputEsc is true, when ESC sequence is in the buffer and it doesn't
// match any known sequence, ESC means KeyEsc.
InputEsc bool
// If ASCII is true then use ASCII instead of unicode to draw the
// interface. Using ASCII is more portable.
ASCII bool
// The current event while in the handlers.
CurrentEvent tcell.Event
}
// NewGui returns a new Gui object with a given output mode.
// func NewGui(mode OutputMode) (*Gui, error) {
func NewGui() (*Gui, error) {
g := &Gui{}
// outMode = OutputNormal
if s, e := tcell.NewScreen(); e != nil {
return nil, e
} else if e = s.Init(); e != nil {
return nil, e
} else {
g.screen = s
}
// g.outputMode = mode
// termbox.SetScreen(g.Screen) // ugly global
// termbox.SetOutputMode(termbox.OutputMode(mode))
g.tbEvents = make(chan tcell.Event, 20)
g.userEvents = make(chan userEvent, 20)
g.maxX, g.maxY = g.screen.Size()
g.Style = tcell.StyleDefault
g.SelStyle = tcell.StyleDefault
return g, nil
}
// Close finalizes the library. It should be called after a successful
// initialization and when gocui is not needed anymore.
func (g *Gui) Close() {
g.screen.Fini()
}
// Size returns the terminal's size.
func (g *Gui) Size() (x, y int) {
return g.maxX, g.maxY
}
// temporary kludge for the pretty
func (g *Gui) prettyColor(x, y int, style tcell.Style) tcell.Style {
if true {
w, h := g.screen.Size()
// dark blue gradient background
red := int32(0)
grn := int32(0)
blu := int32(50 * float64(y) / float64(h))
style = style.Background(tcell.NewRGBColor(red, grn, blu))
// two-axis green-blue gradient
red = int32(200)
grn = int32(255 * float64(y) / float64(h))
blu = int32(255 * float64(x) / float64(w))
style = style.Foreground(tcell.NewRGBColor(red, grn, blu))
}
return style
}
// SetRune writes a rune at the given point, relative to the top-left
// corner of the terminal. It checks if the position is valid and applies
// the given colors.
func (g *Gui) SetRune(x, y int, ch rune, style tcell.Style) error {
if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY {
return errors.New("invalid point")
}
// temporary kludge for the pretty
// st = g.prettyColor(x, y, st)
g.screen.SetContent(x, y, ch, nil, style)
return nil
}
// Rune returns the rune contained in the cell at the given position.
// It checks if the position is valid.
// func (g *Gui) Rune(x, y int) (rune, error) {
// if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY {
// return ' ', errors.New("invalid point")
// }
// c := termbox.CellBuffer()[y*g.maxX+x]
// return c.Ch, nil
// }
// SetView creates a new view with its top-left corner at (x0, y0)
// and the bottom-right one at (x1, y1). If a view with the same name
// already exists, its dimensions are updated; otherwise, the error
// ErrUnknownView is returned, which allows to assert if the View must
// be initialized. It checks if the position is valid.
func (g *Gui) SetView(name string, x0, y0, x1, y1 int) (*View, error) {
if x0 >= x1 || y0 >= y1 {
return nil, errors.New("invalid dimensions")
}
if name == "" {
return nil, errors.New("invalid name")
}
if v, err := g.View(name); err == nil {
v.x0 = x0
v.y0 = y0
v.x1 = x1
v.y1 = y1
v.tainted = true
return v, nil
}
v := newView(name, x0, y0, x1, y1, g)
v.Style = g.Style
v.SelStyle = g.SelStyle
g.views = append(g.views, v)
return v, ErrUnknownView
}
// SetViewOnTop sets the given view on top of the existing ones.
func (g *Gui) SetViewOnTop(name string) (*View, error) {
for i, v := range g.views {
if v.name == name {
s := append(g.views[:i], g.views[i+1:]...)
g.views = append(s, v)
return v, nil
}
}
return nil, ErrUnknownView
}
// SetViewOnBottom sets the given view on bottom of the existing ones.
func (g *Gui) SetViewOnBottom(name string) (*View, error) {
for i, v := range g.views {
if v.name == name {
s := append(g.views[:i], g.views[i+1:]...)
g.views = append([]*View{v}, s...)
return v, nil
}
}
return nil, ErrUnknownView
}
// Views returns all the views in the GUI.
func (g *Gui) Views() []*View {
return g.views
}
// View returns a pointer to the view with the given name, or error
// ErrUnknownView if a view with that name does not exist.
func (g *Gui) View(name string) (*View, error) {
for _, v := range g.views {
if v.name == name {
return v, nil
}
}
return nil, ErrUnknownView
}
// ViewByPosition returns a pointer to a view matching the given position, or
// error ErrUnknownView if a view in that position does not exist.
