/* * Copyright © 2019 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifdef _WIN32 #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "imgui.h" #include "overlay.h" // #include "util/debug.h" #include #include "mesa/util/macros.h" #include "mesa/util/os_time.h" #include "mesa/util/os_socket.h" #include "vk_enum_to_str.h" #include #include "notify.h" #include "blacklist.h" #include "pci_ids.h" float offset_x, offset_y, hudSpacing; int hudFirstRow, hudSecondRow; VkPhysicalDeviceDriverProperties driverProps = {}; #if !defined(_WIN32) namespace MangoHud { namespace GL { extern swapchain_stats sw_stats; }} #endif /* Mapped from VkInstace/VkPhysicalDevice */ struct instance_data { struct vk_instance_dispatch_table vtable; VkInstance instance; struct overlay_params params; uint32_t api_version; string engineName, engineVersion; enum EngineTypes engine; notify_thread notifier; }; /* Mapped from VkDevice */ struct queue_data; struct device_data { struct instance_data *instance; PFN_vkSetDeviceLoaderData set_device_loader_data; struct vk_device_dispatch_table vtable; VkPhysicalDevice physical_device; VkDevice device; VkPhysicalDeviceProperties properties; struct queue_data *graphic_queue; std::vector queues; }; /* Mapped from VkCommandBuffer */ struct queue_data; struct command_buffer_data { struct device_data *device; VkCommandBufferLevel level; VkCommandBuffer cmd_buffer; struct queue_data *queue_data; }; /* Mapped from VkQueue */ struct queue_data { struct device_data *device; VkQueue queue; VkQueueFlags flags; uint32_t family_index; }; struct overlay_draw { VkCommandBuffer command_buffer; VkSemaphore cross_engine_semaphore; VkSemaphore semaphore; VkFence fence; VkBuffer vertex_buffer; VkDeviceMemory vertex_buffer_mem; VkDeviceSize vertex_buffer_size; VkBuffer index_buffer; VkDeviceMemory index_buffer_mem; VkDeviceSize index_buffer_size; }; /* Mapped from VkSwapchainKHR */ struct swapchain_data { struct device_data *device; VkSwapchainKHR swapchain; unsigned width, height; VkFormat format; std::vector images; std::vector image_views; std::vector framebuffers; VkRenderPass render_pass; VkDescriptorPool descriptor_pool; VkDescriptorSetLayout descriptor_layout; VkDescriptorSet descriptor_set; VkSampler font_sampler; VkPipelineLayout pipeline_layout; VkPipeline pipeline; VkCommandPool command_pool; std::list draws; /* List of struct overlay_draw */ bool font_uploaded; VkImage font_image; VkImageView font_image_view; VkDeviceMemory font_mem; VkBuffer upload_font_buffer; VkDeviceMemory upload_font_buffer_mem; /**/ ImGuiContext* imgui_context; ImVec2 window_size; struct swapchain_stats sw_stats; }; // single global lock, for simplicity std::mutex global_lock; typedef std::lock_guard scoped_lock; std::unordered_map vk_object_to_data; thread_local ImGuiContext* __MesaImGui; #define HKEY(obj) ((uint64_t)(obj)) #define FIND(type, obj) (reinterpret_cast(find_object_data(HKEY(obj)))) static void *find_object_data(uint64_t obj) { ::scoped_lock lk(global_lock); return vk_object_to_data[obj]; } static void map_object(uint64_t obj, void *data) { ::scoped_lock lk(global_lock); vk_object_to_data[obj] = data; } static void unmap_object(uint64_t obj) { ::scoped_lock lk(global_lock); vk_object_to_data.erase(obj); } /**/ #define VK_CHECK(expr) \ do { \ VkResult __result = (expr); \ if (__result != VK_SUCCESS) { \ spdlog::error("'{}' line {} failed with {}", \ #expr, __LINE__, vk_Result_to_str(__result)); \ } \ } while (0) /**/ #define CHAR_CELSIUS "\xe2\x84\x83" #define CHAR_FAHRENHEIT "\xe2\x84\x89" static void shutdown_swapchain_font(struct swapchain_data*); static VkLayerInstanceCreateInfo *get_instance_chain_info(const VkInstanceCreateInfo *pCreateInfo, VkLayerFunction func) { vk_foreach_struct(item, pCreateInfo->pNext) { if (item->sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO && ((VkLayerInstanceCreateInfo *) item)->function == func) return (VkLayerInstanceCreateInfo *) item; } unreachable("instance chain info not found"); return NULL; } static VkLayerDeviceCreateInfo *get_device_chain_info(const VkDeviceCreateInfo *pCreateInfo, VkLayerFunction func) { vk_foreach_struct(item, pCreateInfo->pNext) { if (item->sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO && ((VkLayerDeviceCreateInfo *) item)->function == func) return (VkLayerDeviceCreateInfo *)item; } unreachable("device chain info not found"); return NULL; } /**/ static struct instance_data *new_instance_data(VkInstance instance) { struct instance_data *data = new instance_data(); data->instance = instance; data->params = {}; data->params.control = -1; map_object(HKEY(data->instance), data); return data; } static void destroy_instance_data(struct instance_data *data) { if (data->params.control >= 0) os_socket_close(data->params.control); unmap_object(HKEY(data->instance)); delete data; } static void instance_data_map_physical_devices(struct instance_data *instance_data, bool map) { uint32_t physicalDeviceCount = 0; instance_data->vtable.EnumeratePhysicalDevices(instance_data->instance, &physicalDeviceCount, NULL); std::vector physicalDevices(physicalDeviceCount); instance_data->vtable.EnumeratePhysicalDevices(instance_data->instance, &physicalDeviceCount, physicalDevices.data()); for (uint32_t i = 0; i < physicalDeviceCount; i++) { if (map) map_object(HKEY(physicalDevices[i]), instance_data); else unmap_object(HKEY(physicalDevices[i])); } } /**/ static struct device_data *new_device_data(VkDevice device, struct instance_data *instance) { struct device_data *data = new device_data(); data->instance = instance; data->device = device; map_object(HKEY(data->device), data); return data; } static struct queue_data *new_queue_data(VkQueue queue, const VkQueueFamilyProperties *family_props, uint32_t family_index, struct device_data *device_data) { struct queue_data *data = new queue_data(); data->device = device_data; data->queue = queue; data->flags = family_props->queueFlags; data->family_index = family_index; map_object(HKEY(data->queue), data); if (data->flags & VK_QUEUE_GRAPHICS_BIT) device_data->graphic_queue = data; return data; } static void destroy_queue(struct queue_data *data) { unmap_object(HKEY(data->queue)); delete data; } static void device_map_queues(struct device_data *data, const VkDeviceCreateInfo *pCreateInfo) { uint32_t n_queues = 0; for (uint32_t i = 0; i < pCreateInfo->queueCreateInfoCount; i++) n_queues += pCreateInfo->pQueueCreateInfos[i].queueCount; data->queues.resize(n_queues); struct instance_data *instance_data = data->instance; uint32_t n_family_props; instance_data->vtable.GetPhysicalDeviceQueueFamilyProperties(data->physical_device, &n_family_props, NULL); std::vector family_props(n_family_props); instance_data->vtable.GetPhysicalDeviceQueueFamilyProperties(data->physical_device, &n_family_props, family_props.data()); uint32_t queue_index = 0; for (uint32_t i = 0; i < pCreateInfo->queueCreateInfoCount; i++) { for (uint32_t j = 0; j < pCreateInfo->pQueueCreateInfos[i].queueCount; j++) { VkQueue queue; data->vtable.GetDeviceQueue(data->device, pCreateInfo->pQueueCreateInfos[i].queueFamilyIndex, j, &queue); VK_CHECK(data->set_device_loader_data(data->device, queue)); data->queues[queue_index++] = new_queue_data(queue, &family_props[pCreateInfo->pQueueCreateInfos[i].queueFamilyIndex], pCreateInfo->pQueueCreateInfos[i].queueFamilyIndex, data); } } } static void device_unmap_queues(struct device_data *data) { for (auto q : data->queues) destroy_queue(q); } static void destroy_device_data(struct device_data *data) { unmap_object(HKEY(data->device)); delete data; } /**/ static struct command_buffer_data *new_command_buffer_data(VkCommandBuffer cmd_buffer, VkCommandBufferLevel level, struct device_data *device_data) { struct command_buffer_data *data = new command_buffer_data(); data->device = device_data; data->cmd_buffer = cmd_buffer; data->level = level; map_object(HKEY(data->cmd_buffer), data); return data; } static void destroy_command_buffer_data(struct command_buffer_data *data) { unmap_object(HKEY(data->cmd_buffer)); delete