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MangoHud/src/gl/inject.cpp

287 lines
7.6 KiB
C++

#include <iostream>
#include <array>
#include <unordered_map>
#include <cstring>
#include <cstdio>
#include <dlfcn.h>
#include <string>
#include "real_dlsym.h"
#include "loaders/loader_gl.h"
#include "GL/gl3w.h"
#include "imgui.h"
#include "imgui_impl_opengl3.h"
#include "font_default.h"
#include "overlay.h"
#include "mesa/util/macros.h"
#include "mesa/util/os_time.h"
#include <chrono>
#include <iomanip>
#define EXPORT_C_(type) extern "C" __attribute__((__visibility__("default"))) type
EXPORT_C_(void *) glXGetProcAddress(const unsigned char* procName);
EXPORT_C_(void *) glXGetProcAddressARB(const unsigned char* procName);
gl_loader gl;
struct state {
ImGuiContext *imgui_ctx = nullptr;
ImFont* font = nullptr;
ImFont* font1 = nullptr;
};
static ImVec2 window_size;
static overlay_params params {};
static swapchain_stats sw_stats {};
static fps_limit fps_limit_stats {};
static state *current_state;
static bool inited = false;
std::unordered_map<void*, state> g_imgui_states;
uint32_t vendorID;
std::string deviceName;
void imgui_init()
{
if (inited)
return;
inited = true;
parse_overlay_config(&params, getenv("MANGOHUD_CONFIG"));
window_size = ImVec2(params.width, params.height);
init_system_info();
if (params.fps_limit > 0)
fps_limit_stats.targetFrameTime = int64_t(1000000000.0 / params.fps_limit);
}
void imgui_create(void *ctx)
{
if (!ctx)
return;
imgui_init();
gl3wInit();
std::cerr << "GL version: " << glGetString(GL_VERSION) << std::endl;
deviceName = (char*)glGetString(GL_RENDERER);
if (deviceName.find("Radeon") != std::string::npos
|| deviceName.find("AMD") != std::string::npos){
vendorID = 0x1002;
} else {
vendorID = 0x10de;
}
init_gpu_stats(vendorID, params);
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
auto& state = g_imgui_states[ctx];
state.imgui_ctx = ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
// Setup Dear ImGui style
ImGui::StyleColorsDark();
//ImGui::StyleColorsClassic();
imgui_custom_style();
GLint vp [4]; glGetIntegerv (GL_VIEWPORT, vp);
printf("viewport %d %d %d %d\n", vp[0], vp[1], vp[2], vp[3]);
ImGui::GetIO().IniFilename = NULL;
ImGui::GetIO().DisplaySize = ImVec2(vp[2], vp[3]);
ImGui_ImplOpenGL3_Init();
// Make a dummy GL call (we don't actually need the result)
// IF YOU GET A CRASH HERE: it probably means that you haven't initialized the OpenGL function loader used by this code.
// Desktop OpenGL 3/4 need a function loader. See the IMGUI_IMPL_OPENGL_LOADER_xxx explanation above.
