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MangoHud/src/win/main.cpp

59 lines
1.2 KiB
C++

#include "windows.h"
#include <cstdio>
#include "kiero.h"
#if KIERO_INCLUDE_D3D11
# include "d3d11_hook.h"
#endif
#if KIERO_INCLUDE_D3D12
# include "d3d12_hook.h"
#endif
void ConsoleSetup()
{
// With this trick we'll be able to print content to the console, and if we have luck we could get information printed by the game.
AllocConsole();
SetConsoleTitle("MangoHud");
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
freopen("CONIN$", "r", stdin);
}
int MainThread()
{
ConsoleSetup();
printf("MangoHud Attached!\n");
if (kiero::init(kiero::RenderType::Auto) == kiero::Status::Success)
{
switch (kiero::getRenderType())
{
#if KIERO_INCLUDE_D3D11
case kiero::RenderType::D3D11:
impl::d3d11::init();
break;
#endif
#if KIERO_INCLUDE_D3D12
case kiero::RenderType::D3D12:
impl::d3d12::init();
break;
#endif
}
return 1;
}
return 0;
}
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD fdwReason, LPVOID)
{
DisableThreadLibraryCalls(hInstance);
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)MainThread, NULL, 0, NULL);
break;
}
return TRUE;
}