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MangoHud/src/gl
FlightlessMango 602ba78ea3 Split library into vulkan and opengl parts.
This has caused a lot of issues because when preloaded the vulkan hooks
will still initialize even tho it's an OpenGL application.
This will subsequently crash the application.
The solution is to split the vulkan and opengl parts into two separate
shared libraries.
10 months ago
..
gl.h [OpenGL] Just "refcount" by glXCreate/DestroyContext calls; recreate "lost" objects 4 years ago
gl_hud.cpp Split library into vulkan and opengl parts. 10 months ago
gl_hud.h [OpenGL] Use MESA_query_renderer if avail; GL "WSI" enum 1 year ago
gl_renderer.cpp Bind a zero pixel unpack buffer if necessary when uploading fonts texture 2 years ago
gl_renderer.h Rename GL files to avoid some confusion with upstream Dear ImGui files 2 years ago
glad.c [OpenGL] Spam terminal a little less with version strings 4 years ago
inject_egl.cpp [OpenGL] Use MESA_query_renderer if avail; GL "WSI" enum 1 year ago
inject_glx.cpp [OpenGL] Use MESA_query_renderer if avail; GL "WSI" enum 1 year ago