data; } /**/ static struct swapchain_data *new_swapchain_data(VkSwapchainKHR swapchain, struct device_data *device_data) { struct instance_data *instance_data = device_data->instance; struct swapchain_data *data = new swapchain_data(); data->device = device_data; data->swapchain = swapchain; data->window_size = ImVec2(instance_data->params.width, instance_data->params.height); map_object(HKEY(data->swapchain), data); return data; } static void destroy_swapchain_data(struct swapchain_data *data) { unmap_object(HKEY(data->swapchain)); delete data; } struct overlay_draw *get_overlay_draw(struct swapchain_data *data) { struct device_data *device_data = data->device; struct overlay_draw *draw = data->draws.empty() ? nullptr : data->draws.front(); VkSemaphoreCreateInfo sem_info = {}; sem_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; if (draw && device_data->vtable.GetFenceStatus(device_data->device, draw->fence) == VK_SUCCESS) { VK_CHECK(device_data->vtable.ResetFences(device_data->device, 1, &draw->fence)); data->draws.pop_front(); data->draws.push_back(draw); return draw; } draw = new overlay_draw(); VkCommandBufferAllocateInfo cmd_buffer_info = {}; cmd_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; cmd_buffer_info.commandPool = data->command_pool; cmd_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cmd_buffer_info.commandBufferCount = 1; VK_CHECK(device_data->vtable.AllocateCommandBuffers(device_data->device, &cmd_buffer_info, &draw->command_buffer)); VK_CHECK(device_data->set_device_loader_data(device_data->device, draw->command_buffer)); VkFenceCreateInfo fence_info = {}; fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; VK_CHECK(device_data->vtable.CreateFence(device_data->device, &fence_info, NULL, &draw->fence)); VK_CHECK(device_data->vtable.CreateSemaphore(device_data->device, &sem_info, NULL, &draw->semaphore)); VK_CHECK(device_data->vtable.CreateSemaphore(device_data->device, &sem_info, NULL, &draw->cross_engine_semaphore)); data->draws.push_back(draw); return draw; } static void snapshot_swapchain_frame(struct swapchain_data *data) { struct device_data *device_data = data->device; struct instance_data *instance_data = device_data->instance; update_hud_info(data->sw_stats, instance_data->params, device_data->properties.vendorID); check_keybinds(data->sw_stats, instance_data->params, device_data->properties.vendorID); // not currently used // if (instance_data->params.control >= 0) { // control_client_check(device_data); // process_control_socket(instance_data); // } } static void compute_swapchain_display(struct swapchain_data *data) { struct device_data *device_data = data->device; struct instance_data *instance_data = device_data->instance; ImGui::SetCurrentContext(data->imgui_context); if (HUDElements.colors.update) HUDElements.convert_colors(instance_data->params); ImGui::NewFrame(); { ::scoped_lock lk(instance_data->notifier.mutex); position_layer(data->sw_stats, instance_data->params, data->window_size); render_imgui(data->sw_stats, instance_data->params, data->window_size, true); } ImGui::PopStyleVar(3); ImGui::EndFrame(); ImGui::Render(); } static uint32_t vk_memory_type(struct device_data *data, VkMemoryPropertyFlags properties, uint32_t type_bits) { VkPhysicalDeviceMemoryProperties prop; data->instance->vtable.GetPhysicalDeviceMemoryProperties(data->physical_device, &prop); for (uint32_t i = 0; i < prop.memoryTypeCount; i++) if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<device; /* Descriptor set */ VkDescriptorImageInfo desc_image[1] = {}; desc_image[0].sampler = data->font_sampler; desc_image[0].imageView = image_view; desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; VkWriteDescriptorSet write_desc[1] = {}; write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; write_desc[0].dstSet = set; write_desc[0].descriptorCount = 1; write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; write_desc[0].pImageInfo = desc_image; device_data->vtable.UpdateDescriptorSets(device_data->device, 1, write_desc, 0, NULL); } static void upload_image_data(struct device_data *device_data, VkCommandBuffer command_buffer, void *pixels, VkDeviceSize upload_size, uint32_t width, uint32_t height, VkBuffer& upload_buffer, VkDeviceMemory& upload_buffer_mem, VkImage image) { /* Upload buffer */ VkBufferCreateInfo buffer_info = {}; buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; buffer_info.size = upload_size; buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; VK_CHECK(device_data->vtable.CreateBuffer(device_data->device, &buffer_info, NULL, &upload_buffer)); VkMemoryRequirements upload_buffer_req; device_data->vtable.GetBufferMemoryRequirements(device_data->device, upload_buffer, &upload_buffer_req); VkMemoryAllocateInfo upload_alloc_info = {}; upload_alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; upload_alloc_info.allocationSize = upload_buffer_req.size; upload_alloc_info.memoryTypeIndex = vk_memory_type(device_data, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, upload_buffer_req.memoryTypeBits); VK_CHECK(device_data->vtable.AllocateMemory(device_data->device, &upload_alloc_info, NULL, &upload_buffer_mem)); VK_CHECK(device_data->vtable.BindBufferMemory(device_data->device, upload_buffer, upload_buffer_mem, 0)); /* Upload to Buffer */ char* map = NULL; VK_CHECK(device_data->vtable.MapMemory(device_data->device, upload_buffer_mem, 0, upload_size, 0, (void**)(&map))); memcpy(map, pixels, upload_size); VkMappedMemoryRange range[1] = {}; range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; range[0].memory = upload_buffer_mem; range[0].size = upload_size; VK_CHECK(device_data->vtable.FlushMappedMemoryRanges(device_data->device, 1, range)); device_data->vtable.UnmapMemory(device_data->device, upload_buffer_mem); /* Copy buffer to image */ VkImageMemoryBarrier copy_barrier[1] = {}; copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; copy_barrier[0].image = image; copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copy_barrier[0].subresourceRange.levelCount = 1; copy_barrier[0].subresourceRange.layerCount = 1; device_data->vtable.CmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier); VkBufferImageCopy region = {}; region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.layerCount = 1; region.imageExtent.width = width; region.imageExtent.height = height; region.imageExtent.depth = 1; device_data->vtable.CmdCopyBufferToImage(command_buffer, upload_buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); VkImageMemoryBarrier use_barrier[1] = {}; use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT; use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; use_barrier[0].image = image; use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; use_barrier[0].subresourceRange.levelCount = 1; use_barrier[0].subresourceRange.layerCount = 1; device_data->vtable.CmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier); } static void create_image(struct swapchain_data *data, VkDescriptorSet descriptor_set, uint32_t width, uint32_t height, VkFormat format, VkImage& image, VkDeviceMemory& image_mem, VkImageView& image_view) { struct device_data *device_data = data->device; VkImageCreateInfo image_info = {}; image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; image_info.imageType = VK_IMAGE_TYPE_2D; image_info.format = format; image_info.extent.width = width; image_info.extent.height = height; image_info.extent.depth = 1; image_info.mipLevels = 1; image_info.arrayLayers = 1; image_info.samples = VK_SAMPLE_COUNT_1_BIT; image_info.tiling = VK_IMAGE_TILING_OPTIMAL; image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; VK_CHECK(device_data->vtable.CreateImage(device_data->device, &image_info, NULL, &image)); VkMemoryRequirements font_image_req; device_data->vtable.GetImageMemoryRequirements(device_data->device, image, &font_image_req); VkMemoryAllocateInfo image_alloc_info = {}; image_alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; image_alloc_info.allocationSize = font_image_req.size; image_alloc_info.memoryTypeIndex = vk_memory_type(device_data, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, font_image_req.memoryTypeBits); VK_CHECK(device_data->vtable.AllocateMemory(device_data->device, &image_alloc_info, NULL, &image_mem)); VK_CHECK(device_data->vtable.BindImageMemory(device_data->device, image, image_mem, 0)); /* Font image view */ VkImageViewCreateInfo view_info = {}; view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view_info.image = image; view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; view_info.format = format; view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; view_info.subresourceRange.levelCount = 1; view_info.subresourceRange.layerCount = 1; VK_CHECK(device_data->vtable.CreateImageView(device_data->device, &view_info, NULL, &image_view)); update_image_descriptor(data, image_view, descriptor_set); } static VkDescriptorSet create_image_with_desc(struct swapchain_data *data, uint32_t width, uint32_t height, VkFormat format, VkImage& image, VkDeviceMemory& image_mem, VkImageView& image_view) { struct device_data *device_data = data->device; VkDescriptorSet descriptor_set {}; VkDescriptorSetAllocateInfo alloc_info {}; alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; alloc_info.descriptorPool = data->descriptor_pool; alloc_info.descriptorSetCount = 1; alloc_info.pSetLayouts = &data->descriptor_layout; VK_CHECK(device_data->vtable.AllocateDescriptorSets(device_data->device, &alloc_info, &descriptor_set)); create_image(data, descriptor_set, width, height, format, image, image_mem, image_view); return descriptor_set; } static void check_fonts(struct swapchain_data* data) { struct device_data *device_data = data->device; struct instance_data *instance_data = device_data->instance; auto& params = instance_data->params; ImGuiIO& io = ImGui::GetIO(); if (params.font_params_hash != data->sw_stats.font_params_hash) { spdlog::debug("Recreating font image"); VkDescriptorSet desc_set = (VkDescriptorSet)io.Fonts->TexID; create_fonts(instance_data->params, data->sw_stats.font1, data->sw_stats.font_text); unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsAlpha8(&pixels, &width, &height); // wait for rendering to complete, if any device_data->vtable.DeviceWaitIdle(device_data->device); shutdown_swapchain_font(data); if (desc_set) create_image(data, desc_set, width, height, VK_FORMAT_R8_UNORM, data->font_image, data->font_mem, data->font_image_view); else desc_set = create_image_with_desc(data, width, height, VK_FORMAT_R8_UNORM, data->font_image, data->font_mem, data->font_image_view); io.Fonts->SetTexID((ImTextureID)desc_set); data->font_uploaded = false; data->sw_stats.font_params_hash = params.font_params_hash; spdlog::debug("Default font tex size: {}x{}px", width, height); } } static void ensure_swapchain_fonts(struct swapchain_data *data, VkCommandBuffer command_buffer) { struct device_data *device_data = data->device; check_fonts(data); if (data->font_uploaded) return; data->font_uploaded = true; ImGuiIO& io = ImGui::GetIO(); unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsAlpha8(&pixels, &width, &height); size_t upload_size = width * height * 1 * sizeof(char); upload_image_data(device_data, command_buffer, pixels, upload_size, width, height, data->upload_font_buffer, data->upload_font_buffer_mem, data->font_image); } static void CreateOrResizeBuffer(struct device_data *data, VkBuffer *buffer, VkDeviceMemory *buffer_memory, VkDeviceSize *buffer_size, size_t new_size, VkBufferUsageFlagBits usage) { if (*buffer != VK_NULL_HANDLE) data->vtable.DestroyBuffer(data->device, *buffer, NULL); if (*buffer_memory) data->vtable.FreeMemory(data->device, *buffer_memory, NULL); if (data->properties.limits.nonCoherentAtomSize > 0) { VkDeviceSize atom_size = data->properties.limits.nonCoherentAtomSize - 1; new_size = (new_size + atom_size) & ~atom_size; } VkBufferCreateInfo buffer_info = {}; buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; buffer_info.size = new_size; buffer_info.usage = usage; buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; VK_CHECK(data->vtable.CreateBuffer(data->device, &buffer_info, NULL, buffer)); VkMemoryRequirements req; data->vtable.GetBufferMemoryRequirements(data->device, *buffer, &req); VkMemoryAllocateInfo alloc_info = {}; alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; alloc_info.allocationSize = req.size; alloc_info.memoryTypeIndex = vk_memory_type(data, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); VK_CHECK(data->vtable.AllocateMemory(data->device, &alloc_info, NULL, buffer_memory)); VK_CHECK(data->vtable.BindBufferMemory(data->device, *buffer, *buffer_memory, 0)); *buffer_size = new_size; } static struct overlay_draw *render_swapchain_display(struct swapchain_data *data, struct queue_data *present_queue, const VkSemaphore *wait_semaphores, unsigned n_wait_semaphores, unsigned image_index) { ImDrawData* draw_data = ImGui::GetDrawData(); if (draw_data->TotalVtxCount == 0) return NULL; struct device_data *device_data = data->device; struct overlay_draw *draw = get_overlay_draw(data); device_data->vtable.ResetCommandBuffer(draw->command_buffer, 0); VkRenderPassBeginInfo render_pass_info = {}; render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; render_pass_info.renderPass = data->render_pass; render_pass_info.framebuffer = data->framebuffers[image_index]; render_pass_info.renderArea.extent.width = data->width; render_pass_info.renderArea.extent.height = data->height; VkCommandBufferBeginInfo buffer_begin_info = {}; buffer_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; device_data->vtable.BeginCommandBuffer(draw->command_buffer, &buffer_begin_info); ensure_swapchain_fonts(data, draw->command_buffer); /* Bounce the image to display back to color attachment layout for * rendering on top of it. */ VkImageMemoryBarrier imb; imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; imb.pNext = nullptr; imb.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; imb.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; imb.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; imb.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; imb.image = data->images[image_index]; imb.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; imb.subresourceRange.baseMipLevel = 0; imb.subresourceRange.levelCount = 1; imb.subresourceRange.baseArrayLayer = 0; imb.subresourceRange.layerCount = 1; imb.srcQueueFamilyIndex = present_queue->family_index; imb.dstQueueFamilyIndex = device_data->graphic_queue->family_index; device_data->vtable.CmdPipelineBarrier(draw->command_buffer, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, /* dependency flags */ 0, nullptr, /* memory barriers */ 0, nullptr, /* buffer memory barriers */ 1, &imb); /* image memory barriers */ device_data->vtable.CmdBeginRenderPass(draw->command_buffer, &render_pass_info, VK_SUBPASS_CONTENTS_INLINE); /* Create/Resize vertex & index buffers */ size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert); size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx); if (draw->vertex_buffer_size < vertex_size) { CreateOrResizeBuffer(device_data, &draw->vertex_buffer, &draw->vertex_buffer_mem, &draw->vertex_buffer_size, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT); } if (draw->index_buffer_size < index_size) { CreateOrResizeBuffer(device_data, &draw->index_buffer, &draw->index_buffer_mem, &draw->index_buffer_size, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT); } /* Upload vertex & index data */ ImDrawVert* vtx_dst = NULL; ImDrawIdx* idx_dst = NULL; VK_CHECK(device_data->vtable.MapMemory(device_data->device, draw->vertex_buffer_mem, 0, draw->vertex_buffer_size, 0, (void**)(&vtx_dst))); VK_CHECK(device_data->vtable.MapMemory(device_data->device, draw->index_buffer_mem, 0, draw->index_buffer_size, 0, (void**)(&idx_dst))); for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data->CmdLists[n]; memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); vtx_dst += cmd_list->VtxBuffer.Size; idx_dst += cmd_list->IdxBuffer.Size; } VkMappedMemoryRange range[2] = {}; range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; range[0].memory = draw->vertex_buffer_mem; range[0].size = VK_WHOLE_SIZE; range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; range[1].memory = draw->index_buffer_mem; range[1].size = VK_WHOLE_SIZE; VK_CHECK(device_data->vtable.FlushMappedMemoryRanges(device_data->device, 2, range)); device_data->vtable.UnmapMemory(device_data->device, draw->vertex_buffer_mem); device_data->vtable.UnmapMemory(device_data->device, draw->index_buffer_mem); /* Bind pipeline and descriptor sets */ device_data->vtable.CmdBindPipeline(draw->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, data->pipeline); #if 1 // disable if using >1 font textures VkDescriptorSet desc_set[1] = { //data->descriptor_set reinterpret_cast(ImGui::GetIO().Fonts->Fonts[0]->ContainerAtlas->TexID) }; device_data->vtable.CmdBindDescriptorSets(draw->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, data->pipeline_layout, 0, 1, desc_set, 0, NULL); #endif /* Bind vertex & index buffers */ VkBuffer vertex_buffers[1] = { draw->vertex_buffer }; VkDeviceSize vertex_offset[1] = { 0 }; device_data->vtable.CmdBindVertexBuffers(draw->command_buffer, 0, 1, vertex_buffers, vertex_offset); device_data->vtable.CmdBindIndexBuffer(draw->command_buffer, draw->index_buffer, 0, VK_INDEX_TYPE_UINT16); /* Setup viewport */ VkViewport viewport; viewport.x = 0; viewport.y = 0; viewport.width = draw_data->DisplaySize.x; viewport.height = draw_data->DisplaySize.y; viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; device_data->vtable.CmdSetViewport(draw->command_buffer, 0, 1, &viewport); /* Setup scale and translation through push constants : * * Our visible imgui space lies from draw_data->DisplayPos (top left) to * draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin * is typically (0,0) for single viewport apps. */ float scale[2]; scale[0] = 2.0f / draw_data->DisplaySize.x; scale[1] = 2.0f / draw_data->DisplaySize.y; float translate[2]; translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0]; translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1]; device_data->vtable.CmdPushConstants(draw->command_buffer, data->pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale); device_data->vtable.CmdPushConstants(draw->command_buffer, data->pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate); // Render the command lists: int vtx_offset = 0; int idx_offset = 0; ImVec2 display_pos = draw_data->DisplayPos; for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data->CmdLists[n]; for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) { const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; // Apply scissor/clipping rectangle // FIXME: We could clamp width/height based on clamped min/max values. VkRect2D scissor; scissor.offset.x = (int32_t)(pcmd->ClipRect.x - display_pos.x) > 0 ? (int32_t)(pcmd->ClipRect.x - display_pos.x) : 0; scissor.offset.y = (int32_t)(pcmd->ClipRect.y - display_pos.y) > 0 ? (int32_t)(pcmd->ClipRect.y - display_pos.y) : 0; scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x); scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here? device_data->vtable.CmdSetScissor(draw->command_buffer, 0, 1, &scissor); #if 0 //enable if using >1 font textures or use texture array VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId }; device_data->vtable.CmdBindDescriptorSets(draw->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, data->pipeline_layout, 0, 1, desc_set, 0, NULL); #endif // Draw device_data->vtable.CmdDrawIndexed(draw->command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0); idx_offset += pcmd->ElemCount; } vtx_offset += cmd_list->VtxBuffer.Size; } device_data->vtable.CmdEndRenderPass(draw->command_buffer); if (device_data->graphic_queue->family_index != present_queue->family_index) { /* Transfer the image back to the present queue family * image layout was already changed to present by the render pass */ imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; imb.pNext = nullptr; imb.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; imb.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; imb.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; imb.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; imb.image = data->images[image_index]; imb.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; imb.subresourceRange.baseMipLevel = 0; imb.subresourceRange.levelCount = 1; imb.subresourceRange.baseArrayLayer = 0; imb.subresourceRange.layerCount = 1; imb.srcQueueFamilyIndex = device_data->graphic_queue->family_index; imb.dstQueueFamilyIndex = present_queue->family_index; device_data->vtable.CmdPipelineBarrier(draw->command_buffer, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, /* dependency flags */ 0, nullptr, /* memory barriers */ 0, nullptr, /* buffer memory barriers */ 1, &imb); /* image memory barriers */ } device_data->vtable.EndCommandBuffer(draw->command_buffer); /* When presenting on a different queue than where we're drawing the * overlay *AND* when the application does not provide a semaphore to * vkQueuePresent, insert our own cross engine synchronization * semaphore. */ if (n_wait_semaphores == 0 && device_data->graphic_queue->queue != present_queue->queue) { VkPipelineStageFlags stages_wait = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; VkSubmitInfo submit_info = {}; submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submit_info.commandBufferCount = 0; submit_info.pWaitDstStageMask = &stages_wait; submit_info.waitSemaphoreCount = 0; submit_info.signalSemaphoreCount = 1; submit_info.pSignalSemaphores = &draw->cross_engine_semaphore; device_data->vtable.QueueSubmit(present_queue->queue, 1, &submit_info, VK_NULL_HANDLE); submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submit_info.commandBufferCount = 1; submit_info.pWaitDstStageMask = &stages_wait; submit_info.pCommandBuffers = &draw->command_buffer; submit_info.waitSemaphoreCount = 1; submit_info.pWaitSemaphores = &draw->cross_engine_semaphore; submit_info.signalSemaphoreCount = 1; submit_info.pSignalSemaphores = &draw->semaphore; device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence); } else { // wait in the fragment stage until the swapchain image is ready std::vector stages_wait(n_wait_semaphores, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); VkSubmitInfo submit_info = {}; submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submit_info.commandBufferCount = 1; submit_info.pCommandBuffers = &draw->command_buffer; submit_info.pWaitDstStageMask = stages_wait.data(); submit_info.waitSemaphoreCount = n_wait_semaphores; submit_info.pWaitSemaphores = wait_semaphores; submit_info.signalSemaphoreCount = 1; submit_info.pSignalSemaphores = &draw->semaphore; device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence); } return draw; } static const uint32_t overlay_vert_spv[] = { #include "overlay.vert.spv.h" }; static const uint32_t overlay_frag_spv[] = { #include "overlay.frag.spv.h" }; static void setup_swapchain_data_pipeline(struct swapchain_data *data) { struct device_data *device_data = data->device; VkShaderModule vert_module, frag_module; /* Create shader modules */ VkShaderModuleCreateInfo vert_info = {}; vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; vert_info.codeSize = sizeof(overlay_vert_spv); vert_info.pCode = overlay_vert_spv; VK_CHECK(device_data->vtable.CreateShaderModule(device_data->device, &vert_info, NULL, &vert_module)); VkShaderModuleCreateInfo frag_info = {}; frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; frag_info.codeSize = sizeof(overlay_frag_spv); frag_info.pCode = (uint32_t*)overlay_frag_spv; VK_CHECK(device_data->vtable.CreateShaderModule(device_data->device, &frag_info, NULL, &frag_module)); /* Font sampler */ VkSamplerCreateInfo sampler_info = {}; sampler_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; sampler_info.magFilter = VK_FILTER_LINEAR; sampler_info.minFilter = VK_FILTER_LINEAR; sampler_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; sampler_info.minLod = -1000; sampler_info.maxLod = 1000; sampler_info.maxAnisotropy = 1.0f; VK_CHECK(device_data->vtable.CreateSampler(device_data->device, &sampler_info, NULL, &data->font_sampler)); /* Descriptor pool */ VkDescriptorPoolSize sampler_pool_size = {}; sampler_pool_size.