added param background_color

pull/58/head
FlightlessMango 4 years ago
parent 7dc532b956
commit 163c76bea7

@ -1947,7 +1947,7 @@ static void setup_swapchain_data_pipeline(struct swapchain_data *data)
void imgui_custom_style(struct overlay_params& params){
ImGuiStyle& style = ImGui::GetStyle();
style.Colors[ImGuiCol_PlotLines] = ImGui::ColorConvertU32ToFloat4(params.frametime_color);
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
style.Colors[ImGuiCol_WindowBg] = ImGui::ColorConvertU32ToFloat4(params.background_color);
style.CellPadding.y = -2;
}

@ -165,6 +165,7 @@ parse_str(const char *str)
#define parse_engine_color(s) parse_color(s)
#define parse_io_color(s) parse_color(s)
#define parse_frametime_color(s) parse_color(s)
#define parse_background_color(s) parse_color(s)
static bool
parse_help(const char *str)
@ -318,6 +319,7 @@ parse_overlay_config(struct overlay_params *params,
params->engine_color = strtol("eb5b5b", NULL, 16);
params->io_color = strtol("a491d3", NULL, 16);
params->frametime_color = strtol("00ff00", NULL, 16);
params->background_color = strtol("020202", NULL, 16);
// first pass with env var
if (env)
@ -366,7 +368,7 @@ parse_overlay_config(struct overlay_params *params,
// Command buffer gets reused and timestamps cause hangs for some reason, force off for now
params->enabled[OVERLAY_PARAM_ENABLED_gpu_timing] = false;
// Convert from 0xRRGGBB to ImGui's format
std::array<unsigned *, 7> colors = {
std::array<unsigned *, 8> colors = {
&params->crosshair_color,
&params->cpu_color,
&params->gpu_color,
@ -374,6 +376,7 @@ parse_overlay_config(struct overlay_params *params,
&params->ram_color,
&params->engine_color,
&params->io_color,
&params->background_color,
};
for (auto color : colors){

@ -90,6 +90,7 @@ extern "C" {
OVERLAY_PARAM_CUSTOM(engine_color) \
OVERLAY_PARAM_CUSTOM(frametime_color) \
OVERLAY_PARAM_CUSTOM(frametime_alpha) \
OVERLAY_PARAM_CUSTOM(background_color) \
OVERLAY_PARAM_CUSTOM(io_color) \
OVERLAY_PARAM_CUSTOM(help)
@ -126,7 +127,7 @@ struct overlay_params {
unsigned offset_x;
unsigned offset_y;
unsigned vsync;
unsigned crosshair_color, cpu_color, gpu_color, vram_color, ram_color, engine_color, io_color, frametime_color;
unsigned crosshair_color, cpu_color, gpu_color, vram_color, ram_color, engine_color, io_color, frametime_color, background_color;
unsigned tableCols;
float font_size;
float background_alpha, frametime_alpha;

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