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MangoHud/bin/mangohud.in

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#!/bin/sh
if [ "$#" -eq 0 ]; then
programname=$(basename "$0")
echo "ERROR: No program supplied"
echo
echo "Usage: $programname <program>"
exit 1
fi
# Names of executables that we do not want LD_PRELOAD set for
DISABLE_LD_PRELOAD=("cs2.sh")
# Combine all command line arguments into a single string
command_line="$0 $@"
disable_preload=false
MANGOHUD_LIB_NAME="@ld_libdir_mangohud@libMangoHud_opengl.so"
if [ "$1" = "--dlsym" ]; then
MANGOHUD_LIB_NAME="@ld_libdir_mangohud@libMangoHud_dlsym.so:${MANGOHUD_LIB_NAME}"
shift # shift will only be executed if $1 is "--dlsym"
elif [ "$MANGOHUD_DLSYM" = "1" ]; then
MANGOHUD_LIB_NAME="@ld_libdir_mangohud@libMangoHud_dlsym.so:${MANGOHUD_LIB_NAME}"
fi
if [ "$1" = "--version" ]; then
echo @version@
exit 0
fi
# Check if any of the names in DISABLE_LD_PRELOAD are in the command line
for name in "${DISABLE_LD_PRELOAD[@]}"; do
if echo "$command_line" | grep -q "$name"; then
disable_preload=true
break
fi
done
if [ "$disable_preload" = true ]; then
exec env MANGOHUD=1 "$@"
else
# Make sure we don't append mangohud lib multiple times
# otherwise, this could cause issues with the steam runtime
case ":${LD_PRELOAD-}:" in
(*:$MANGOHUD_LIB_NAME:*)
;;
(*)
# Preload using the plain filenames of the libs, the dynamic linker will
# figure out whether the 32 or 64 bit version should be used
LD_PRELOAD="${LD_PRELOAD:+$LD_PRELOAD:}${MANGOHUD_LIB_NAME}"
esac
exec env MANGOHUD=1 LD_PRELOAD="${LD_PRELOAD}" "$@"
fi