func (g *Gui) ViewByPosition(x, y int) (*View, error) {
// traverse views in reverse order checking top views first
for i := len(g.views); i > 0; i-- {
v := g.views[i-1]
if x > v.x0 && x < v.x1 && y > v.y0 && y < v.y1 {
return v, nil
}
}
return nil, ErrUnknownView
}
// ViewPosition returns the coordinates of the view with the given name, or
// error ErrUnknownView if a view with that name does not exist.
func (g *Gui) ViewPosition(name string) (x0, y0, x1, y1 int, err error) {
for _, v := range g.views {
if v.name == name {
return v.x0, v.y0, v.x1, v.y1, nil
}
}
return 0, 0, 0, 0, ErrUnknownView
}
// DeleteView deletes a view by name.
func (g *Gui) DeleteView(name string) error {
for i, v := range g.views {
if v.name == name {
g.views = append(g.views[:i], g.views[i+1:]...)
return nil
}
}
return ErrUnknownView
}
// SetCurrentView gives the focus to a given view.
func (g *Gui) SetCurrentView(name string) (*View, error) {
for _, v := range g.views {
if v.name == name {
g.currentView = v
return v, nil
}
}
return nil, ErrUnknownView
}
// CurrentView returns the currently focused view, or nil if no view
// owns the focus.
func (g *Gui) CurrentView() *View {
return g.currentView
}
// SetKeybinding creates a new eventBinding. If viewname equals to ""
// (empty string) then the eventBinding will apply to all views. key must
// be a rune or a Key.
// TODO: split into key/mouse bindings?
func (g *Gui) SetKeybinding(viewname string, key tcell.Key, ch rune, mod tcell.ModMask, handler func(*Gui, *View) error) error {
// var kb *eventBinding
// k, ch, err := getKey(key)
// if err != nil {
// return err
// }
// TODO: get rid of this ugly mess
//switch key {
//case termbox.MouseLeft:
// kb = newMouseBinding(viewname, tcell.Button1, mod, handler)
//case termbox.MouseMiddle:
// kb = newMouseBinding(viewname, tcell.Button3, mod, handler)
//case termbox.MouseRight:
// kb = newMouseBinding(viewname, tcell.Button2, mod, handler)
//case termbox.MouseWheelUp:
// kb = newMouseBinding(viewname, tcell.WheelUp, mod, handler)
//case termbox.MouseWheelDown:
// kb = newMouseBinding(viewname, tcell.WheelDown, mod, handler)
//default:
// kb = newKeybinding(viewname, key, ch, mod, handler)
//}
kb := newKeybinding(viewname, key, ch, mod, handler)
g.eventBindings = append(g.eventBindings, kb)
return nil
}
func (g *Gui) SetMousebinding(viewname string, btn tcell.ButtonMask, mod tcell.ModMask, handler func(*Gui, *View) error) error {
kb := newMouseBinding(viewname, btn, mod, handler)
g.eventBindings = append(g.eventBindings, kb)
return nil
}
// DeleteKeybinding deletes a eventBinding.
func (g *Gui) DeleteKeybinding(viewname string, key tcell.Key, ch rune, mod tcell.ModMask) error {
// k, ch, err := getKey(key)
// if err != nil {
// return err
// }
for i, kb := range g.eventBindings {
if kbe, ok := kb.ev.(*tcell.EventKey); ok {
if kb.viewName == viewname && kbe.Rune() == ch && kbe.Key() == key && kbe.Modifiers() == mod {
g.eventBindings = append(g.eventBindings[:i], g.eventBindings[i+1:]...)
return nil
}
}
}
return errors.New("eventBinding not found")
}
// DeleteKeybindings deletes all eventBindings of view.
func (g *Gui) DeleteKeybindings(viewname string) {
var s []*eventBinding
for _, kb := range g.eventBindings {
if kb.viewName != viewname {
s = append(s, kb)
}
}
g.eventBindings = s
}
// getKey takes an empty interface with a key and returns the corresponding
// typed Key or rune.
// func getKey(key interface{}) (tcell.Key, rune, error) {
// switch t := key.(type) {
// case Key:
// return t, 0, nil
// case rune:
// return 0, t, nil
// default:
// return 0, 0, errors.New("unknown type")
// }
// }
// userEvent represents an event triggered by the user.
type userEvent struct {
f func(*Gui) error
}
// Update executes the passed function. This method can be called safely from a
// goroutine in order to update the GUI. It is important to note that the
// passed function won't be executed immediately, instead it will be added to
// the user events queue. Given that Update spawns a goroutine, the order in
// which the user events will be handled is not guaranteed.
func (g *Gui) Update(f func(*Gui) error) {
go func() { g.userEvents <- userEvent{f: f} }()
}
// A Manager is in charge of GUI's layout and can be used to build widgets.
type Manager interface {
// Layout is called every time the GUI is redrawn, it must contain the
// base views and its initializations.
