Change to nanoseconds

pull/28/head
FlightlessMango 4 years ago
parent f38389b967
commit a99720f311

@ -57,7 +57,7 @@
bool open = false, displayHud = true;
string gpuString;
float offset_x, offset_y, hudSpacing;
int hudFirstRow, hudSecondRow, frameOverhead = 0;
int hudFirstRow, hudSecondRow, frameOverhead = 0, sleepTime = 0;
const char* offset_x_env = std::getenv("X_OFFSET");
const char* offset_y_env = std::getenv("Y_OFFSET");
string engineName, engineVersion;
@ -2153,20 +2153,20 @@ void getFpsLimit(){
}
void FpsLimiter(){
uint64_t now = os_time_get();
int sleepTime = targetFrameTime - (now - frameEnd);
this_thread::sleep_for(chrono::nanoseconds(sleepTime + frameOverhead));
int64_t now = os_time_get_nano();
sleepTime = targetFrameTime - (now - frameEnd);
this_thread::sleep_for(chrono::nanoseconds(sleepTime - frameOverhead));
frameOverhead = (now - frameStart);
cout << frameOverhead << endl;
}
static VkResult overlay_QueuePresentKHR(
VkQueue queue,
const VkPresentInfoKHR* pPresentInfo)
{
uint64_t now = os_time_get();
frameStart = now;
frameStart = os_time_get_nano();
FpsLimiter();
frameEnd = now;
frameEnd = os_time_get_nano();
struct queue_data *queue_data = FIND(struct queue_data, queue);
struct device_data *device_data = queue_data->device;
struct instance_data *instance_data = device_data->instance;

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