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; sampler_pool_size.descriptorCount = 1; VkDescriptorPoolCreateInfo desc_pool_info = {}; desc_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; desc_pool_info.maxSets = 1; desc_pool_info.poolSizeCount = 1; desc_pool_info.pPoolSizes = &sampler_pool_size; VK_CHECK(device_data->vtable.CreateDescriptorPool(device_data->device, &desc_pool_info, NULL, &data->descriptor_pool)); /* Descriptor layout */ VkSampler sampler[1] = { data->font_sampler }; VkDescriptorSetLayoutBinding binding[1] = {}; binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; binding[0].descriptorCount = 1; binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; binding[0].pImmutableSamplers = sampler; VkDescriptorSetLayoutCreateInfo set_layout_info = {}; set_layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; set_layout_info.bindingCount = 1; set_layout_info.pBindings = binding; VK_CHECK(device_data->vtable.CreateDescriptorSetLayout(device_data->device, &set_layout_info, NULL, &data->descriptor_layout)); /* Descriptor set */ /* VkDescriptorSetAllocateInfo alloc_info = {}; alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; alloc_info.descriptorPool = data->descriptor_pool; alloc_info.descriptorSetCount = 1; alloc_info.pSetLayouts = &data->descriptor_layout; VK_CHECK(device_data->vtable.AllocateDescriptorSets(device_data->device, &alloc_info, &data->descriptor_set)); */ /* Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full * 3d projection matrix */ VkPushConstantRange push_constants[1] = {}; push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; push_constants[0].offset = sizeof(float) * 0; push_constants[0].size = sizeof(float) * 4; VkPipelineLayoutCreateInfo layout_info = {}; layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; layout_info.setLayoutCount = 1; layout_info.pSetLayouts = &data->descriptor_layout; layout_info.pushConstantRangeCount = 1; layout_info.pPushConstantRanges = push_constants; VK_CHECK(device_data->vtable.CreatePipelineLayout(device_data->device, &layout_info, NULL, &data->pipeline_layout)); VkPipelineShaderStageCreateInfo stage[2] = {}; stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT; stage[0].module = vert_module; stage[0].pName = "main"; stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stage[1].module = frag_module; stage[1].pName = "main"; VkVertexInputBindingDescription binding_desc[1] = {}; binding_desc[0].stride = sizeof(ImDrawVert); binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX; VkVertexInputAttributeDescription attribute_desc[3] = {}; attribute_desc[0].location = 0; attribute_desc[0].binding = binding_desc[0].binding; attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT; attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos); attribute_desc[1].location = 1; attribute_desc[1].binding = binding_desc[0].binding; attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT; attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv); attribute_desc[2].location = 2; attribute_desc[2].binding = binding_desc[0].binding; attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM; attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col); VkPipelineVertexInputStateCreateInfo vertex_info = {}; vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; vertex_info.vertexBindingDescriptionCount = 1; vertex_info.pVertexBindingDescriptions = binding_desc; vertex_info.vertexAttributeDescriptionCount = 3; vertex_info.pVertexAttributeDescriptions = attribute_desc; VkPipelineInputAssemblyStateCreateInfo ia_info = {}; ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; VkPipelineViewportStateCreateInfo viewport_info = {}; viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; viewport_info.viewportCount = 1; viewport_info.scissorCount = 1; VkPipelineRasterizationStateCreateInfo raster_info = {}; raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; raster_info.polygonMode = VK_POLYGON_MODE_FILL; raster_info.cullMode = VK_CULL_MODE_NONE; raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; raster_info.lineWidth = 1.0f; VkPipelineMultisampleStateCreateInfo ms_info = {}; ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; VkPipelineColorBlendAttachmentState color_attachment[1] = {}; color_attachment[0].blendEnable = VK_TRUE; color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD; color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD; color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; VkPipelineDepthStencilStateCreateInfo depth_info = {}; depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; VkPipelineColorBlendStateCreateInfo blend_info = {}; blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; blend_info.attachmentCount = 1; blend_info.pAttachments = color_attachment; VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; VkPipelineDynamicStateCreateInfo dynamic_state = {}; dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states); dynamic_state.pDynamicStates = dynamic_states; VkGraphicsPipelineCreateInfo info = {}; info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; info.flags = 0; info.stageCount = 2; info.pStages = stage; info.pVertexInputState = &vertex_info; info.pInputAssemblyState = &ia_info; info.pViewportState = &viewport_info; info.pRasterizationState = &raster_info; info.pMultisampleState = &ms_info; info.pDepthStencilState = &depth_info; info.pColorBlendState = &blend_info; info.pDynamicState = &dynamic_state; info.layout = data->pipeline_layout; info.renderPass = data->render_pass; VK_CHECK( device_data->vtable.CreateGraphicsPipelines(device_data->device, VK_NULL_HANDLE, 1, &info, NULL, &data->pipeline)); device_data->vtable.DestroyShaderModule(device_data->device, vert_module, NULL); device_data->vtable.DestroyShaderModule(device_data->device, frag_module, NULL); check_fonts(data); // if (data->descriptor_set) // update_image_descriptor(data, data->font_image_view[0], data->descriptor_set); } // TODO probably needs colorspace check too static void convert_colors_vk(VkFormat format, struct swapchain_stats& sw_stats, struct overlay_params& params) { bool do_conv = false; switch (format) { case VK_FORMAT_R8_SRGB: case VK_FORMAT_R8G8_SRGB: case VK_FORMAT_R8G8B8_SRGB: case VK_FORMAT_B8G8R8_SRGB: case VK_FORMAT_R8G8B8A8_SRGB: case VK_FORMAT_B8G8R8A8_SRGB: case VK_FORMAT_A8B8G8R8_SRGB_PACK32: case VK_FORMAT_BC1_RGB_SRGB_BLOCK: case VK_FORMAT_BC1_RGBA_SRGB_BLOCK: case VK_FORMAT_BC2_SRGB_BLOCK: case VK_FORMAT_BC3_SRGB_BLOCK: case VK_FORMAT_BC7_SRGB_BLOCK: case VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: case VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: case VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: case VK_FORMAT_ASTC_4x4_SRGB_BLOCK: case VK_FORMAT_ASTC_5x4_SRGB_BLOCK: case VK_FORMAT_ASTC_5x5_SRGB_BLOCK: case VK_FORMAT_ASTC_6x5_SRGB_BLOCK: case VK_FORMAT_ASTC_6x6_SRGB_BLOCK: case VK_FORMAT_ASTC_8x5_SRGB_BLOCK: case VK_FORMAT_ASTC_8x6_SRGB_BLOCK: case VK_FORMAT_ASTC_8x8_SRGB_BLOCK: case VK_FORMAT_ASTC_10x5_SRGB_BLOCK: case VK_FORMAT_ASTC_10x6_SRGB_BLOCK: case VK_FORMAT_ASTC_10x8_SRGB_BLOCK: case VK_FORMAT_ASTC_10x10_SRGB_BLOCK: case VK_FORMAT_ASTC_12x10_SRGB_BLOCK: case VK_FORMAT_ASTC_12x12_SRGB_BLOCK: case VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG: case VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG: case VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: case VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: do_conv = true; break; default: break; } HUDElements.convert_colors(do_conv, params); } static void setup_swapchain_data(struct swapchain_data *data, const VkSwapchainCreateInfoKHR *pCreateInfo) { struct device_data *device_data = data->device; data->width = pCreateInfo->imageExtent.width; data->height = pCreateInfo->imageExtent.height; data->format = pCreateInfo->imageFormat; data->imgui_context = ImGui::CreateContext(); ImGui::SetCurrentContext(data->imgui_context); ImGui::GetIO().IniFilename = NULL; ImGui::GetIO().DisplaySize = ImVec2((float)data->width, (float)data->height); convert_colors_vk(pCreateInfo->imageFormat, data->sw_stats, device_data->instance->params); /* Render pass */ VkAttachmentDescription attachment_desc = {}; attachment_desc.format = pCreateInfo->imageFormat; attachment_desc.samples = VK_SAMPLE_COUNT_1_BIT; attachment_desc.