Layout(*Gui) error
}
// The ManagerFunc type is an adapter to allow the use of ordinary functions as
// Managers. If f is a function with the appropriate signature, ManagerFunc(f)
// is an Manager object that calls f.
type ManagerFunc func(*Gui) error
// Layout calls f(g)
func (f ManagerFunc) Layout(g *Gui) error {
return f(g)
}
// SetManager sets the given GUI managers. It deletes all views and
// eventBindings.
func (g *Gui) SetManager(managers ...Manager) {
g.managers = managers
g.currentView = nil
g.views = nil
g.eventBindings = nil
go func() { g.tbEvents <- tcell.NewEventResize(0, 0) }()
}
// SetManagerFunc sets the given manager function. It deletes all views and
// eventBindings.
func (g *Gui) SetManagerFunc(manager func(*Gui) error) {
g.SetManager(ManagerFunc(manager))
}
// MainLoop runs the main loop until an error is returned. A successful
// finish should return ErrQuit.
func (g *Gui) MainLoop() error {
go func() {
for {
g.tbEvents <- g.screen.PollEvent()
}
}()
if g.Mouse {
g.screen.EnableMouse()
}
// s.EnablePaste()
if err := g.flush(); err != nil {
return err
}
for {
select {
case ev := <-g.tbEvents:
if err := g.handleEvent(ev); err != nil {
return err
}
case ev := <-g.userEvents:
if err := ev.f(g); err != nil {
return err
}
}
if err := g.consumeevents(); err != nil {
return err
}
if err := g.flush(); err != nil {
return err
}
}
}
// consumeevents handles the remaining events in the events pool.
func (g *Gui) consumeevents() error {
for {
select {
case ev := <-g.tbEvents:
if err := g.handleEvent(ev); err != nil {
return err
}
case ev := <-g.userEvents:
if err := ev.f(g); err != nil {
return err
}
default:
return nil
}
}
}
// handleEvent handles an event, based on its type (key-press, error,
// etc.)
func (g *Gui) handleEvent(ev tcell.Event) error {
switch tev := ev.(type) {
case *tcell.EventMouse, *tcell.EventKey:
return g.onEvent(tev)
case *tcell.EventError:
return errors.New(tev.Error())
default:
return nil
}
}
// flush updates the gui, re-drawing frames and buffers.
func (g *Gui) flush() error {
// termbox.Clear(termbox.Attribute(g.FgColor), termbox.Attribute(g.BgColor))
w, h := g.screen.Size() // TODO: merge with maxX, maxY below
for row := 0; row < h; row++ {
for col := 0; col < w; col++ {
g.screen.SetContent(col, row, ' ', nil, g.Style)
}
}
maxX, maxY := g.screen.Size()
// if GUI's size has changed, we need to redraw all views
if maxX != g.maxX || maxY != g.maxY {
for _, v := range g.views {
v.tainted = true
}
}
g.maxX, g.maxY = maxX, maxY
for _, m := range g.managers {
if err := m.Layout(g); err != nil {
return err
}
}
for _, v := range g.views {
if v.Frame {
// var fgColor, bgColor Attribute
st := g.Style
if g.Highlight && v == g.currentView {
st = g.SelStyle
}
if err := g.drawFrameEdges(v, st); err != nil {
return err
}
if err := g.drawFrameCorners(v, st); err != nil {
return err
}
if v.Title != "" {
if err := g.drawTitle(v, st); err != nil {
return err
}
}
}
if err := g.draw(v); err != nil {
return err
}
}
g.screen.Show()
return nil
}
// drawFrameEdges draws the horizontal and vertical edges of a view.
func (g *Gui) drawFrameEdges(v *View, style tcell.Style) error {
runeH, runeV := '─', '│'
if g.ASCII {
runeH, runeV = '-', '|'
}
for x := v.x0 + 1; x < v.x1 && x < g.maxX; x++ {
if x < 0 {
continue
}
if v.y0 > -1 && v.y0 < g.maxY {
if err := g.SetRune(x, v.y0, runeH, style); err != nil {
return err
}
}
if v.y1 > -1 && v.y1 < g.maxY {
if err := g.SetRune(x, v.y1, runeH, style); err != nil {
return err
}
}
}
for y := v.y0 + 1; y < v.y1 && y < g.maxY; y++ {
if y < 0 {
continue
}
if v.x0 > -1 && v.x0 < g.maxX {
if err := g.SetRune(v.x0, y, runeV, style); err != nil {
return err
}
}
if v.x1 > -1 && v.x1 < g.maxX {
if err := g.SetRune(v.x1, y, runeV, style); err != nil {
return err
}
}
}
return nil
}
// drawFrameCorners draws the corners of the view.
