hud elements: replace ImGuiTableSetColumnIndex with TableNextColumn

pull/998/head
FlightlessMango 1 year ago
parent 06edee4071
commit 034b378e10

@ -655,7 +655,7 @@ void HudElements::resolution(){
const auto res = ImGui::GetIO().DisplaySize;
ImGui::PushFont(HUDElements.sw_stats->font1);
ImGui::TextColored(HUDElements.colors.engine, "Resolution");
ImGuiTableSetColumnIndex(HUDElements.text_column);
ImGui::TableNextColumn();
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width * 1.3, "%.0fx%.0f", res.x, res.y);
ImGui::PopFont();
}
@ -670,7 +670,7 @@ void HudElements::show_fps_limit(){
ImGui::PushFont(HUDElements.sw_stats->font1);
const char* method = fps_limit_stats.method == FPS_LIMIT_METHOD_EARLY ? "early" : "late";
ImGui::TextColored(HUDElements.colors.engine, "%s (%s)","FPS limit",method);
ImGuiTableSetColumnIndex(HUDElements.text_column);
ImGui::TableNextColumn();
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width, "%i", fps);
ImGui::PopFont();
}
@ -710,7 +710,7 @@ void HudElements::gamemode(){
ImGui::TableNextColumn();
ImGui::PushFont(HUDElements.sw_stats->font1);
ImGui::TextColored(HUDElements.colors.engine, "%s", "GAMEMODE");
ImGuiTableSetColumnIndex(HUDElements.text_column);
ImGui::TableNextColumn();
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width, "%s", HUDElements.gamemode_bol ? "ON" : "OFF");
ImGui::PopFont();
}
@ -721,7 +721,7 @@ void HudElements::vkbasalt(){
ImGui::TableNextColumn();
ImGui::PushFont(HUDElements.sw_stats->font1);
ImGui::TextColored(HUDElements.colors.engine, "%s", "VKBASALT");
ImGuiTableSetColumnIndex(HUDElements.text_column);
ImGui::TableNextColumn();
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width, "%s", HUDElements.vkbasalt_bol ? "ON" : "OFF");
ImGui::PopFont();
}
@ -951,7 +951,7 @@ void HudElements::frame_count(){
ImGui::TableNextColumn();
ImGui::PushFont(HUDElements.sw_stats->font1);
ImGui::TextColored(HUDElements.colors.engine, "Frame Count");
ImGuiTableSetColumnIndex(HUDElements.text_column);
ImGui::TableNextColumn();
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width, "%" PRIu64, HUDElements.sw_stats->n_frames);
ImGui::PopFont();
}

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