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MangoHud/bin/mangohud.in

59 lines
1.6 KiB
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#!/bin/sh
if [ "$#" -eq 0 ]; then
programname=$(basename "$0")
echo "ERROR: No program supplied"
echo
echo "Usage: $programname <program>"
exit 1
fi
# Add exe names newline separated to the string to disable LD_PRELOAD
DISABLE_LD_PRELOAD="cs2.sh
"
MANGOHUD_LIB_NAME="@ld_libdir_mangohud@libMangoHud_opengl.so"
if [ "$1" = "--dlsym" ]; then
MANGOHUD_LIB_NAME="@ld_libdir_mangohud@libMangoHud_dlsym.so:${MANGOHUD_LIB_NAME}"
shift # shift will only be executed if $1 is "--dlsym"
elif [ "$MANGOHUD_DLSYM" = "1" ]; then
MANGOHUD_LIB_NAME="@ld_libdir_mangohud@libMangoHud_dlsym.so:${MANGOHUD_LIB_NAME}"
fi
if [ "$1" = "--version" ]; then
echo @version@
exit 0
fi
# grab all arguments from command_line
command_line="$*"
# flag for disable_preload
disable_preload=false
# Check if the script name or any of the executables in DISABLE_LD_PRELOAD are in the command line
for exe in $DISABLE_LD_PRELOAD; do
if echo "$command_line" | grep -q "$exe"; then
disable_preload=true
break
fi
done
if [ "$disable_preload" = true ]; then
exec env MANGOHUD=1 "$@"
else
# Make sure we don't append mangohud lib multiple times
# otherwise, this could cause issues with the steam runtime
case ":${LD_PRELOAD-}:" in
(*:$MANGOHUD_LIB_NAME:*)
;;
(*)
# Preload using the plain filenames of the libs, the dynamic linker will
# figure out whether the 32 or 64 bit version should be used
LD_PRELOAD="${LD_PRELOAD:+$LD_PRELOAD:}${MANGOHUD_LIB_NAME}"
esac
exec env MANGOHUD=1 LD_PRELOAD="${LD_PRELOAD}" "$@"
fi