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#include "kiero.h"
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#include "windows.h"
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#include <cstdio>
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void ConsoleSetup()
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{
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// With this trick we'll be able to print content to the console, and if we have luck we could get information printed by the game.
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AllocConsole();
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SetConsoleTitle("MangoHud");
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freopen("CONOUT$", "w", stdout);
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freopen("CONOUT$", "w", stderr);
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freopen("CONIN$", "r", stdin);
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}
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int MainThread(){
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ConsoleSetup();
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printf("MangoHud Attached!\n");
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return 0;
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}
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BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD fdwReason, LPVOID)
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{
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DisableThreadLibraryCalls(hInstance);
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switch (fdwReason)
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{
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case DLL_PROCESS_ATTACH:
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CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)MainThread, NULL, 0, NULL);
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break;
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}
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return TRUE;
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}
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