saturate the colors a little

pull/20/head
telans 4 years ago
parent 845d4c73ad
commit 539e1bb4dc
No known key found for this signature in database
GPG Key ID: 195444EE92DBCB20

@ -1076,7 +1076,7 @@ static void compute_swapchain_display(struct swapchain_data *data)
if (displayHud){
if (device_data->properties.vendorID == 0x10de || device_data->properties.vendorID == 0x1002){
ImGui::TextColored(ImVec4(0.0, 0.502, 0.25, 1.00f), "GPU");
ImGui::TextColored(ImVec4(0.180, 0.592, 0.384, 1.00f), "GPU");
ImGui::SameLine(hudFirstRow);
ImGui::Text("%i%%", gpuLoad);
// ImGui::SameLine(150);
@ -1086,7 +1086,7 @@ static void compute_swapchain_display(struct swapchain_data *data)
ImGui::Text("%i%s", gpuTemp, "°C");
}
}
ImGui::TextColored(ImVec4(0.0, 0.502, 0.753, 1.00f), "CPU");
ImGui::TextColored(ImVec4(0.180, 0.592, 0.796, 1.00f), "CPU");
ImGui::SameLine(hudFirstRow);
ImGui::Text("%d%%", cpuLoadLog);
// ImGui::SameLine(150);
@ -1100,10 +1100,10 @@ static void compute_swapchain_display(struct swapchain_data *data)
int i = 0;
for (const CPUData &cpuData : cpuStats.GetCPUData())
{
ImGui::TextColored(ImVec4(0.0, 0.502, 0.753, 1.00f), "CPU");
ImGui::TextColored(ImVec4(0.180, 0.592, 0.796, 1.00f), "CPU");
ImGui::SameLine(0, 1.0f);
ImGui::PushFont(font1);
ImGui::TextColored(ImVec4(0.0, 0.502, 0.753, 1.00f),"%i", i);
ImGui::TextColored(ImVec4(0.180, 0.592, 0.796, 1.00f),"%i", i);
ImGui::PopFont();
ImGui::SameLine(hudFirstRow);
ImGui::Text("%i%%", int(cpuData.percent));
@ -1117,7 +1117,7 @@ static void compute_swapchain_display(struct swapchain_data *data)
}
}
if (instance_data->params.enabled[OVERLAY_PARAM_ENABLED_fps]){
ImGui::TextColored(ImVec4(0.753, 0.502, 0.502, 1.00f), "%s", engineName.c_str());
ImGui::TextColored(ImVec4(0.925, 0.411, 0.411, 1.00f), "%s", engineName.c_str());
ImGui::SameLine(hudFirstRow);
ImGui::Text("%.0f", data->fps);
ImGui::SameLine(0, 1.0f);
@ -1132,7 +1132,7 @@ static void compute_swapchain_display(struct swapchain_data *data)
ImGui::PopFont();
if (engineName == "DXVK" || engineName == "VKD3D"){
ImGui::PushFont(font1);
ImGui::TextColored(ImVec4(0.753, 0.502, 0.502, 1.00f), "%s", engineVersion.c_str());
ImGui::TextColored(ImVec4(0.925, 0.411, 0.411, 1.00f), "%s", engineVersion.c_str());
ImGui::PopFont();
}
}

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