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MangoHud/src/gl/gl_hud.cpp

246 lines
6.4 KiB
C++

#include <cstdlib>
#include <functional>
#include <thread>
#include <string>
#include <iostream>
#include <sstream>
#include <memory>
#include <unistd.h>
#include <spdlog/spdlog.h>
#include <imgui.h>
#ifdef __linux__
#include <implot.h>
#endif
#include "gl_hud.h"
#include "file_utils.h"
#include "notify.h"
#include "blacklist.h"
#include <glad/glad.h>
#define GLX_RENDERER_VENDOR_ID_MESA 0x8183
#define GLX_RENDERER_DEVICE_ID_MESA 0x8184
bool glx_mesa_queryInteger(int attrib, unsigned int *value);
namespace MangoHud { namespace GL {
struct GLVec
{
GLint v[4];
GLint operator[] (size_t i)
{
return v[i];
}
bool operator== (const GLVec& r)
{
return v[0] == r.v[0]
&& v[1] == r.v[1]
&& v[2] == r.v[2]
&& v[3] == r.v[3];
}
bool operator!= (const GLVec& r)
{
return !(*this == r);
}
};
struct state {
ImGuiContext *imgui_ctx = nullptr;
};
static GLVec last_vp {}, last_sb {};
swapchain_stats sw_stats {};
static state state;
static uint32_t vendorID;
static std::string deviceName;
static notify_thread notifier;
static bool cfg_inited = false;
static ImVec2 window_size;
static bool inited = false;
overlay_params params {};
// seems to quit by itself though
static std::unique_ptr<notify_thread, std::function<void(notify_thread *)>>
stop_it(&notifier, [](notify_thread *n){ stop_notifier(*n); });
void imgui_init()
{
if (cfg_inited)
return;
init_spdlog();
if (is_blacklisted())
return;
parse_overlay_config(&params, getenv("MANGOHUD_CONFIG"), false);
_params = &params;
//check for blacklist item in the config file
for (auto& item : params.blacklist) {
add_blacklist(item);
}
if (sw_stats.engine != EngineTypes::ZINK){
sw_stats.engine = OPENGL;
if (lib_loaded("wined3d"))
sw_stats.engine = WINED3D;
if (lib_loaded("libtogl.so") || lib_loaded("libtogl_client.so"))
sw_stats.engine = TOGL;
}
is_blacklisted(true);
notifier.params = &params;
start_notifier(notifier);
window_size = ImVec2(params.width, params.height);
init_system_info();
cfg_inited = true;
init_cpu_stats(params);
}
//static
void imgui_create(void *ctx, const gl_wsi plat)
{
if (inited)
return;
if (!ctx)
return;
imgui_shutdown();
imgui_init();
inited = true;
if (!gladLoadGL())
SPDLOG_ERROR("Failed to initialize OpenGL context, crash incoming");
deviceName = (char*)glGetString(GL_RENDERER);
// If we're running zink we want to rely on the vulkan loader for the hud instead.
if (deviceName.find("zink") != std::string::npos)
return;
GetOpenGLVersion(sw_stats.version_gl.major,
sw_stats.version_gl.minor,
sw_stats.version_gl.is_gles);
std::string vendor = (char*)glGetString(GL_VENDOR);
SPDLOG_DEBUG("vendor: {}, deviceName: {}", vendor, deviceName);
sw_stats.deviceName = deviceName;
if (vendor.find("AMD") != std::string::npos
|| deviceName.find("AMD") != std::string::npos
|| deviceName.find("Radeon") != std::string::npos
|| deviceName.find("NAVI") != std::string::npos) {
vendorID = 0x1002;
} else if (vendor.find("Intel") != std::string::npos
|| deviceName.find("Intel") != std::string::npos) {
vendorID = 0x8086;
} else {
vendorID = 0x10de;
}
uint32_t device_id = 0;
if (plat == gl_wsi::GL_WSI_GLX)
glx_mesa_queryInteger(GLX_RENDERER_DEVICE_ID_MESA, &device_id);
SPDLOG_DEBUG("GL device id: {:04X}", device_id);
init_gpu_stats(vendorID, device_id, params);
sw_stats.gpuName = gpu = deviceName;
SPDLOG_DEBUG("gpu: {}", gpu);
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGuiContext *saved_ctx = ImGui::GetCurrentContext();
state.imgui_ctx = ImGui::CreateContext();
#ifdef __linux__
ImPlot::CreateContext();
#endif
ImGuiIO& io = ImGui::GetIO(); (void)io;
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
// Setup Dear ImGui style
ImGui::StyleColorsDark();
//ImGui::StyleColorsClassic();
HUDElements.convert_colors(false, params);
glGetIntegerv (GL_VIEWPORT, last_vp.v);
glGetIntegerv (GL_SCISSOR_BOX, last_sb.v);
ImGui::GetIO().IniFilename = NULL;
ImGui::GetIO().DisplaySize = ImVec2(last_vp[2], last_vp[3]);
ImGui_ImplOpenGL3_Init();
create_fonts(nullptr, params, sw_stats.font1, sw_stats.font_text);
sw_stats.font_params_hash = params.font_params_hash;
// Restore global context or ours might clash with apps that use Dear ImGui
ImGui::SetCurrentContext(saved_ctx);
}
void imgui_shutdown()
{
if (state.imgui_ctx) {
ImGui::SetCurrentContext(state.imgui_ctx);
ImGui_ImplOpenGL3_Shutdown();
ImGui::DestroyContext(state.imgui_ctx);
state.imgui_ctx = nullptr;
}
inited = false;
}
void imgui_set_context(void *ctx, const gl_wsi plat)
{
if (!ctx)
return;
imgui_create(ctx, plat);
}
void imgui_render(unsigned int width, unsigned int height)
{
if (!state.imgui_ctx)
return;
static int control_client = -1;
if (params.control >= 0) {
control_client_check(params.control, control_client, deviceName);
process_control_socket(control_client, params);
}
check_keybinds(params, vendorID);
update_hud_info(sw_stats, params, vendorID);
ImGuiContext *saved_ctx = ImGui::GetCurrentContext();
ImGui::SetCurrentContext(state.imgui_ctx);
ImGui::GetIO().DisplaySize = ImVec2(width, height);
if (HUDElements.colors.update)
HUDElements.convert_colors(params);
if (sw_stats.font_params_hash != params.font_params_hash)
{
sw_stats.font_params_hash = params.font_params_hash;
create_fonts(nullptr, params, sw_stats.font1, sw_stats.font_text);
ImGui_ImplOpenGL3_CreateFontsTexture();
}
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
{
std::lock_guard<std::mutex> lk(notifier.mutex);
overlay_new_frame(params);
position_layer(sw_stats, params, window_size);
render_imgui(sw_stats, params, window_size, false);
overlay_end_frame();
}
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
ImGui::SetCurrentContext(saved_ctx);
}
}} // namespaces