#include "d3d_shared.h" #include "overlay.h" bool cfg_inited = false; ImVec2 window_size; overlay_params params {}; struct swapchain_stats sw_stats {}; uint32_t vendorID; void init_d3d_shared(){ vendorID = get_device_id_dxgi(); if (cfg_inited) return; parse_overlay_config(¶ms, getenv("MANGOHUD_CONFIG")); cfg_inited = true; // init_cpu_stats(params); } void d3d_run(){ check_keybinds(sw_stats, params, vendorID); update_hud_info(sw_stats, params, vendorID); }