vulkan manifest: set cpu_family in layer name

outlined_text
FlightlessMango 12 months ago
parent 0b3904fd38
commit 5754ca13ee

@ -1,7 +1,7 @@
{
"file_format_version" : "1.0.0",
"layer" : {
"name": "VK_LAYER_MANGOHUD_overlay",
"name": "VK_LAYER_MANGOHUD_overlay_@cpu_family@",
"type": "GLOBAL",
"api_version": "1.3.0",
"library_path": "@ld_libdir_mangohud_abs@/libMangoHud.so",

@ -13,6 +13,7 @@ conf_data = configuration_data()
conf_data.set('ld_libdir_mangohud_abs', libdir_mangohud)
conf_data.set('ld_libdir_mangohud', ld_libdir_mangohud)
conf_data.set('cpu_family', host_machine.cpu_family())
overlay_shaders = [
'overlay.frag',

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