OpenGL workarounds

pull/517/head
jackun 3 years ago
parent afa50a17c4
commit 4ee9dcd852
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@ -227,6 +227,14 @@ All vulkan vsync options might not be supported on your device, you can check wh
- `Shift_L+F4` : Reload Config
- `Shift_R+F12`: Toggle Hud
## Workarounds
Options starting with "gl_*" are for OpenGL.
- `gl_size_query = viewport` : Specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable.
- `gl_bind_framebuffer = 0..N` : (Re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings III.
- `gl_dont_flip = 1` : Don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx.
## MangoHud FPS logging
You must set a valid path for `output_folder` in your configuration to store logs in.

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