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachment_desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachment_desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachment_desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachment_desc.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachment_desc.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; VkAttachmentReference color_attachment = {}; color_attachment.attachment = 0; color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass = {}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_attachment; VkSubpassDependency dependency = {}; dependency.srcSubpass = VK_SUBPASS_EXTERNAL; dependency.dstSubpass = 0; dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependency.srcAccessMask = 0; dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; VkRenderPassCreateInfo render_pass_info = {}; render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; render_pass_info.attachmentCount = 1; render_pass_info.pAttachments = &attachment_desc; render_pass_info.subpassCount = 1; render_pass_info.pSubpasses = &subpass; render_pass_info.dependencyCount = 1; render_pass_info.pDependencies = &dependency; VK_CHECK(device_data->vtable.CreateRenderPass(device_data->device, &render_pass_info, NULL, &data->render_pass)); setup_swapchain_data_pipeline(data); uint32_t n_images = 0; VK_CHECK(device_data->vtable.GetSwapchainImagesKHR(device_data->device, data->swapchain, &n_images, NULL)); data->images.resize(n_images); data->image_views.resize(n_images); data->framebuffers.resize(n_images); VK_CHECK(device_data->vtable.GetSwapchainImagesKHR(device_data->device, data->swapchain, &n_images, data->images.data())); if (n_images != data->images.size()) { data->images.resize(n_images); data->image_views.resize(n_images); data->framebuffers.resize(n_images); } /* Image views */ VkImageViewCreateInfo view_info = {}; view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; view_info.format = pCreateInfo->imageFormat; view_info.components.r = VK_COMPONENT_SWIZZLE_R; view_info.components.g = VK_COMPONENT_SWIZZLE_G; view_info.components.b = VK_COMPONENT_SWIZZLE_B; view_info.components.a = VK_COMPONENT_SWIZZLE_A; view_info.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; for (size_t i = 0; i < data->images.size(); i++) { view_info.image = data->images[i]; VK_CHECK(device_data->vtable.CreateImageView(device_data->device, &view_info, NULL, &data->image_views[i])); } /* Framebuffers */ VkImageView attachment[1]; VkFramebufferCreateInfo fb_info = {}; fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; fb_info.renderPass = data->render_pass; fb_info.attachmentCount = 1; fb_info.pAttachments = attachment; fb_info.width = data->width; fb_info.height = data->height; fb_info.layers = 1; for (size_t i = 0; i < data->image_views.size(); i++) { attachment[0] = data->image_views[i]; VK_CHECK(device_data->vtable.CreateFramebuffer(device_data->device, &fb_info, NULL, &data->framebuffers[i])); } /* Command buffer pool */ VkCommandPoolCreateInfo cmd_buffer_pool_info = {}; cmd_buffer_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; cmd_buffer_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; cmd_buffer_pool_info.queueFamilyIndex = device_data->graphic_queue->family_index; VK_CHECK(device_data->vtable.CreateCommandPool(device_data->device, &cmd_buffer_pool_info, NULL, &data->command_pool)); } static void shutdown_swapchain_font(struct swapchain_data *data) { struct device_data *device_data = data->device; device_data->vtable.DestroyImageView(device_data->device, data->font_image_view, NULL); device_data->vtable.DestroyImage(device_data->device, data->font_image, NULL); device_data->vtable.FreeMemory(device_data->device, data->font_mem, NULL); device_data->vtable.DestroyBuffer(device_data->device, data->upload_font_buffer, NULL); device_data->vtable.FreeMemory(device_data->device, data->upload_font_buffer_mem, NULL); } static void shutdown_swapchain_data(struct swapchain_data *data) { struct device_data *device_data = data->device; for (auto draw : data->draws) { device_data->vtable.DestroySemaphore(device_data->device, draw->cross_engine_semaphore, NULL); device_data->vtable.DestroySemaphore(device_data->device, draw->semaphore, NULL); device_data->vtable.DestroyFence(device_data->device, draw->fence, NULL); device_data->vtable.DestroyBuffer(device_data->device, draw->vertex_buffer, NULL); device_data->vtable.DestroyBuffer(device_data->device, draw->index_buffer, NULL); device_data->vtable.FreeMemory(device_data->device, draw->vertex_buffer_mem, NULL); device_data->vtable.FreeMemory(device_data->device, draw->index_buffer_mem, NULL); delete draw; } for (size_t i = 0; i < data->images.size(); i++) { device_data->vtable.DestroyImageView(device_data->device, data->image_views[i], NULL); device_data->vtable.DestroyFramebuffer(device_data->device, data->framebuffers[i], NULL); } device_data->vtable.DestroyRenderPass(device_data->device, data->render_pass, NULL); device_data->vtable.DestroyCommandPool(device_data->device, data->command_pool, NULL); device_data->vtable.DestroyPipeline(device_data->device, data->pipeline, NULL); device_data->vtable.DestroyPipelineLayout(device_data->device, data->pipeline_layout, NULL); device_data->vtable.DestroyDescriptorPool(device_data->device, data->descriptor_pool, NULL); device_data->vtable.DestroyDescriptorSetLayout(device_data->device, data->descriptor_layout, NULL); device_data->vtable.DestroySampler(device_data->device, data->font_sampler, NULL); shutdown_swapchain_font(data); ImGui::DestroyContext(data->imgui_context); } static struct overlay_draw *before_present(struct swapchain_data *swapchain_data, struct queue_data *present_queue, const VkSemaphore *wait_semaphores, unsigned n_wait_semaphores, unsigned imageIndex) { struct overlay_draw *draw = NULL; snapshot_swapchain_frame(swapchain_data); if (swapchain_data->sw_stats.n_frames > 0) { compute_swapchain_display(swapchain_data); draw = render_swapchain_display(swapchain_data, present_queue, wait_semaphores, n_wait_semaphores, imageIndex); } return draw; } static VkResult overlay_CreateSwapchainKHR( VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain) { struct device_data *device_data = FIND(struct device_data, device); array modes = {VK_PRESENT_MODE_FIFO_RELAXED_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_FIFO_KHR}; if (device_data->instance->params.vsync < 4) const_cast (pCreateInfo)->presentMode = modes[device_data->instance->params.vsync]; VkResult result = device_data->vtable.CreateSwapchainKHR(device, pCreateInfo, pAllocator, pSwapchain); if (result != VK_SUCCESS) return result; struct swapchain_data *swapchain_data = new_swapchain_data(*pSwapchain, device_data); setup_swapchain_data(swapchain_data, pCreateInfo); const VkPhysicalDeviceProperties& prop = device_data->properties; swapchain_data->sw_stats.version_vk.major = VK_VERSION_MAJOR(prop.apiVersion); swapchain_data->sw_stats.version_vk.minor = VK_VERSION_MINOR(prop.apiVersion); swapchain_data->sw_stats.version_vk.patch = VK_VERSION_PATCH(prop.apiVersion); swapchain_data->sw_stats.engineName = device_data->instance->engineName; swapchain_data->sw_stats.engineVersion = device_data->instance->engineVersion; swapchain_data->sw_stats.engine = device_data->instance->engine; std::stringstream ss; // ss << prop.deviceName; if (prop.vendorID == 0x10de) { ss << " " << ((prop.driverVersion >> 22) & 0x3ff); ss << "." << ((prop.driverVersion >> 14) & 0x0ff); ss << "." << std::setw(2) << std::setfill('0') << ((prop.driverVersion >> 6) & 0x0ff); } #ifdef _WIN32 else if (prop.vendorID == 0x8086) { ss << " " << (prop.driverVersion >> 14); ss << "." << (prop.driverVersion & 0x3fff); } #endif else { ss << " " << VK_VERSION_MAJOR(prop.driverVersion); if (VK_VERSION_PATCH(prop.driverVersion) >= 99){ ss << "." << VK_VERSION_MINOR(prop.driverVersion) + 1; ss << "." << "0"; } else { ss << "." << VK_VERSION_MINOR(prop.driverVersion); ss << "." << VK_VERSION_PATCH(prop.driverVersion); } } std::string driverVersion = ss.str(); std::string deviceName = prop.deviceName; if (!is_blacklisted()) { #ifdef __gnu_linux__ parse_pciids(); get_device_name(prop.vendorID, prop.deviceID, swapchain_data->sw_stats); init_system_info(); #endif init_gpu_stats(device_data->properties.vendorID, device_data->instance->params); } if(driverProps.driverID == VK_DRIVER_ID_NVIDIA_PROPRIETARY){ swapchain_data->sw_stats.driverName = "NVIDIA"; } if(driverProps.driverID == VK_DRIVER_ID_AMD_PROPRIETARY) swapchain_data->sw_stats.driverName = "AMDGPU-PRO"; if(driverProps.driverID == VK_DRIVER_ID_AMD_OPEN_SOURCE) swapchain_data->sw_stats.driverName = "AMDVLK"; if(driverProps.driverID == VK_DRIVER_ID_MESA_RADV){ if(deviceName.find("ACO") != std::string::npos){ swapchain_data->sw_stats.driverName = "RADV/ACO"; } else { swapchain_data->sw_stats.driverName = "RADV"; } } if (!swapchain_data->sw_stats.driverName.empty()) swapchain_data->sw_stats.driverName += driverVersion; else swapchain_data->sw_stats.driverName = prop.deviceName + driverVersion; return result; } static void overlay_DestroySwapchainKHR( VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator) { if (swapchain == VK_NULL_HANDLE) { struct device_data *device_data = FIND(struct device_data, device); device_data->vtable.DestroySwapchainKHR(device, swapchain, pAllocator); return; } struct swapchain_data *swapchain_data = FIND(struct swapchain_data, swapchain); shutdown_swapchain_data(swapchain_data); swapchain_data->device->vtable.DestroySwapchainKHR(device, swapchain, pAllocator); destroy_swapchain_data(swapchain_data); } void FpsLimiter(struct fps_limit& stats){ stats.sleepTime = stats.targetFrameTime - (stats.frameStart - stats.frameEnd); if (stats.sleepTime > stats.frameOverhead) { auto adjustedSleep = stats.sleepTime - stats.frameOverhead; this_thread::sleep_for(adjustedSleep); stats.frameOverhead = ((Clock::now() - stats.frameStart) - adjustedSleep); if (stats.frameOverhead > stats.targetFrameTime / 2) stats.frameOverhead = Clock::duration(0); } } static VkResult overlay_QueuePresentKHR( VkQueue queue, const VkPresentInfoKHR* pPresentInfo) { struct queue_data *queue_data = FIND(struct queue_data, queue); /* Otherwise we need to add our overlay drawing semaphore to the list of * semaphores to wait on. If we don't do that the presented picture might * be have incomplete overlay drawings. */ VkResult result = VK_SUCCESS; for (uint32_t i = 0; i < pPresentInfo->swapchainCount; i++) { VkSwapchainKHR swapchain = pPresentInfo->pSwapchains[i]; struct swapchain_data *swapchain_data = FIND(struct swapchain_data, swapchain); uint32_t image_index = pPresentInfo->pImageIndices[i]; VkPresentInfoKHR present_info = *pPresentInfo; present_info.swapchainCount = 1; present_info.pSwapchains = &swapchain; present_info.pImageIndices = &image_index; struct overlay_draw *draw = before_present(swapchain_data, queue_data, pPresentInfo->pWaitSemaphores, pPresentInfo->waitSemaphoreCount, image_index); /* Because the submission of the overlay draw waits on the semaphores * handed for present, we don't need to have this present operation * wait on them as well, we can just wait on the overlay submission * semaphore. */ if (draw) { present_info.pWaitSemaphores = &draw->semaphore; present_info.waitSemaphoreCount = 1; } VkResult chain_result = queue_data->device->vtable.QueuePresentKHR(queue, &present_info); if (pPresentInfo->pResults) pPresentInfo->pResults[i] = chain_result; if (chain_result != VK_SUCCESS && result == VK_SUCCESS) result = chain_result; } using namespace std::chrono_literals; if (fps_limit_stats.targetFrameTime > 0s){ fps_limit_stats.frameStart = Clock::now(); FpsLimiter(fps_limit_stats); fps_limit_stats.frameEnd = Clock::now(); } return result; } static VkResult overlay_BeginCommandBuffer( VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo) { struct command_buffer_data *cmd_buffer_data = FIND(struct command_buffer_data, commandBuffer); struct device_data *device_data = cmd_buffer_data->device; /* Otherwise record a begin query as first command. */ VkResult result = device_data->vtable.BeginCommandBuffer(commandBuffer, pBeginInfo); return result; } static VkResult overlay_EndCommandBuffer( VkCommandBuffer commandBuffer) { struct command_buffer_data *cmd_buffer_data = FIND(struct command_buffer_data, commandBuffer); struct device_data *device_data = cmd_buffer_data->device; return device_data->vtable.EndCommandBuffer(commandBuffer); } static VkResult overlay_ResetCommandBuffer( VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags) { struct command_buffer_data *cmd_buffer_data = FIND(struct command_buffer_data, commandBuffer); struct device_data *device_data = cmd_buffer_data->device; return device_data->vtable.ResetCommandBuffer(commandBuffer, flags); } static void overlay_CmdExecuteCommands( VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers) { struct command_buffer_data *cmd_buffer_data = FIND(struct command_buffer_data, commandBuffer); struct device_data *device_data = cmd_buffer_data->device; device_data->vtable.CmdExecuteCommands(commandBuffer, commandBufferCount, pCommandBuffers); } static VkResult overlay_AllocateCommandBuffers( VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers) { struct device_data *device_data = FIND(struct device_data, device); VkResult result = device_data->vtable.AllocateCommandBuffers(device, pAllocateInfo, pCommandBuffers); if (result != VK_SUCCESS) return result; for (uint32_t i = 0; i < pAllocateInfo->commandBufferCount; i++) { new_command_buffer_data(pCommandBuffers[i], pAllocateInfo->level, device_data); } return result; } static void overlay_FreeCommandBuffers( VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers) { struct device_data *device_data = FIND(struct device_data, device); for (uint32_t i = 0; i < commandBufferCount; i++) { struct command_buffer_data *cmd_buffer_data = FIND(struct command_buffer_data, pCommandBuffers[i]); /* It is legal to free a NULL command buffer*/ if (!cmd_buffer_data) continue; destroy_command_buffer_data(cmd_buffer_data); } device_data->vtable.FreeCommandBuffers(device, commandPool, commandBufferCount, pCommandBuffers); } static VkResult overlay_QueueSubmit( VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence) { struct queue_data *queue_data = FIND(struct queue_data, queue); struct device_data *device_data = queue_data->device; return device_data->vtable.QueueSubmit(queue, submitCount, pSubmits, fence); } static VkResult overlay_CreateDevice( VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice) { struct instance_data *instance_data = FIND(struct instance_data, physicalDevice); VkLayerDeviceCreateInfo *chain_info = get_device_chain_info(pCreateInfo, VK_LAYER_LINK_INFO); assert(chain_info->u.pLayerInfo); PFN_vkGetInstanceProcAddr fpGetInstanceProcAddr = chain_info->u.pLayerInfo->pfnNextGetInstanceProcAddr; PFN_vkGetDeviceProcAddr fpGetDeviceProcAddr = chain_info->u.pLayerInfo->pfnNextGetDeviceProcAddr; PFN_vkCreateDevice fpCreateDevice = (PFN_vkCreateDevice)fpGetInstanceProcAddr(NULL, "vkCreateDevice"); if (fpCreateDevice == NULL) { return VK_ERROR_INITIALIZATION_FAILED; } // Advance the link info for the next element on the chain chain_info->u.pLayerInfo = chain_info->u.pLayerInfo->pNext; VkPhysicalDeviceFeatures device_features = {}; VkDeviceCreateInfo device_info = *pCreateInfo; std::vector enabled_extensions(device_info.ppEnabledExtensionNames, device_info.ppEnabledExtensionNames + device_info.enabledExtensionCount); uint32_t extension_count; instance_data->vtable.EnumerateDeviceExtensionProperties(physicalDevice, nullptr, &extension_count, nullptr); std::vector available_extensions(extension_count); instance_data->vtable.EnumerateDeviceExtensionProperties(physicalDevice, nullptr, &extension_count, available_extensions.data()); bool can_get_driver_info = instance_data->api_version < VK_API_VERSION_1_1 ? false : true; // VK_KHR_driver_properties became core in 1.2 if (instance_data->api_version < VK_API_VERSION_1_2 && can_get_driver_info) { for (auto& extension : available_extensions) { if (extension.extensionName == std::string(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME)) { for (auto& enabled : enabled_extensions) { if (enabled == std::string(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME)) goto DONT; } enabled_extensions.push_back(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME); DONT: goto FOUND; } } can_get_driver_info = false; FOUND:; } device_info.enabledExtensionCount = enabled_extensions.size(); device_info.ppEnabledExtensionNames = enabled_extensions.data(); if (pCreateInfo->pEnabledFeatures) device_features = *(pCreateInfo->pEnabledFeatures); device_info.pEnabledFeatures = &device_features; VkResult result = fpCreateDevice(physicalDevice, &device_info, pAllocator, pDevice); if (result != VK_SUCCESS) return result; struct device_data *device_data = new_device_data(*pDevice, instance_data); device_data->physical_device = physicalDevice; vk_load_device_commands(*pDevice, fpGetDeviceProcAddr, &device_data->vtable); instance_data->vtable.GetPhysicalDeviceProperties(device_data->physical_device, &device_data->properties); VkLayerDeviceCreateInfo *load_data_info = get_device_chain_info(pCreateInfo, VK_LOADER_DATA_CALLBACK); device_data->set_device_loader_data = load_data_info->u.pfnSetDeviceLoaderData; driverProps.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES; driverProps.pNext = nullptr; if (can_get_driver_info) { VkPhysicalDeviceProperties2 deviceProps = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2, &driverProps}; instance_data->vtable.GetPhysicalDeviceProperties2(device_data->physical_device, &deviceProps); } if (!is_blacklisted()) { device_map_queues(device_data, pCreateInfo); } return result; } static void overlay_DestroyDevice( VkDevice device, const VkAllocationCallbacks* pAllocator) { struct device_data *device_data = FIND(struct device_data, device); if (!is_blacklisted()) device_unmap_queues(device_data); device_data->vtable.DestroyDevice(device, pAllocator); destroy_device_data(device_data); } static VkResult overlay_CreateInstance( const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance) { VkLayerInstanceCreateInfo *chain_info = get_instance_chain_info(pCreateInfo, VK_LAYER_LINK_INFO); std::string engineVersion,engineName; enum EngineTypes engine = EngineTypes::UNKNOWN; if (!is_blacklisted(true)) { const char* pEngineName = nullptr; if (pCreateInfo->pApplicationInfo) pEngineName = pCreateInfo->pApplicationInfo->pEngineName; if (pEngineName) engineName = pEngineName; if (engineName == "DXVK" || engineName == "vkd3d") { int engineVer = pCreateInfo->pApplicationInfo->engineVersion; engineVersion = to_string(VK_VERSION_MAJOR(engineVer)) + "." + to_string(VK_VERSION_MINOR(engineVer)) + "." + to_string(VK_VERSION_PATCH(engineVer)); } if (engineName == "DXVK") engine = DXVK; else if (engineName == "vkd3d") engine = VKD3D; else if(engineName == "mesa zink") { engine = ZINK; #if !defined(_WIN32) MangoHud::GL::sw_stats.engine = ZINK; #endif } else if (engineName == "Damavand") engine = DAMAVAND; else if (engineName == "Feral3D") engine = FERAL3D; else engine = VULKAN; } assert(chain_info->u.pLayerInfo); PFN_vkGetInstanceProcAddr fpGetInstanceProcAddr = chain_info->u.pLayerInfo->pfnNextGetInstanceProcAddr; PFN_vkCreateInstance fpCreateInstance = (PFN_vkCreateInstance)fpGetInstanceProcAddr(NULL, "vkCreateInstance"); if (fpCreateInstance == NULL) { return VK_ERROR_INITIALIZATION_FAILED; } // Advance the link info for the next element on the chain chain_info->u.pLayerInfo = chain_info->u.pLayerInfo->pNext; VkResult result = fpCreateInstance(pCreateInfo, pAllocator, pInstance); if (result != VK_SUCCESS) return result; struct instance_data *instance_data = new_instance_data(*pInstance); vk_load_instance_commands(instance_data->instance, fpGetInstanceProcAddr, &instance_data->vtable); instance_data_map_physical_devices(instance_data, true); parse_overlay_config(&instance_data->params, getenv("MANGOHUD_CONFIG")); //check for blacklist item in the config file for (auto& item : instance_data->params.blacklist) { add_blacklist(item); } if (!is_blacklisted()) { #ifdef __gnu_linux__ instance_data->notifier.params = &instance_data->params; start_notifier(instance_data->notifier); #endif init_cpu_stats(instance_data->params); // Adjust height for DXVK/VKD3D version number if (engineName == "DXVK" || engineName == "VKD3D"){ if (instance_data->params.font_size){ instance_data->params.height += instance_data->params.font_size * instance_data->params.font_scale / 2; } else { instance_data->params.height += 24 * instance_data->params.font_scale / 2; } } instance_data->engine = engine; instance_data->engineName = engineName; instance_data->engineVersion = engineVersion; } instance_data->api_version = pCreateInfo->pApplicationInfo ? pCreateInfo->pApplicationInfo->apiVersion : VK_API_VERSION_1_0; return result; } static void overlay_DestroyInstance( VkInstance instance, const VkAllocationCallbacks* pAllocator) { struct instance_data *instance_data = FIND(struct instance_data, instance); instance_data_map_physical_devices(instance_data, false); instance_data->vtable.DestroyInstance(instance, pAllocator); if (!is_blacklisted()) #ifdef __gnu_linux__ stop_notifier(instance_data->notifier); #endif destroy_instance_data(instance_data); } extern "C" VK_LAYER_EXPORT VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL overlay_GetDeviceProcAddr(VkDevice dev, const char *funcName); static const struct { const char *name; void *ptr; } name_to_funcptr_map[] = { { "vkGetDeviceProcAddr", (void *) overlay_GetDeviceProcAddr }, #define ADD_HOOK(fn) { "vk" # fn, (void *) overlay_ ## fn } #define ADD_ALIAS_HOOK(alias, fn) { "vk" # alias, (void *) overlay_ ## fn } ADD_HOOK(AllocateCommandBuffers), ADD_HOOK(FreeCommandBuffers), ADD_HOOK(ResetCommandBuffer), ADD_HOOK(BeginCommandBuffer), ADD_HOOK(EndCommandBuffer), ADD_HOOK(CmdExecuteCommands), ADD_HOOK(CreateSwapchainKHR), ADD_HOOK(QueuePresentKHR), ADD_HOOK(DestroySwapchainKHR), ADD_HOOK(QueueSubmit), ADD_HOOK(CreateDevice), ADD_HOOK(DestroyDevice), ADD_HOOK(CreateInstance), ADD_HOOK(DestroyInstance), #undef ADD_HOOK }; static void *find_ptr(const char *name) { std::string f(name); if (is_blacklisted() && (f != "vkCreateInstance" && f != "vkDestroyInstance" && f != "vkCreateDevice" && f != "vkDestroyDevice")) { return NULL; } for (uint32_t i = 0; i < ARRAY_SIZE(name_to_funcptr_map); i++) { if (strcmp(name, name_to_funcptr_map[i].name) == 0) return name_to_funcptr_map[i].ptr; } return NULL; } extern "C" VK_LAYER_EXPORT VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL overlay_GetDeviceProcAddr(VkDevice dev, const char *funcName) { void *ptr = find_ptr(funcName); if (ptr) return reinterpret_cast(ptr); if (dev == NULL) return NULL; struct device_data *device_data = FIND(struct device_data, dev); if (device_data->vtable.GetDeviceProcAddr == NULL) return NULL; return device_data->vtable.GetDeviceProcAddr(dev, funcName); } extern "C" VK_LAYER_EXPORT VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL overlay_GetInstanceProcAddr(VkInstance instance, const char *funcName) { void *ptr = find_ptr(funcName); if (ptr) return reinterpret_cast(ptr); if (instance == NULL) return NULL; struct instance_data *instance_data = FIND(struct instance_data, instance); if (instance_data->vtable.GetInstanceProcAddr == NULL) return NULL; return instance_data->vtable.GetInstanceProcAddr(instance, funcName); }