GLint current_texture;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture);
int font_size = params.font_size;
if (!font_size)
font_size = 24;
ImFontConfig font_cfg = ImFontConfig();
const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
const ImWchar* glyph_ranges = io.Fonts->GetGlyphRangesDefault();
state.font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_size, &font_cfg, glyph_ranges);
state.font1 = io.Fonts->AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_size * 0.55, &font_cfg, glyph_ranges);
current_state = &state;
engineName = "OpenGL";
}
void imgui_destroy(void *ctx)
{
if (!ctx)
return;
auto it = g_imgui_states.find(ctx);
if (it != g_imgui_states.end()) {
ImGui::DestroyContext(it->second.imgui_ctx);
g_imgui_states.erase(it);
}
}
void imgui_shutdown()
{
std::cerr << __func__ << std::endl;
ImGui_ImplOpenGL3_Shutdown();
for(auto &p : g_imgui_states)
ImGui::DestroyContext(p.second.imgui_ctx);
g_imgui_states.clear();
}
void imgui_set_context(void *ctx)
{
if (!ctx) {
imgui_shutdown();
current_state = nullptr;
return;
}
std::cerr << __func__ << std::endl;
auto it = g_imgui_states.find(ctx);
if (it != g_imgui_states.end()) {
ImGui::SetCurrentContext(it->second.imgui_ctx);
current_state = &it->second;
} else {
imgui_create(ctx);
}
sw_stats.font1 = current_state->font1;
}
void imgui_render()
{
if (!ImGui::GetCurrentContext())
return;
GLint vp [4]; glGetIntegerv (GL_VIEWPORT, vp);
ImGui::GetIO().DisplaySize = ImVec2(vp[2], vp[3]);
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
position_layer(params, window_size, vp[2], vp[3]);
render_imgui(sw_stats, params, window_size, vp[2], vp[3]);
ImGui::PopStyleVar(2);
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
void* get_proc_address(const char* name) {
void (*func)() = (void (*)())real_dlsym( RTLD_NEXT, name );
if (!func) {
std::cerr << "MangoHud: Failed to get function '" << name << "'" << std::endl;
exit( 1 );
}
return (void*)func;
}
void* get_glx_proc_address(const char* name) {
gl.Load();
void *func = gl.glXGetProcAddress( (const unsigned char*) name );
if (!func)
func = gl.glXGetProcAddressARB( (const unsigned char*) name );
if (!func)
func = get_proc_address( name );
return func;
}
EXPORT_C_(void *) glXCreateContext(void *dpy, void *vis, void *shareList, int direct)
{
gl.Load();
void *ctx = gl.glXCreateContext(dpy, vis, shareList, direct);
std::cerr << __func__ << ":" << ctx << std::endl;
return ctx;
}
EXPORT_C_(bool) glXMakeCurrent(void* dpy, void* drawable, void* ctx) {
gl.Load();
bool ret = gl.glXMakeCurrent(dpy, drawable, ctx);
if (ret)
imgui_set_context(ctx);
std::cerr << __func__ << std::endl;
return ret;
}
EXPORT_C_(void) glXSwapBuffers(void* dpy, void* drawable) {
gl.Load();
check_keybinds(params);
update_hud_info(sw_stats, params, vendorID);
imgui_render();
gl.glXSwapBuffers(dpy, drawable);
if (fps_limit_stats.targetFrameTime > 0){
fps_limit_stats.frameStart = os_time_get_nano();
FpsLimiter(fps_limit_stats);
fps_limit_stats.frameEnd = os_time_get_nano();
}
}
struct func_ptr {
const char *name;
void *ptr;
};
static std::array<const func_ptr, 5> name_to_funcptr_map = {{
#define ADD_HOOK(fn) { #fn, (void *) fn }
ADD_HOOK(glXGetProcAddress),
ADD_HOOK(glXGetProcAddressARB),
ADD_HOOK(glXCreateContext),
ADD_HOOK(glXMakeCurrent),
ADD_HOOK(glXSwapBuffers),
#undef ADD_HOOK
}};
static void *find_ptr(const char *name)
{
for (auto& func : name_to_funcptr_map) {
if (strcmp(name, func.name) == 0)
return func.ptr;
}
return nullptr;
}
EXPORT_C_(void *) glXGetProcAddress(const unsigned char* procName) {
gl.Load();
//std::cerr << __func__ << ":" << procName << std::endl;
void* func = find_ptr( (const char*)procName );
if (func)
return func;
return gl.glXGetProcAddress(procName);
}
EXPORT_C_(void *) glXGetProcAddressARB(const unsigned char* procName) {
gl.Load();
//std::cerr << __func__ << ":" << procName << std::endl;
void* func = find_ptr( (const char*)procName );
if (func)
return func;
return gl.glXGetProcAddressARB(procName);
}
#ifdef HOOK_DLSYM
EXPORT_C_(void*) dlsym(void * handle, const char * name)
{
void* func = find_ptr(name);
if (func) {
//std::cerr << __func__ << ":" << name << std::endl;
return func;
}
//std::cerr << __func__ << ": foreign: " << name << std::endl;
return real_dlsym(handle, name);
}
#endif