FlightlessMango
84e64c80b5
Win32 d3d11 make sure we don't update hud unnecessarily
4 years ago
FlightlessMango
ac821df7fa
Win32 basic d3d11 present hook
4 years ago
FlightlessMango
86703ee364
Win32 keybinds
4 years ago
FlightlessMango
dd741cdda3
Assume MangoHud.conf in C:\ root on win32
4 years ago
FlightlessMango
2f55f52011
Allow blacklist for unix too
4 years ago
FlightlessMango
ab90abe4d4
De-linuxify vulkan
4 years ago
FlightlessMango
ab469dee78
Win32 dxgi cleaning up debugging
4 years ago
FlightlessMango
bf9132bba1
Win32 nvapi gpu usage
4 years ago
FlightlessMango
7dd6792772
Win32 nvapi gpu usage
4 years ago
FlightlessMango
2ebb381166
Win32 d3d_shared
4 years ago
FlightlessMango
cbd87585b4
Win32 cpu usage
4 years ago
FlightlessMango
ff5d85a4a5
Win32 overlay_params
4 years ago
FlightlessMango
ed466d3c9d
Fix some more linux vs win compatability
4 years ago
FlightlessMango
21e8d8c402
Move calc benchmark into overlay
4 years ago
FlightlessMango
785b37534d
win32 file_utils
4 years ago
FlightlessMango
c3fc0f10b0
Start separating vulkan, keybinds, overlay and font
4 years ago
FlightlessMango
1c5baef992
Move try_log into update_hud() and fix formatting
4 years ago
FlightlessMango
968f3ab20c
Cleaning up d3d12 hook
4 years ago
FlightlessMango
896a6117a2
Actually use minhook for kiero
4 years ago
FlightlessMango
1263b8d954
Build with windows_deps
4 years ago
FlightlessMango
9391822da5
Basic d3d12 present hook
4 years ago
FlightlessMango
8d3e8b5205
Add kiero to win
4 years ago
FlightlessMango
3ffa1bed7a
Windows attach dll
4 years ago
FlightlessMango
b7aa6a997b
Separate unix and windows in meson
4 years ago
FlightlessMango
c337fddc58
Move try_log() into render_imgui
4 years ago
FlightlessMango
c4a7d3002b
Moved try_log() outside of no_display
4 years ago
FlightlessMango
d0c9176d6d
Log frametime as nanoseconds
4 years ago
FlightlessMango
9ddd075b18
Get actual frametime for logs
4 years ago
jackun
cec98369ae
Include array, explicitly
4 years ago
FlightlessMango
3dc3c82522
Add frametime to log
4 years ago
FlightlessMango
c1a255260f
Add recording circle to render_mango
4 years ago
jackun
60940e5a02
[OpenGL] Just "refcount" by glXCreate/DestroyContext calls; recreate "lost" objects
4 years ago
FlightlessMango
0230efee8b
Small adjustments to render_mango
4 years ago
jackun
ba6346110c
[OpenGL] Enable color mask
...
Maybe previous state needs to be restored afterwards?
4 years ago
jackun
e56b7ded15
Use `setenv`instead as `putenv` makes Lutris' wine crash for some reason (threading?)
4 years ago
FlightlessMango
4f64e1403a
Deprecation message for output_file
4 years ago
FlightlessMango
500fba7f6c
Fix for memory leak in source 1 games
4 years ago
Alessandro Toia
632f1e7000
Add wine and wine colors to overlay
4 years ago
FlightlessMango
a8b874cd2d
[NVML] Only get pci info once
4 years ago
FlightlessMango
ac85815d82
Changed output_file to output_folder
4 years ago
FlightlessMango
8a39043a13
Merge branch 'master' into develop
4 years ago
jackun
443271f0b5
Convert hud color params to linear for sRGB image formats
4 years ago
jackun
6f176a3f3b
Fix cpu usage formatting (float parsed as int)
4 years ago
jackun
c75232389b
A little more "atomic" cpu temp update for hud renderer; whitespace
4 years ago
FlightlessMango
759c4aeed1
No need to 0 cpu temp every tick
4 years ago
FlightlessMango
ce80203ee6
Minimal hud for recording
4 years ago
jackun
fcefc07966
Load libnvidia-ml and libXNVCtrl on demand
4 years ago
jackun
a173989b1c
Make build.sh compatible with \$LIB
4 years ago
Stephan Lachnit
d712d35aaf
simplify cross arch preloading
...
This commit does a couple of things. In the mangohud launch script, the library will be found using $LIB with ld, so the correct path is selected depending on the cpu arch. The same is done for mangohud.json (vulkan layer). In addition some now unused files have been deleted.
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
4 years ago
jackun
6ee225ed66
Clear cpu temp hwmon path if no supported sensor is found
4 years ago