func (g *Gui) drawFrameCorners(v *View, style tcell.Style) error {
runeTL, runeTR, runeBL, runeBR := '┌', '┐', '└', '┘'
if g.ASCII {
runeTL, runeTR, runeBL, runeBR = '+', '+', '+', '+'
}
corners := []struct {
x, y int
ch rune
}{{v.x0, v.y0, runeTL}, {v.x1, v.y0, runeTR}, {v.x0, v.y1, runeBL}, {v.x1, v.y1, runeBR}}
for _, c := range corners {
if c.x >= 0 && c.y >= 0 && c.x < g.maxX && c.y < g.maxY {
if err := g.SetRune(c.x, c.y, c.ch, style); err != nil {
return err
}
}
}
return nil
}
// drawTitle draws the title of the view.
func (g *Gui) drawTitle(v *View, style tcell.Style) error {
if v.y0 < 0 || v.y0 >= g.maxY {
return nil
}
for i, ch := range v.Title {
x := v.x0 + i + 2
if x < 0 {
continue
} else if x > v.x1-2 || x >= g.maxX {
break
}
if err := g.SetRune(x, v.y0, ch, style); err != nil {
return err
}
}
return nil
}
// draw manages the cursor and calls the draw function of a view.
func (g *Gui) draw(v *View) error {
if g.Cursor {
if curview := g.currentView; curview != nil {
vMaxX, vMaxY := curview.Size()
if curview.cx < 0 {
curview.cx = 0
} else if curview.cx >= vMaxX {
curview.cx = vMaxX - 1
}
if curview.cy < 0 {
curview.cy = 0
} else if curview.cy >= vMaxY {
curview.cy = vMaxY - 1
}
gMaxX, gMaxY := g.Size()
cx, cy := curview.x0+curview.cx+1, curview.y0+curview.cy+1
if cx >= 0 && cx < gMaxX && cy >= 0 && cy < gMaxY {
g.screen.ShowCursor(cx, cy)
} else {
g.screen.ShowCursor(-1, -1) // HideCursor
}
}
} else {
g.screen.ShowCursor(-1, -1) // HideCursor
}
v.clearRunes()
if err := v.draw(); err != nil {
return err
}
return nil
}
// onEvent manages key/mouse events. A eventBinding handler is called when
// a key-press or mouse event satisfies a configured eventBinding. Furthermore,
// currentView's internal buffer is modified if currentView.Editable is true.
func (g *Gui) onEvent(ev tcell.Event) error {
switch tev := ev.(type) {
case *tcell.EventKey:
matched, err := g.execEventBindings(g.currentView, ev)
if err != nil {
return err
}
if matched {
break
}
if g.currentView != nil && g.currentView.Editable && g.currentView.Editor != nil {
g.currentView.Editor.Edit(g.currentView, tev.Key(), tev.Rune(), tev.Modifiers())
}
case *tcell.EventMouse:
v, _, _, err := g.GetViewRelativeMousePosition(tev)
if err != nil {
break
}
// If the key-binding wants to move the cursor, it should call SetCursorFromCurrentMouseEvent()
// Not all mouse events will want to do this (eg: scroll wheel)
g.CurrentEvent = ev
if _, err := g.execEventBindings(v, g.CurrentEvent); err != nil {
return err
}
}
return nil
}
// GetViewRelativeMousePosition returns the View and relative x/y for the provided mouse event.
func (g *Gui) GetViewRelativeMousePosition(ev tcell.Event) (*View, int, int, error) {
if kbe, ok := ev.(*tcell.EventMouse); ok {
mx, my := kbe.Position()
v, err := g.ViewByPosition(mx, my)
if err != nil {
return nil, 0, 0, err
}
return v, mx - v.x0 - 1, my - v.y0 - 1, nil
}
return nil, 0, 0, errors.New("Cannot GetViewRelativeMousePosition on non-mouse event")
}
// SetCursorFromCurrentMouseEvent updates the cursor position based on the mouse coordinates.
func (g *Gui) SetCursorFromCurrentMouseEvent() error {
v, x, y, err := g.GetViewRelativeMousePosition(g.CurrentEvent)
if err != nil {
return err
}
if err := v.SetCursor(x, y); err != nil {
return err
}
return nil
}
// execEventBindings executes the handlers that match the passed view
// and event. The value of matched is true if there is a match and no errors.
// TODO: rename to more generic - it's not just keys (incl mouse)
func (g *Gui) execEventBindings(v *View, xev tcell.Event) (matched bool, err error) {
matched = false
for _, kb := range g.eventBindings {
if kb.handler == nil {
continue
}
if kb.matchEvent(xev) && kb.matchView(v) {
if err := kb.handler(g, v); err != nil {
return false, err
}
matched = true
}
}
return matched, nil
}