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602ba78ea3
This has caused a lot of issues because when preloaded the vulkan hooks will still initialize even tho it's an OpenGL application. This will subsequently crash the application. The solution is to split the vulkan and opengl parts into two separate shared libraries. |
10 months ago | |
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.. | ||
gl.h | 4 years ago | |
gl_hud.cpp | 10 months ago | |
gl_hud.h | 1 year ago | |
gl_renderer.cpp | 2 years ago | |
gl_renderer.h | 2 years ago | |
glad.c | 4 years ago | |
inject_egl.cpp | 1 year ago | |
inject_glx.cpp | 1 year ago |