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// structs are like classes, but everything is by default public
// Declaration
ObjectName structName {
// Declaration of variables
int a;
string b;
// Constructor
structName(new_a, new_b) {
a = new_a;
b = new_b;
}
// Implement any public functions below
};
// Accessing PUBLIC variables
ObjectName v = structName(5, "Hello"); // Creates a struct via the constructor
std::cout << v.a << " " << v.b << std::endl; // Prints to console "5 Hello"