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MangoHud/src/app/main.cpp

197 lines
6.4 KiB
C++

#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#include <thread>
#include <unistd.h>
#include "../overlay.h"
#include "mangoapp.h"
#include <GL/glew.h> // Initialize with glewInit()
// Include glfw3.h after our OpenGL definitions
#include <GLFW/glfw3.h>
#define GLFW_EXPOSE_NATIVE_X11
#include <GLFW/glfw3native.h>
#include <X11/Xatom.h>
static void glfw_error_callback(int error, const char* description)
{
fprintf(stderr, "Glfw Error %d: %s\n", error, description);
}
swapchain_stats sw_stats {};
overlay_params params {};
static ImVec2 window_size;
static uint32_t vendorID;
static std::string deviceName;
static notify_thread notifier;
static uint8_t raw_msg[1024] = {0};
struct mangoapp_ctrl_msg_v1 mangoapp_ctrl;
int msgid;
bool mangoapp_paused = false;
void init_ctrl_msg(){
mangoapp_ctrl.hdr.version = 1;
mangoapp_ctrl.hdr.msg_type = 2;
}
void msg_read_thread(){
init_ctrl_msg();
static int key = ftok("mangoapp", 65);
msgid = msgget(key, 0666 | IPC_CREAT);
const struct mangoapp_msg_header *hdr = (const struct mangoapp_msg_header*) raw_msg;
const struct mangoapp_msg_v1 *mangoapp_v1 = (const struct mangoapp_msg_v1*) raw_msg;
while (1){
// make sure that the message received is compatible
// and that we're not trying to use variables that don't exist (yet)
size_t msg_size = msgrcv(msgid, (void *) raw_msg, sizeof(raw_msg), 1, 0);
if (hdr->version == 1){
if (msg_size > offsetof(struct mangoapp_msg_v1, frametime_ns)){
update_hud_info_with_frametime(sw_stats, params, vendorID, mangoapp_v1->frametime_ns);
}
} else {
printf("Unsupported mangoapp struct version: %i\n", hdr->version);
exit(1);
}
}
}
static const char *GamescopeOverlayProperty = "GAMESCOPE_EXTERNAL_OVERLAY";
int main(int, char**)
{
// Setup window
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit())
return 1;
const char* glsl_version = "#version 130";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_RESIZABLE, 1);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, 1);
// Create window with graphics context
GLFWwindow* window = glfwCreateWindow(300, 395, "Mangoapp", NULL, NULL);
if (window == NULL)
return 1;
Display *x11_display = glfwGetX11Display();
Window x11_window = glfwGetX11Window(window);
if (x11_window && x11_display)
{
// Set atom for gamescope to render as an overlay.
Atom overlay_atom = XInternAtom (x11_display, GamescopeOverlayProperty, False);
uint32_t value = 1;
XChangeProperty(x11_display, x11_window, overlay_atom, XA_ATOM, 32, PropertyNewValue, (unsigned char *)&value, 1);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Enable vsync
// Initialize OpenGL loader
bool err = glewInit() != GLEW_OK;
if (err)
{
fprintf(stderr, "Failed to initialize OpenGL loader!\n");
return 1;
}
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
ImGui::StyleColorsDark();
// Setup Platform/Renderer backends
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init(glsl_version);
parse_overlay_config(&params, getenv("MANGOHUD_CONFIG"));
create_fonts(params, sw_stats.font1, sw_stats.font_text);
HUDElements.convert_colors(params);
init_cpu_stats(params);
deviceName = (char*)glGetString(GL_RENDERER);
sw_stats.deviceName = deviceName;
if (deviceName.find("Radeon") != std::string::npos
|| deviceName.find("AMD") != std::string::npos){
vendorID = 0x1002;
} else {
vendorID = 0x10de;
}
init_gpu_stats(vendorID, 0, params);
init_system_info();
sw_stats.engine = EngineTypes::GAMESCOPE;
notifier.params = &params;
start_notifier(notifier);
std::thread(msg_read_thread).detach();
// Main loop
while (!glfwWindowShouldClose(window))
{
if (!params.no_display){
if (mangoapp_paused){
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init(glsl_version);
create_fonts(params, sw_stats.font1, sw_stats.font_text);
HUDElements.convert_colors(params);
printf("reinit\n");
mangoapp_paused = false;
}
// Start the Dear ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
window_size.x = window_size.x * 1.1;
ImGui::NewFrame();
{
check_keybinds(sw_stats, params, vendorID);
position_layer(sw_stats, params, window_size);
glfwSetWindowSize(window, window_size.x + 15.f, window_size.y + 10.f);
render_imgui(sw_stats, params, window_size, true);
}
ImGui::PopStyleVar(3);
// Rendering
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
} else {
if (!mangoapp_paused){
// render just a transparent background before pause
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
mangoapp_paused = true;
printf("paused\n");
}
sleep(1);
}
}
// Cleanup
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}