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MangoHud/src/app/mangoapp.h

52 lines
1.9 KiB
C++

#include <stdint.h>
#include <sys/ipc.h>
#include <sys/msg.h>
#include <mutex>
#include <condition_variable>
#include <vector>
extern int ctrl_msgid;
extern int msgid;
extern bool mangoapp_paused;
extern std::mutex mangoapp_m;
extern std::condition_variable mangoapp_cv;
struct mangoapp_msg_header {
long msg_type; // Message queue ID, never change
uint32_t version; /* for major changes in the way things work */
} __attribute__((packed));
struct mangoapp_msg_v1 {
struct mangoapp_msg_header hdr;
uint32_t pid;
uint64_t visible_frametime_ns;
uint8_t fsrUpscale;
uint8_t fsrSharpness;
// For debugging
uint64_t app_frametime_ns;
uint64_t latency_ns;
// WARNING: Always ADD fields, never remove or repurpose fields
} __attribute__((packed));
struct mangoapp_ctrl_header {
long msg_type; // Message queue ID, never change
uint32_t ctrl_msg_type; /* This is a way to share the same thread between multiple types of messages */
uint32_t version; /* version of the message type, for backwards incompatible changes */
} __attribute__((packed));
struct mangoapp_ctrl_msgid1_v1 {
struct mangoapp_ctrl_header hdr;
// When a field is set to 0, it should always mean "ignore" or "no changes"
uint8_t no_display; // 0x0 = ignore; 0x1 = disable; 0x2 = enable; 0x3 = toggle
uint8_t log_session; // 0x0 = ignore; 0x1 = start a session; 0x2 = stop the current session; 0x3 = toggle logging
char log_session_name[64]; // if byte 0 is NULL, ignore. Needs to be set when starting/toggling a session if we want to override the default name
// WARNING: Always ADD fields, never remove or repurpose fields
} __attribute__((packed));
extern uint8_t g_fsrUpscale;
extern uint8_t g_fsrSharpness;
extern std::vector<float> gamescope_debug_latency;
extern std::vector<float> gamescope_debug_app;
extern unsigned int get_prop(const char* name);