#pragma once #ifndef MANGOHUD_GL_GL_H #define MANGOHUD_GL_GL_H #ifdef __cplusplus extern "C" { #endif //__cplusplus void * glXCreateContext(void *, void *, void *, int); void glXDestroyContext(void *, void*); void glXSwapBuffers(void*, void*); void glXSwapIntervalEXT(void*, void*, int); int glXSwapIntervalSGI(int); int glXSwapIntervalMESA(unsigned int); int glXGetSwapIntervalMESA(void); int glXMakeCurrent(void*, void*, void*); void* glXGetCurrentContext(); void *glXCreateContextAttribsARB(void *dpy, void *config,void *share_context, int direct, const int *attrib_list); void* glXGetProcAddress(const unsigned char*); void* glXGetProcAddressARB(const unsigned char*); int glXQueryDrawable(void *dpy, void* glxdraw, int attr, unsigned int * value); int64_t glXSwapBuffersMscOML(void* dpy, void* drawable, int64_t target_msc, int64_t divisor, int64_t remainder); unsigned int eglSwapBuffers( void*, void* ); #ifdef __cplusplus } #endif //__cplusplus #endif //MANGOHUD_GL_GL_H