From 6a63b7612bba2eb145d18c999304ebd76d8128f1 Mon Sep 17 00:00:00 2001 From: Joshua Ashton Date: Mon, 24 Jul 2023 21:45:00 +0100 Subject: [PATCH] hud_elements: Handle hiding app frametime Currently this just shows two... --- src/hud_elements.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/hud_elements.cpp b/src/hud_elements.cpp index e5978279..f71f156e 100644 --- a/src/hud_elements.cpp +++ b/src/hud_elements.cpp @@ -927,7 +927,7 @@ void HudElements::gamescope_frame_timing(){ static std::vector::iterator min, max; static double min_time = 0.0f; static double max_time = 50.0f; - if (HUDElements.gamescope_debug_app.size() > 0){ + if (HUDElements.gamescope_debug_app.size() > 0 && HUDElements.gamescope_debug_app.back() > -1){ ImguiNextColumnFirstItem(); ImGui::Dummy(ImVec2(0.0f, real_font_size.y)); ImGui::PushFont(HUDElements.sw_stats->font1);