Move frame_timings ms text to above

pull/401/head
FlightlessMango 4 years ago
parent 9124f0f26a
commit f3987ec65c

@ -407,6 +407,10 @@ void HudElements::frame_timing(){
ImGui::Dummy(ImVec2(0.0f, real_font_size.y));
ImGui::PushFont(HUDElements.sw_stats->font1);
ImGui::TextColored(HUDElements.colors.engine, "%s", "Frametime");
for (size_t i = 0; i < HUDElements.params->table_columns - 1; i++)
ImGui::TableNextCell();
ImGui::Dummy(ImVec2(0.0f, real_font_size.y));
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width * 1.3, "%.1f ms", 1000 / HUDElements.sw_stats->fps);
ImGui::PopFont();
ImGui::TableNextRow();
char hash[40];
@ -428,10 +432,7 @@ void HudElements::frame_timing(){
ImVec2(ImGui::GetContentRegionAvailWidth() * HUDElements.params->table_columns, 50));
}
ImGui::PopStyleColor();
ImGui::SameLine(0,1.0f);
ImGui::PushFont(HUDElements.sw_stats->font1);
ImGui::Text("%.1f ms", 1000 / HUDElements.sw_stats->fps);
ImGui::PopFont();
}
}

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